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Speedometer erori


cobalt_thekiller

Question

Salut am gasit un speedometer si as vrea sa il adaug si eu dar nu reusesc

 9388   SpeedometerPTD[0] = TextDrawCreate(504.583007, 332.333221, "box");
    TextDrawLetterSize(SpeedometerPTD[0], 0.000000, 8.360176);
    TextDrawTextSize(SpeedometerPTD[0], 633.923706, 0.000000);
    TextDrawAlignment(SpeedometerPTD[0], 1);
    TextDrawColor(SpeedometerPTD[0], -1);
    TextDrawUseBox(SpeedometerPTD[0], 1);
    TextDrawBoxColor(SpeedometerPTD[0], 268435541);
    TextDrawSetShadow(SpeedometerPTD[0], 0);
    TextDrawSetOutline(SpeedometerPTD[0], 0);
    TextDrawBackgroundColor(SpeedometerPTD[0], 255);
    TextDrawFont(SpeedometerPTD[0], 1);
    TextDrawSetProportional(SpeedometerPTD[0], 1);
    TextDrawSetShadow(SpeedometerPTD[0], 0);
    
    SpeedometerPTD[1] = TextDrawCreate(528.777526, 269.333435, "");
    TextDrawLetterSize(SpeedometerPTD[1], 0.000000, 0.000000);
    TextDrawTextSize(SpeedometerPTD[1], 96.559295, 113.916648);
    TextDrawAlignment(SpeedometerPTD[1], 1);
    TextDrawColor(SpeedometerPTD[1], -1);
    TextDrawSetShadow(SpeedometerPTD[1], 0);
    TextDrawSetOutline(SpeedometerPTD[1], 0);
    TextDrawBackgroundColor(SpeedometerPTD[1], 0);
    TextDrawFont(SpeedometerPTD[1], 5);
    TextDrawSetProportional(SpeedometerPTD[1], 1);
    TextDrawSetShadow(SpeedometerPTD[1], 0);
    TextDrawSetPreviewModel(SpeedometerPTD[1], 411);
    TextDrawSetPreviewRot(SpeedometerPTD[1], 0.000000, 0.000000, 320.000000, 1.000000);
    TextDrawSetPreviewVehCol(SpeedometerPTD[1], 1, 1);
    
    SpeedometerPTD[2] = TextDrawCreate(506.757080, 349.249877, "hud:radar_sweet");
    TextDrawLetterSize(SpeedometerPTD[2], 0.000000, 0.000000);
    TextDrawTextSize(SpeedometerPTD[2], 9.882884, 8.916657);
    TextDrawAlignment(SpeedometerPTD[2], 1);
    TextDrawColor(SpeedometerPTD[2], -1);
    TextDrawSetShadow(SpeedometerPTD[2], 0);
    TextDrawSetOutline(SpeedometerPTD[2], 0);
    TextDrawBackgroundColor(SpeedometerPTD[2], 255);
    TextDrawFont(SpeedometerPTD[2], 4);
    TextDrawSetProportional(SpeedometerPTD[2], 1);
    TextDrawSetShadow(SpeedometerPTD[2], 0);
    
    SpeedometerPTD[3] = TextDrawCreate(519.575744, 349.249908, "SPEED: 100 KM/H");
    TextDrawLetterSize(SpeedometerPTD[3], 0.358770, 1.004999);
    TextDrawAlignment(SpeedometerPTD[3], 1);
    TextDrawColor(SpeedometerPTD[3], -1);
    TextDrawSetShadow(SpeedometerPTD[3], 0);
    TextDrawSetOutline(SpeedometerPTD[3], -1);
    TextDrawBackgroundColor(SpeedometerPTD[3], 255);
    TextDrawFont(SpeedometerPTD[3], 3);
    TextDrawSetProportional(SpeedometerPTD[3], 1);
    TextDrawSetShadow(SpeedometerPTD[3], 0);
    
    SpeedometerPTD[4] = TextDrawCreate(507.694183, 362.083343, "hud:radar_impound");
    TextDrawLetterSize(SpeedometerPTD[4], 0.000000, 0.000000);
    TextDrawTextSize(SpeedometerPTD[4], 9.414361, 14.749997);
    TextDrawAlignment(SpeedometerPTD[4], 1);
    TextDrawColor(SpeedometerPTD[4], -1);
    TextDrawSetShadow(SpeedometerPTD[4], 0);
    TextDrawSetOutline(SpeedometerPTD[4], 0);
    TextDrawBackgroundColor(SpeedometerPTD[4], 255);
    TextDrawFont(SpeedometerPTD[4], 4);
    TextDrawSetProportional(SpeedometerPTD[4], 1);
    TextDrawSetShadow(SpeedometerPTD[4], 0);
    
    SpeedometerPTD[5] = TextDrawCreate(520.512634, 365.000000, "Fuel: 100 LITRI");
    TextDrawLetterSize(SpeedometerPTD[5], 0.372825, 1.121666);
    TextDrawAlignment(SpeedometerPTD[5], 1);
    TextDrawColor(SpeedometerPTD[5], -1);
    TextDrawSetShadow(SpeedometerPTD[5], 0);
    TextDrawSetOutline(SpeedometerPTD[5], 1);
    TextDrawBackgroundColor(SpeedometerPTD[5], 255);
    TextDrawFont(SpeedometerPTD[5], 3);
    TextDrawSetProportional(SpeedometerPTD[5], 1);
    TextDrawSetShadow(SpeedometerPTD[5], 0);
    
    SpeedometerPTD[6] = TextDrawCreate(508.162658, 381.333160, "hud:radar_modgarage");
    TextDrawLetterSize(SpeedometerPTD[6], 0.000000, 0.000000);
    TextDrawTextSize(SpeedometerPTD[6], 9.414367, 8.916650);
    TextDrawAlignment(SpeedometerPTD[6], 1);
    TextDrawColor(SpeedometerPTD[6], -1);
    TextDrawSetShadow(SpeedometerPTD[6], 0);
    TextDrawSetOutline(SpeedometerPTD[6], 0);
    TextDrawBackgroundColor(SpeedometerPTD[6], 255);
    TextDrawFont(SpeedometerPTD[6], 4);
    TextDrawSetProportional(SpeedometerPTD[6], 1);
    TextDrawSetShadow(SpeedometerPTD[6], 0);
    
    SpeedometerPTD[7] = TextDrawCreate(520.981323, 381.333312, "Health: 100 %");
    TextDrawLetterSize(SpeedometerPTD[7], 0.366266, 0.981666);
    TextDrawAlignment(SpeedometerPTD[7], 1);
    TextDrawColor(SpeedometerPTD[7], -1);
    TextDrawSetShadow(SpeedometerPTD[7], 0);
    TextDrawSetOutline(SpeedometerPTD[7], 1);
    TextDrawBackgroundColor(SpeedometerPTD[7], 255);
    TextDrawFont(SpeedometerPTD[7], 3);
    TextDrawSetProportional(SpeedometerPTD[7], 1);
    TextDrawSetShadow(SpeedometerPTD[7], 0);
    
    SpeedometerPTD[8] = TextDrawCreate(509.099914, 395.916687, "hud:radar_waypoint");
    TextDrawLetterSize(SpeedometerPTD[8], 0.000000, 0.000000);
    TextDrawTextSize(SpeedometerPTD[8], 8.477325, 8.916670);
    TextDrawAlignment(SpeedometerPTD[8], 1);
    TextDrawColor(SpeedometerPTD[8], -1);
    TextDrawSetShadow(SpeedometerPTD[8], 0);
    TextDrawSetOutline(SpeedometerPTD[8], 0);
    TextDrawBackgroundColor(SpeedometerPTD[8], 255);
    TextDrawFont(SpeedometerPTD[8], 4);
    TextDrawSetProportional(SpeedometerPTD[8], 1);
    TextDrawSetShadow(SpeedometerPTD[8], 0);
    
    SpeedometerPTD[9] = TextDrawCreate(521.449829, 394.750091, "KM: 1000");
    TextDrawLetterSize(SpeedometerPTD[9], 0.474495, 1.045833);
    TextDrawAlignment(SpeedometerPTD[9], 1);
    TextDrawColor(SpeedometerPTD[9], -1);
    TextDrawSetShadow(SpeedometerPTD[9], 0);
    TextDrawSetOutline(SpeedometerPTD[9], 1);
    TextDrawBackgroundColor(SpeedometerPTD[9], 255);
    TextDrawFont(SpeedometerPTD[9], 3);
    TextDrawSetProportional(SpeedometerPTD[9], 1);
    TextDrawSetShadow(SpeedometerPTD[9], 0);

 

se numea spedo[0] pana la [9] si eu am modificat la SpeedometerPTD[0] - [9]. 

NU ESTE AL MEU ESTE AL LUI ReaxoR'

cand compilez imi dai 112 warninguri 

booter.inc(9388) : warning 213: tag mismatch(112 din astea) si nici nu apare in joc . ( folosesc gm asemanator HPQ- b hood) ms 

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6 answers to this question

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4 minutes ago, Banditul said:

Daca postezi al treilea topic la o diferenta de 1 ora referitor la aceasi problema care putea descrisa intr-un singur topic si bump la 3 sec dupa chiar nu te ajuta

Revenind la topic, cum este defnit SpeedometerPTD? new  Text:SpeedometerPTD sau new PlayerText:SpeedometerPTD?

Scz dar nu stiu cum sa sterg topic am incercat este PlayerText:SpeedometerPTD

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Ai doua variante sa rezolvi problema, daca vrei sa pastrezi PlayerText (presupunand faptul ca peste tot ai folosit functionalitatea de la acest tip de textdraw) solutia e urmatoarea:

public OnPlayerConnect(palyerid)
{
    
    SpeedometerPTD[0] = CreatePlayerTextDraw(playerid, 504.583007, 332.333221, "box");
    PlayerTextDrawLetterSize(playerid, SpeedometerPTD[0], 0.000000, 8.360176);
    PlayerTextDrawTextSize(playerid, SpeedometerPTD[0], 633.923706, 0.000000);
    PlayerTextDrawAlignment(playerid, SpeedometerPTD[0], 1);
    PlayerTextDrawColor(playerid, SpeedometerPTD[0], -1);
    PlayerTextDrawUseBox(playerid, SpeedometerPTD[0], 1);
    PlayerTextDrawBoxColor(palyerid, SpeedometerPTD[0], 268435541);
    PlayerTextDrawSetShadow(playerid, SpeedometerPTD[0], 0);
    PlayerTextDrawSetOutline(playerid, SpeedometerPTD[0], 0);
    PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[0], 255);
    PlayerTextDrawFont(playerid, SpeedometerPTD[0], 1);
    PlayerTextDrawSetProportional(playerid, SpeedometerPTD[0], 1);
	// restul de textdraw folosind functiile de mai sus
}

Asta cu presupunerea ca folosesti functiile pentru PlayerTextDraw in restul gamemode-ului

Daca nu folosesti ce am mentionat mai sus, modifici din PlayerText: in Text:

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2 minutes ago, Banditul said:

Ai doua variante sa rezolvi problema, daca vrei sa pastrezi PlayerText (presupunand faptul ca peste tot ai folosit functionalitatea de la acest tip de textdraw) solutia e urmatoarea:

public OnPlayerConnect(palyerid)
{
    
    SpeedometerPTD[0] = CreatePlayerTextDraw(playerid, 504.583007, 332.333221, "box");
    PlayerTextDrawLetterSize(playerid, SpeedometerPTD[0], 0.000000, 8.360176);
    PlayerTextDrawTextSize(playerid, SpeedometerPTD[0], 633.923706, 0.000000);
    PlayerTextDrawAlignment(playerid, SpeedometerPTD[0], 1);
    PlayerTextDrawColor(playerid, SpeedometerPTD[0], -1);
    PlayerTextDrawUseBox(playerid, SpeedometerPTD[0], 1);
    PlayerTextDrawBoxColor(palyerid, SpeedometerPTD[0], 268435541);
    PlayerTextDrawSetShadow(playerid, SpeedometerPTD[0], 0);
    PlayerTextDrawSetOutline(playerid, SpeedometerPTD[0], 0);
    PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[0], 255);
    PlayerTextDrawFont(playerid, SpeedometerPTD[0], 1);
    PlayerTextDrawSetProportional(playerid, SpeedometerPTD[0], 1);
	// restul de textdraw folosind functiile de mai sus
}

Asta cu presupunerea ca folosesti functiile pentru PlayerTextDraw in restul gamemode-ului

Daca nu folosesti ce am mentionat mai sus, modifici din PlayerText: in Text:

Conteaza daca le pun in fisierul booter.inc? Si daca poti sa imi explici mai mult pls ca sincer nu prea am inteles ms

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3 hours ago, Banditul said:

Ai doua variante sa rezolvi problema, daca vrei sa pastrezi PlayerText (presupunand faptul ca peste tot ai folosit functionalitatea de la acest tip de textdraw) solutia e urmatoarea:


public OnPlayerConnect(palyerid)
{
    
    SpeedometerPTD[0] = CreatePlayerTextDraw(playerid, 504.583007, 332.333221, "box");
    PlayerTextDrawLetterSize(playerid, SpeedometerPTD[0], 0.000000, 8.360176);
    PlayerTextDrawTextSize(playerid, SpeedometerPTD[0], 633.923706, 0.000000);
    PlayerTextDrawAlignment(playerid, SpeedometerPTD[0], 1);
    PlayerTextDrawColor(playerid, SpeedometerPTD[0], -1);
    PlayerTextDrawUseBox(playerid, SpeedometerPTD[0], 1);
    PlayerTextDrawBoxColor(palyerid, SpeedometerPTD[0], 268435541);
    PlayerTextDrawSetShadow(playerid, SpeedometerPTD[0], 0);
    PlayerTextDrawSetOutline(playerid, SpeedometerPTD[0], 0);
    PlayerTextDrawBackgroundColor(playerid, SpeedometerPTD[0], 255);
    PlayerTextDrawFont(playerid, SpeedometerPTD[0], 1);
    PlayerTextDrawSetProportional(playerid, SpeedometerPTD[0], 1);
	// restul de textdraw folosind functiile de mai sus
}

Asta cu presupunerea ca folosesti functiile pentru PlayerTextDraw in restul gamemode-ului

Daca nu folosesti ce am mentionat mai sus, modifici din PlayerText: in Text:

Am reusit pana la urma doar ca nu se modifica textdraw-ul viteaza, benzina, masina incuiata descuiata ma poti ajuta cu asta pls?

Edited by cobalt_thekiller
UPDATE
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