- 0
Ajutor!!
-
Similar Content
-
Recently Browsing 0 members
- No registered users viewing this page.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.
Question
Tavi@SUPREME
Dupa ce pun primul balot imi pune cp, ar trebui dupa 5 baloti. Ma poate ajuta cineva?
if(JobWorking[playerid] == 1 && PlayerInfo[playerid][pJob] == 1) {
new car = GetClosestVehicle(playerid);
if(!IsPlayerNearVehicle(playerid, car, 5) && !IsABoat(car)) return 1;
else if(!IsPlayerNearVehicle(playerid, car, 10) && IsABoat(car)) return 1;
if(GetPVarInt(playerid, "InHand") == 0) return 1;
if(JobVehicle[playerid] != car) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu esti in spatele vehiculului tau de la job!");
SetPVarInt(playerid, "InHand", 0);
SetPVarInt(playerid, "Pressed", 0);
SetPlayerSpecialAction(playerid, 0);
ClearAnimations(playerid);
RemovePlayerAttachedObject(playerid, 7);
if(GetPVarInt(playerid, "Balls") == 5) {
SetPVarInt(playerid, "JobStep", 1);
format(string, sizeof(string), "Du-te la checkpoint-ul de pe mapa pentru a livra balotii!");
SCM(playerid, COLOR_YELLOW, string);
CP[playerid] = 59;
RemovePlayerAttachedObject(playerid, 7);
SetPlayerCheckpointEx(playerid, -63.0576,-1121.6006,1.1694, 5.0);
}
new object = CreateDynamicObject(1454, -2597.0762, -2638.4270, -5.3536, -87.6999, 90.4001, -87.1805);
if(GetPVarInt(playerid, "Balls") == 1) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, 1.500000, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][0] = object;
if(GetPVarInt(playerid, "Balls") == 2) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -0.200000, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][1] = object;
if(GetPVarInt(playerid, "Balls") == 3) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -1.899999, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][2] = object;
if(GetPVarInt(playerid, "Balls") == 4) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -3.599999, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][3] = object;
if(GetPVarInt(playerid, "Balls") == 5) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, 0.600000, 0.500000, 0.0, 0.0, 0.0), BallObject[playerid][4] = object;
BagTime[playerid] = 0;
}
}
if(PlayerInfo[playerid][pJob] == 1 && JobWorking[playerid] == 1 && GetPVarInt(playerid, "JobStep") == 0 && GetPVarInt(playerid, "InHand") == 0) {
if(GetPVarInt(playerid, "Pressed") == 1) return 1;
for(new i = 0; i < sizeof(BalotPos); i++) {
if(PlayerToPoint(7.0, playerid, BalotPos[0], BalotPos[1], BalotPos[2])) {
SetPVarInt(playerid, "Pressed", 1);
SetTimerEx("Baloteaza", 1000, 0, "%d", playerid);
Freezed[playerid] = 1;
}
}
}
function Baloteaza(playerid) {
if(IsPlayerLogged[playerid] == 0) return 1;
if(GetPVarInt(playerid, "Balls") > 5) return 1;
if(JobWorking[playerid] == 0) {
SCM(playerid, COLOR_GRAD4, "Job esuat!");
ClearAnimations(playerid);
return 1;
}
SetPVarInt(playerid, "Balls", GetPVarInt(playerid, "Balls")+1);
SetPVarInt(playerid, "InHand", 1);
SetPlayerAttachedObject( playerid, 7, 1454, 1, 0.187385, 0.559032, -0.002791, 93.806076, 91.723266, 0.000000, 0.442207, 1.000000, 0.799356 );
if(GetPVarInt(playerid, "Balls") <= 4) {
new string[256];
format(string, sizeof(string), "Du-te la vehiculul de la job si apasa pe ~r~~h~tasta Y~w~~h~ pentru a pune Baloti!~n~Mai ai %d baloti.", 5-GetPVarInt(playerid, "Balls"));
PlayerTextDrawSetString(playerid, InfosTD, string);
PlayerTextDrawShow(playerid, InfosTD);
}
SetTimerEx("HideTextdraw", 7000, 0, "%d", playerid);
BagTime[playerid] = 30;
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
Freezed[playerid] = 0;
return 1;
}
1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now