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Question
xlion99x
Salut, am aceste warninguri la un sistem de garaje (include).
garage_system.inc(773) : warning 213: tag mismatch
garage_system.inc(1012) : warning 213: tag mismatch
garage_system.inc(1027) : warning 213: tag mismatch
garage_system.inc(1052) : warning 213: tag mismatch
Cand parchez o masina in garaj totul e in regula, apare in garaj etc, dar cand ies de pe server si intru iar masina nu mai este in garaj, adica este, dar este in alt vw, mai exact vw 0, iar eu sunt in vw 53 cand intru in garaj.
As aprecia foarte mult daca m ar ajuta cineva.
function vehicles_in_garage(playerid) {
new x;
for(new i = 0; i < 10; i++) {
if(PlayerInfo[playerid][pCarKey] == 0 && CarInfo[PlayerInfo[playerid][pCarKey]][cVirtual] == 0) x++; (linia 773)
}
return x;
}
CMD:park(playerid, params[]) {
new car = GetPlayerVehicleID(playerid);
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Nu esti in vehiculul tau.");
if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_GREY, "Nu ai un vehicul personal!");
if(PersonalCar(playerid) == -1) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu esti in unul dintre vehiculele tale personale!");
if(GetPlayerState(playerid) != 2) return SCM(playerid, COLOR_LGREEN, "* Trebuie sa fii la volan pentru a putea folosi aceasta comanda!");
new idd = PersonalCar(playerid);
new Float: vhp;
GetVehicleHealth(car, vhp);
if(vhp < 800) return SendClientMessage(playerid, COLOR_GREY, "Nu poti parca masina cand are sub 800 'viata'!");
if(PlayerToPoint(150.0, playerid, 1716.9065,-1902.4526,13.5661)) return SCM(playerid, -1, "Nu poti parca o masina in jurul spawn-ului.");
new Float:x, Float:y, Float:z, Float:a;
CheckVehicle(CarInfo[idd][Spawned]);
saveTuning(playerid, CarInfo[idd][Spawned]);
GetVehiclePos(car, x, y, z);
GetVehicleZAngle(car, a);
CarInfo[idd][cVirtual] = 0; (linia 1012)
if(GetPVarInt(playerid, "inGarage") != 0) {
if(garage_slot(playerid, 0) == -1) x = 481.85, y = -405.426, z = 2758.0046;
else if(garage_slot(playerid, 1) == -1) x = 481.85, y = -410.9, z = 2758.0046;
else if(garage_slot(playerid, 2) == -1) x = 481.85, y = -416.301, z = 2758.0046;
else if(garage_slot(playerid, 3) == -1) x = 481.85, y = -421.104, z = 2758.0046;
else if(garage_slot(playerid, 4) == -1) x = 481.85, y = -425.924, z = 2758.0046;
else if(garage_slot(playerid, 5) == -1) x = 493.998, y = -405.426, z = 2758.0046;
else if(garage_slot(playerid, 6) == -1) x = 493.998, y = -410.9, z = 2758.0046;
else if(garage_slot(playerid, 7) == -1) x = 493.998, y = -416.301, z = 2758.0046;
else if(garage_slot(playerid, 8 ) == -1) x = 493.998, y = -421.104, z = 2758.0046;
else if(garage_slot(playerid, 9) == -1) x = 493.998, y = -425.924, z = 2758.0046;
if(x == 481.85) a = -131.1600;
if(x == 493.998) a = 131.1600;
CarInfo[idd][cVirtual] = GetPVarInt(playerid, "inGarage"); (linia 1027)
SCM(playerid, COLOR_GRAD3, "Your vehicle was parked in the garage.");
}
CarInfo[idd][cLocationx] = x;
CarInfo[idd][cLocationy] = y;
CarInfo[idd][cLocationz] = z;
CarInfo[idd][cAngle] = a;
VehicleOwned[CarInfo[idd][Spawned]] = 0;
VehicleSQL[CarInfo[idd][Spawned]] = 0;
DestroyVehicle(car);
if(CarInfo[idd][cNeon] != 0) {
DestroyDynamicObject(neon[0][CarInfo[idd][Spawned]]);
DestroyDynamicObject(neon[1][CarInfo[idd][Spawned]]);
neon[0][CarInfo[idd][Spawned]] = 0;
neon[1][CarInfo[idd][Spawned]] = 0;
}
if(strlen(CarInfo[idd][cText]) >= 3) {
DestroyDynamicObject(nameobject[CarInfo[idd][Spawned]]);
}
CarInfo[idd][Spawned] = CreateVehicleEx(CarInfo[idd][cModel],CarInfo[idd][cLocationx],CarInfo[idd][cLocationy],CarInfo[idd][cLocationz],CarInfo[idd][cAngle],CarInfo[idd][cColorOne],CarInfo[idd][cColorTwo],-1);
SetVehicleVirtualWorld(CarInfo[idd][Spawned], CarInfo[idd][cVirtual]); (linia 1052)
VehicleOwned[CarInfo[idd][Spawned]] = CarInfo[idd][Spawned];
VehicleSQL[CarInfo[idd][Spawned]] = idd;
if(CarInfo[idd][cNeon] != 0) {
new h = CarInfo[idd][Spawned];
if(CarInfo[idd][cNeon] == 1)
{
neon[0][h] = CreateDynamicObject(18648,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18648,0,0,0,0,0,0);
}
else if(CarInfo[idd][cNeon] == 2)
{
neon[0][h] = CreateDynamicObject(18649,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18649,0,0,0,0,0,0);
}
else if(CarInfo[idd][cNeon] == 3)
{
neon[0][h] = CreateDynamicObject(18650,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18650,0,0,0,0,0,0);
}
else if(CarInfo[idd][cNeon] == 4)
{
neon[0][h] = CreateDynamicObject(18652,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18652,0,0,0,0,0,0);
}
else if(CarInfo[idd][cNeon] == 5)
{
neon[0][h] = CreateDynamicObject(18651,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18651,0,0,0,0,0,0);
}
else if(CarInfo[idd][cNeon] == 6)
{
neon[0][h] = CreateDynamicObject(18647,0,0,0,0,0,0);
neon[1][h] = CreateDynamicObject(18647,0,0,0,0,0,0);
}
AttachDynamicObjectToVehicle(neon[0][h], h, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachDynamicObjectToVehicle(neon[1][h], h, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
attach_vip_text(idd);
SetTunning(idd);
Edited by xlion99xSetVehicleNumberPlate(CarInfo[idd][Spawned], CarInfo[idd][cLicense]);
saveCar(idd);
new Float: Pos[3];
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
CarInfo[idd][cLastPos][0] = Pos[0];
CarInfo[idd][cLastPos][1] = Pos[1];
CarInfo[idd][cLastPos][2] = Pos[2];
return 1;
}
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