Jump to content
Autentificarea cu Google și Facebook nu mai este disponibilă. ×

Question

Posted

Salut sa:mp am si eu o problema la toate masinile si motocicletele se baga 2 neon dar la nrg vreau sa fie doar unu si nu pot am incercat cu if(model == 522) cu switch(car) {

 case 522:

Si am pus acolo 1 neon dar nu merge, ma poate ajuta cineva?

Poftim codu

function AttachNeon(carid) {
    if(CarInfo[carid][cNeon] == 0)
        return true;

    new vehicleid = CarInfo[carid][Spawned];
    switch(CarInfo[carid][cNeon]) {
        case 1: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18652,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18652,0,0,0,0,0,0);
        }
        case 2: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18651,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18651,0,0,0,0,0,0);
        }
        case 3: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18650,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18650,0,0,0,0,0,0);
        }
        case 4: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18649,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18649,0,0,0,0,0,0);
        }
        case 5: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18648,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18648,0,0,0,0,0,0);
        }
        case 6: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18647,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18647,0,0,0,0,0,0);                    
        }
    }
    AttachDynamicObjectToVehicle(NeonObj[0][vehicleid], CarInfo[carid][Spawned], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachDynamicObjectToVehicle(NeonObj[1][vehicleid], CarInfo[carid][Spawned], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    return true;
}

2 answers to this question

Recommended Posts

  • 0
Posted
function AttachNeon(carid) {
    if(CarInfo[carid][cNeon] == 0)
        return true;

    new vehicleid = CarInfo[carid][Spawned];
    switch(CarInfo[carid][cNeon]) {
        case 1: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18652,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18652,0,0,0,0,0,0);
        }
        case 2: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18651,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18651,0,0,0,0,0,0);
        }
        case 3: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18650,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18650,0,0,0,0,0,0);
        }
        case 4: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18649,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18649,0,0,0,0,0,0);
        }
        case 5: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18648,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18648,0,0,0,0,0,0);
        }
        case 6: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18647,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18647,0,0,0,0,0,0);                    
        }
    }
	if( vehicleid == 522 )
	{
    	AttachDynamicObjectToVehicle(NeonObj[0][vehicleid], CarInfo[carid][Spawned], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    	//AttachDynamicObjectToVehicle(NeonObj[1][vehicleid], CarInfo[carid][Spawned], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
	}
	else
	{
		AttachDynamicObjectToVehicle(NeonObj[0][vehicleid], CarInfo[carid][Spawned], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    	AttachDynamicObjectToVehicle(NeonObj[1][vehicleid], CarInfo[carid][Spawned], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
	}
    return true;
}

Incearca asa.

35012l1.png.aee1a3398b9bd9f8eec50574d2cd

  • 0
Posted
Acum 12 ore, [XSR]NexT a spus:

function AttachNeon(carid) {
    if(CarInfo[carid][cNeon] == 0)
        return true;

    new vehicleid = CarInfo[carid][Spawned];
    switch(CarInfo[carid][cNeon]) {
        case 1: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18652,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18652,0,0,0,0,0,0);
        }
        case 2: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18651,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18651,0,0,0,0,0,0);
        }
        case 3: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18650,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18650,0,0,0,0,0,0);
        }
        case 4: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18649,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18649,0,0,0,0,0,0);
        }
        case 5: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18648,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18648,0,0,0,0,0,0);
        }
        case 6: {
            NeonObj[0][vehicleid] = CreateDynamicObject(18647,0,0,0,0,0,0);
            NeonObj[1][vehicleid] = CreateDynamicObject(18647,0,0,0,0,0,0);                    
        }
    }
	if( vehicleid == 522 )
	{
    	AttachDynamicObjectToVehicle(NeonObj[0][vehicleid], CarInfo[carid][Spawned], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    	//AttachDynamicObjectToVehicle(NeonObj[1][vehicleid], CarInfo[carid][Spawned], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
	}
	else
	{
		AttachDynamicObjectToVehicle(NeonObj[0][vehicleid], CarInfo[carid][Spawned], -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    	AttachDynamicObjectToVehicle(NeonObj[1][vehicleid], CarInfo[carid][Spawned], 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
	}
    return true;
}

Incearca asa.

E la fel

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.