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Problema engine, lights, boot, bonnet.


Shad0wdpbgd

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Salut, stie cineva de ce primesc erorile astea?

// Erori

 

C:\Tuts GM\Tuts GM\pawno\include\callbacks.inc(865) : warning 219: local variable "doors" shadows a variable at a preceding level
C:\Tuts GM\Tuts GM\pawno\include\callbacks.inc(866) : warning 219: local variable "lights" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(153) : error 017: undefined symbol "MAX_VEHILES"
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "engine" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "lights" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "alarm" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "doors" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "bonnet" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "boot" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(613) : warning 219: local variable "objective" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(615) : warning 202: number of arguments does not match definition
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "engine" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "lights" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "alarm" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "doors" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "bonnet" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "boot" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(626) : warning 219: local variable "objective" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(628) : warning 202: number of arguments does not match definition
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "engine" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "lights" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "alarm" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "doors" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "bonnet" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "boot" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(723) : warning 219: local variable "objective" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(867) : error 029: invalid expression, assumed zero
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(868) : error 001: expected token: ")", but found "if"
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(872) : warning 209: function "CB_OnPlayerKeyStateChange" should return a value
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(874) : error 010: invalid function or declaration
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(876) : error 010: invalid function or declaration
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(878) : error 021: symbol already defined: "Command_ReProcess"
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(882) : error 010: invalid function or declaration
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(884) : error 010: invalid function or declaration
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(887) : error 021: symbol already defined: "GetVehicleParamsEx"
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(889) : error 010: invalid function or declaration
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(893) : error 010: invalid function or declaration
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(896) : error 010: invalid function or declaration
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(901) : error 010: invalid function or declaration
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(903) : error 010: invalid function or declaration
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(905) : error 021: symbol already defined: "engine"
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(905) : error 021: symbol already defined: "objective"
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(908) : error 010: invalid function or declaration
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(912) : error 010: invalid function or declaration
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(915) : error 010: invalid function or declaration
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(919) : error 010: invalid function or declaration
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "engine" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "lights" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "alarm" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "doors" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "bonnet" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "boot" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1866) : warning 219: local variable "objective" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "engine" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "lights" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "alarm" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "doors" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "bonnet" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "boot" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 219: local variable "objective" shadows a variable at a preceding level
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1892) : warning 202: number of arguments does not match definition
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1891) : warning 203: symbol is never used: "lights"
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "alarm"
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "bonnet"
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "boot"
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "doors"
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "engine"
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "lights"
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(886) : warning 203: symbol is never used: "objective"
Pawn compiler 3.10.8              Copyright (c) 1997-2006, ITB CompuPhase

 

 

// Cod

 

 

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(PRESSED(KEY_LOOK_BEHIND))
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || GetPVarInt(playerid, "engineDeelay") != gettime())
        {
            Command_ReProcess(playerid, "engine", false);
        }
    }

    if(PRESSED(KEY_ACTION))
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || !isBoat(GetPlayerVehicleID(playerid)) || !isPlane(GetPlayerVehicleID(playerid)))
        {
            Command_ReProcess(playerid, "lights", false);
        }
    }

    if(PRESSED(KEY_ANALOG_DOWN))
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || !isBoat(GetPlayerVehicleID(playerid)) || !isPlane(GetPlayerVehicleID(playerid)))
        {
            new engine, lights, alarm, doors, bonnet, boot, objective;
            GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
            
            if(vehicle_boot[GetPlayerVehicleID(playerid)] == true)
            {
                vehicle_boot[GetPlayerVehicleID(playerid)] = false;
                SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_OFF, objective);
                return true;
            }

            vehicle_boot[GetPlayerVehicleID(playerid)] = true;
            SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_ON, objective);
        }
    }

    if(PRESSED(KEY_ANALOG_UP))
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || !isBoat(GetPlayerVehicleID(playerid)) || !isPlane(GetPlayerVehicleID(playerid)))
        {
            new engine, lights, alarm, doors, bonnet, boot, objective;
            GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
            
            if(vehicle_bonnet[GetPlayerVehicleID(playerid)] == true)
            {
                vehicle_bonnet[GetPlayerVehicleID(playerid)] = false;
                SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, VEHICLE_PARAMS_OFF, boot, objective);
                return true;
            }

            vehicle_bonnet[GetPlayerVehicleID(playerid)] = true;
            SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, VEHICLE_PARAMS_ON, boot, objective);
        }
    }
    return 1;
}

 

Ofer +1

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e clar, am uitat de asta

 

D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(153) : error 017: undefined symbol "MAX_VEHILES"
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(615) : warning 202: number of arguments does not match definition
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(628) : warning 202: number of arguments does not match definition
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1834) : warning 202: number of arguments does not match definition
D:\Downloads\Tuts GM (1)\Tuts GM\gamemodes\Tuts.pwn(1833) : warning 203: symbol is never used: "lights"

 

la 

 

public OnVehicleSpawn(vehicleid)
{
    new engine, lights, alarm, doors, bonnet, boot, objective;
    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
    SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, doors, VEHICLE_PARAMS_OFF, objective);

    vehicle_engine[vehicleid] = false;
    vehicle_lights[vehicleid] = false;
    vehicle_bonnet[vehicleid] = false;
    vehicle_boot[vehicleid] = false;
    return 1;
}

 

si la

 

public OnVehicleDeath(vehicleid, killerid)
{
    new engine, lights, alarm, doors, bonnet, boot, objective;
    GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
    SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, doors, VEHICLE_PARAMS_OFF, objective);

    vehicle_engine[vehicleid] = false;
    vehicle_lights[vehicleid] = false;
    vehicle_bonnet[vehicleid] = false;
    vehicle_boot[vehicleid] = false;
    return 1;
}
 

 

 

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