- 0
Ajutor!!
-
Similar Content
-
- 2 answers
- 129 views
-
- 2 answers
- 153 views
-
ajutor urgent
By R4zvyy,
- 1 answer
- 397 views
-
- 4 replies
- 125 views
-
- 0 replies
- 80 views
-
-
Recently Browsing 0 members
- No registered users viewing this page.
By R4zvyy,
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.
Question
[email protected]
Dupa ce pun primul balot imi pune cp, ar trebui dupa 5 baloti. Ma poate ajuta cineva?
if(JobWorking[playerid] == 1 && PlayerInfo[playerid][pJob] == 1) {
new car = GetClosestVehicle(playerid);
if(!IsPlayerNearVehicle(playerid, car, 5) && !IsABoat(car)) return 1;
else if(!IsPlayerNearVehicle(playerid, car, 10) && IsABoat(car)) return 1;
if(GetPVarInt(playerid, "InHand") == 0) return 1;
if(JobVehicle[playerid] != car) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu esti in spatele vehiculului tau de la job!");
SetPVarInt(playerid, "InHand", 0);
SetPVarInt(playerid, "Pressed", 0);
SetPlayerSpecialAction(playerid, 0);
ClearAnimations(playerid);
RemovePlayerAttachedObject(playerid, 7);
if(GetPVarInt(playerid, "Balls") == 5) {
SetPVarInt(playerid, "JobStep", 1);
format(string, sizeof(string), "Du-te la checkpoint-ul de pe mapa pentru a livra balotii!");
SCM(playerid, COLOR_YELLOW, string);
CP[playerid] = 59;
RemovePlayerAttachedObject(playerid, 7);
SetPlayerCheckpointEx(playerid, -63.0576,-1121.6006,1.1694, 5.0);
}
new object = CreateDynamicObject(1454, -2597.0762, -2638.4270, -5.3536, -87.6999, 90.4001, -87.1805);
if(GetPVarInt(playerid, "Balls") == 1) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, 1.500000, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][0] = object;
if(GetPVarInt(playerid, "Balls") == 2) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -0.200000, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][1] = object;
if(GetPVarInt(playerid, "Balls") == 3) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -1.899999, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][2] = object;
if(GetPVarInt(playerid, "Balls") == 4) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -3.599999, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][3] = object;
if(GetPVarInt(playerid, "Balls") == 5) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, 0.600000, 0.500000, 0.0, 0.0, 0.0), BallObject[playerid][4] = object;
BagTime[playerid] = 0;
}
}
if(PlayerInfo[playerid][pJob] == 1 && JobWorking[playerid] == 1 && GetPVarInt(playerid, "JobStep") == 0 && GetPVarInt(playerid, "InHand") == 0) {
if(GetPVarInt(playerid, "Pressed") == 1) return 1;
for(new i = 0; i < sizeof(BalotPos); i++) {
if(PlayerToPoint(7.0, playerid, BalotPos[0], BalotPos[1], BalotPos[2])) {
SetPVarInt(playerid, "Pressed", 1);
SetTimerEx("Baloteaza", 1000, 0, "%d", playerid);
Freezed[playerid] = 1;
}
}
}
function Baloteaza(playerid) {
if(IsPlayerLogged[playerid] == 0) return 1;
if(GetPVarInt(playerid, "Balls") > 5) return 1;
if(JobWorking[playerid] == 0) {
SCM(playerid, COLOR_GRAD4, "Job esuat!");
ClearAnimations(playerid);
return 1;
}
SetPVarInt(playerid, "Balls", GetPVarInt(playerid, "Balls")+1);
SetPVarInt(playerid, "InHand", 1);
SetPlayerAttachedObject( playerid, 7, 1454, 1, 0.187385, 0.559032, -0.002791, 93.806076, 91.723266, 0.000000, 0.442207, 1.000000, 0.799356 );
if(GetPVarInt(playerid, "Balls") <= 4) {
new string[256];
format(string, sizeof(string), "Du-te la vehiculul de la job si apasa pe ~r~~h~tasta Y~w~~h~ pentru a pune Baloti!~n~Mai ai %d baloti.", 5-GetPVarInt(playerid, "Balls"));
PlayerTextDrawSetString(playerid, InfosTD, string);
PlayerTextDrawShow(playerid, InfosTD);
}
SetTimerEx("HideTextdraw", 7000, 0, "%d", playerid);
BagTime[playerid] = 30;
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
Freezed[playerid] = 0;
return 1;
}
Link to comment
Share on other sites
1 answer to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.