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problema speedometer [odometer]
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Question
hanako
salut guys
am intampinat si eu o problema cu speedometer-ul asta (e un sistem de vehicule persoanele de la 0).
deci, sa va explic cum sta treaba
daca intru intr-un vehicul personal prima oara, merge functioneaza tot etc
insa daca intru in altul o ia razna
aveti aici un video mai detaliat
// functia pt + la odometer - fuel
ptask FuelOdometerPlayerTask[1000](playerid)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(!isBike(vehicleid) && VehicleEngine[vehicleid] == true)
{
new Float:fuel = 0.050;
if(GetVehicleSpeed(playerid) >= 5)
{
fuel = (GetVehicleSpeed(playerid) * 0.20) / 100;
}
VehicleFuel[vehicleid] -= fuel;
if(vehicle_personal[vehicleid] > -1)
{
new id = vehicle_personal[vehicleid];
CarInfo[id][cFuel] -= fuel;
CarInfo[id][cOdometer] += fuel;
}
}
}
}
//
speedometer:
stock UpdateVehicleTextdraws(playerid) {
new vehicleid = GetPlayerVehicleID(playerid);
format(stringx, sizeof(stringx), "~g~%d", GetVehicleSpeed(playerid));
PlayerTextDrawSetString(playerid, VehicleInfoTD[playerid][0], stringx);
PlayerTextDrawSetString(playerid, VehicleInfoTD[playerid][1], "KM/H");
format(stringx, sizeof(stringx), "Fuel: ~r~%i", VehicleFuel[vehicleid]);
PlayerTextDrawSetString(playerid, VehicleInfoTD[playerid][2], stringx);
format(stringx, sizeof(stringx), "%s", (VehicleLock[vehicleid]) ? ("~R~LOCKED") : ("~g~UNLOCKED"));
PlayerTextDrawSetString(playerid, VehicleInfoTD[playerid][3], stringx);
if(vehicle_personal[vehicleid] > -1)
{
format(stringx, sizeof(stringx), "~g~%d", GetVehicleSpeed(playerid));
PlayerTextDrawSetString(playerid, VehicleInfoTD[playerid][0], stringx);
PlayerTextDrawSetString(playerid, VehicleInfoTD[playerid][1], "KM/H");
format(stringx, sizeof(stringx), "Fuel: ~r~%i~n~Odometer: %.2f~n~", VehicleFuel[vehicleid], CarInfo[vehicleid][cOdometer]);
PlayerTextDrawSetString(playerid, VehicleInfoTD[playerid][2], stringx);
format(stringx, sizeof(stringx), "%s", (CarInfo[vehicleid][cLock]) ? ("~R~LOCKED") : ("~g~UNLOCKED"));
PlayerTextDrawSetString(playerid, VehicleInfoTD[playerid][3], stringx);
}
}
3 answers to this question
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