Jump to content
Autentificarea cu Google și Facebook nu mai este disponibilă. ×
  • 0

Question

Posted (edited)

Salut, am aceste warninguri la un sistem de garaje (include).

garage_system.inc(773) : warning 213: tag mismatch
garage_system.inc(1012) : warning 213: tag mismatch
garage_system.inc(1027) : warning 213: tag mismatch
garage_system.inc(1052) : warning 213: tag mismatch

Cand parchez o masina in garaj totul e in regula, apare in garaj etc, dar cand ies de pe server si intru iar masina nu mai este in garaj, adica este, dar este in alt vw, mai exact vw 0, iar eu sunt in vw 53 cand intru in garaj.

 

As aprecia foarte mult daca m ar ajuta cineva.

 

function vehicles_in_garage(playerid) {
    new x;
    for(new i = 0; i < 10; i++) {
        if(PlayerInfo[playerid][pCarKey] == 0 && CarInfo[PlayerInfo[playerid][pCarKey]][cVirtual] == 0) x++;      (linia 773)
    }
    return x;
}

 

 

CMD:park(playerid, params[]) {
    new car = GetPlayerVehicleID(playerid);
    if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Nu esti in vehiculul tau.");
    if(GetVehicles(playerid) == 0) return SendClientMessage(playerid, COLOR_GREY, "Nu ai un vehicul personal!");
    if(PersonalCar(playerid) == -1) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu esti in unul dintre vehiculele tale personale!");
    if(GetPlayerState(playerid) != 2) return SCM(playerid, COLOR_LGREEN, "* Trebuie sa fii la volan pentru a putea folosi aceasta comanda!");
    new idd = PersonalCar(playerid);
    new Float: vhp;
    GetVehicleHealth(car, vhp);
    if(vhp < 800) return SendClientMessage(playerid, COLOR_GREY, "Nu poti parca masina cand are sub 800 'viata'!");
    if(PlayerToPoint(150.0, playerid, 1716.9065,-1902.4526,13.5661)) return SCM(playerid, -1, "Nu poti parca o masina in jurul spawn-ului.");
    new Float:x, Float:y, Float:z, Float:a;
    CheckVehicle(CarInfo[idd][Spawned]);
    saveTuning(playerid, CarInfo[idd][Spawned]);
    GetVehiclePos(car, x, y, z);
    GetVehicleZAngle(car, a);

    CarInfo[idd][cVirtual] = 0;        (linia 1012)
    if(GetPVarInt(playerid, "inGarage") != 0) {
        if(garage_slot(playerid, 0) == -1) x = 481.85, y = -405.426, z = 2758.0046;
        else if(garage_slot(playerid, 1) == -1) x = 481.85, y = -410.9, z = 2758.0046;
        else if(garage_slot(playerid, 2) == -1) x = 481.85, y = -416.301, z = 2758.0046;
        else if(garage_slot(playerid, 3) == -1) x = 481.85, y = -421.104, z = 2758.0046;
        else if(garage_slot(playerid, 4) == -1) x = 481.85, y = -425.924, z = 2758.0046;
        else if(garage_slot(playerid, 5) == -1) x = 493.998, y = -405.426, z = 2758.0046;
        else if(garage_slot(playerid, 6) == -1) x = 493.998, y = -410.9, z = 2758.0046;
        else if(garage_slot(playerid, 7) == -1) x = 493.998, y = -416.301, z = 2758.0046;
        else if(garage_slot(playerid, 8 ) == -1) x = 493.998, y = -421.104, z = 2758.0046;
        else if(garage_slot(playerid, 9) == -1) x = 493.998, y = -425.924, z = 2758.0046;
        if(x == 481.85) a = -131.1600;
        if(x == 493.998) a = 131.1600;

        CarInfo[idd][cVirtual] = GetPVarInt(playerid, "inGarage");         (linia 1027)
        SCM(playerid, COLOR_GRAD3, "Your vehicle was parked in the garage.");
    }

    CarInfo[idd][cLocationx] = x;
    CarInfo[idd][cLocationy] = y;
    CarInfo[idd][cLocationz] = z;


    CarInfo[idd][cAngle] = a;
    VehicleOwned[CarInfo[idd][Spawned]] = 0;
    VehicleSQL[CarInfo[idd][Spawned]] = 0;

    DestroyVehicle(car);

    if(CarInfo[idd][cNeon] != 0) {
        DestroyDynamicObject(neon[0][CarInfo[idd][Spawned]]);
        DestroyDynamicObject(neon[1][CarInfo[idd][Spawned]]);
        neon[0][CarInfo[idd][Spawned]] = 0;
        neon[1][CarInfo[idd][Spawned]] = 0;
    }
    if(strlen(CarInfo[idd][cText]) >= 3) {
        DestroyDynamicObject(nameobject[CarInfo[idd][Spawned]]);
    }
    CarInfo[idd][Spawned] = CreateVehicleEx(CarInfo[idd][cModel],CarInfo[idd][cLocationx],CarInfo[idd][cLocationy],CarInfo[idd][cLocationz],CarInfo[idd][cAngle],CarInfo[idd][cColorOne],CarInfo[idd][cColorTwo],-1);
    SetVehicleVirtualWorld(CarInfo[idd][Spawned], CarInfo[idd][cVirtual]);       (linia 1052)
    VehicleOwned[CarInfo[idd][Spawned]] = CarInfo[idd][Spawned];
    VehicleSQL[CarInfo[idd][Spawned]] = idd;
    if(CarInfo[idd][cNeon] != 0) {
        new h = CarInfo[idd][Spawned];
        if(CarInfo[idd][cNeon] == 1)
        {
            neon[0][h] = CreateDynamicObject(18648,0,0,0,0,0,0);
            neon[1][h] = CreateDynamicObject(18648,0,0,0,0,0,0);
        }
        else if(CarInfo[idd][cNeon] == 2)
        {
            neon[0][h] = CreateDynamicObject(18649,0,0,0,0,0,0);
            neon[1][h] = CreateDynamicObject(18649,0,0,0,0,0,0);
        }
        else if(CarInfo[idd][cNeon] == 3)
        {
            neon[0][h] = CreateDynamicObject(18650,0,0,0,0,0,0);
            neon[1][h] = CreateDynamicObject(18650,0,0,0,0,0,0);
        }
        else if(CarInfo[idd][cNeon] == 4)
        {
            neon[0][h] = CreateDynamicObject(18652,0,0,0,0,0,0);
            neon[1][h] = CreateDynamicObject(18652,0,0,0,0,0,0);
        }
        else if(CarInfo[idd][cNeon] == 5)
        {
            neon[0][h] = CreateDynamicObject(18651,0,0,0,0,0,0);
            neon[1][h] = CreateDynamicObject(18651,0,0,0,0,0,0);
        }
        else if(CarInfo[idd][cNeon] == 6)
        {
            neon[0][h] = CreateDynamicObject(18647,0,0,0,0,0,0);
            neon[1][h] = CreateDynamicObject(18647,0,0,0,0,0,0);
        }
        AttachDynamicObjectToVehicle(neon[0][h], h, -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
        AttachDynamicObjectToVehicle(neon[1][h], h, 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    }
    attach_vip_text(idd);

    SetTunning(idd);
    SetVehicleNumberPlate(CarInfo[idd][Spawned], CarInfo[idd][cLicense]);
    saveCar(idd);
    new Float: Pos[3];
    GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
    CarInfo[idd][cLastPos][0] = Pos[0];
    CarInfo[idd][cLastPos][1] = Pos[1];
    CarInfo[idd][cLastPos][2] = Pos[2];
    return 1;
}

Edited by xlion99x

560x95_FFFFFF_FF9900_000000_000000.png

2 answers to this question

Recommended Posts

  • 0
Posted

cand intra in garaj faci sa seteze vw masinii 53, ce e asa de greu? sau mai pe scurt pui masina sa fie in vw 0

  • 0
Posted (edited)
11 minutes ago, hanako said:

cand intra in garaj faci sa seteze vw masinii 53, ce e asa de greu? sau mai pe scurt pui masina sa fie in vw 0

Cu tot respectul, nu am mai facut asa ceva de mult si nu prea le mai am deloc.

Daca imi poti spune te rog exact ce sa adaug/modific?

Edited by xlion99x

560x95_FFFFFF_FF9900_000000_000000.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.