Jump to content

Question

Posted

Dupa ce pun primul balot imi pune cp, ar trebui dupa 5 baloti. Ma poate ajuta cineva?

    if(JobWorking[playerid] == 1 && PlayerInfo[playerid][pJob] == 1) {
            new car = GetClosestVehicle(playerid);
            if(!IsPlayerNearVehicle(playerid, car, 5) && !IsABoat(car)) return 1;
            else if(!IsPlayerNearVehicle(playerid, car, 10) && IsABoat(car)) return 1;                            
            if(GetPVarInt(playerid, "InHand") == 0) return 1;
            if(JobVehicle[playerid] != car) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu esti in spatele vehiculului tau de la job!");
            SetPVarInt(playerid, "InHand", 0);
            SetPVarInt(playerid, "Pressed", 0);
            SetPlayerSpecialAction(playerid, 0);
            ClearAnimations(playerid);    
            RemovePlayerAttachedObject(playerid, 7);
            if(GetPVarInt(playerid, "Balls") == 5)  {
                SetPVarInt(playerid, "JobStep", 1);
                format(string, sizeof(string), "Du-te la checkpoint-ul de pe mapa pentru a livra balotii!");
                SCM(playerid, COLOR_YELLOW, string);
                CP[playerid] = 59;
                RemovePlayerAttachedObject(playerid, 7);
                SetPlayerCheckpointEx(playerid, -63.0576,-1121.6006,1.1694, 5.0);
            }    
            
            new object = CreateDynamicObject(1454, -2597.0762, -2638.4270, -5.3536, -87.6999, 90.4001, -87.1805);
            if(GetPVarInt(playerid, "Balls") == 1) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, 1.500000, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][0] = object;
            if(GetPVarInt(playerid, "Balls") == 2) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -0.200000, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][1] = object;
            if(GetPVarInt(playerid, "Balls") == 3) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -1.899999, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][2] = object;
            if(GetPVarInt(playerid, "Balls") == 4) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -3.599999, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][3] = object;
            if(GetPVarInt(playerid, "Balls") == 5) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, 0.600000, 0.500000, 0.0, 0.0, 0.0), BallObject[playerid][4] = object;    
            BagTime[playerid] = 0;    
        }
    } 

if(PlayerInfo[playerid][pJob] == 1 && JobWorking[playerid] == 1 && GetPVarInt(playerid, "JobStep") == 0 && GetPVarInt(playerid, "InHand") == 0) {
            if(GetPVarInt(playerid, "Pressed") == 1) return 1;
            for(new i = 0; i < sizeof(BalotPos); i++) {
                if(PlayerToPoint(7.0, playerid, BalotPos[0], BalotPos[1], BalotPos[2])) {
                    SetPVarInt(playerid, "Pressed", 1);
                    SetTimerEx("Baloteaza", 1000, 0, "%d", playerid);            
                    Freezed[playerid] = 1;                    
                }
            }
        }

function Baloteaza(playerid) {
    if(IsPlayerLogged[playerid] == 0) return 1;
    if(GetPVarInt(playerid, "Balls") > 5) return 1;
    if(JobWorking[playerid] == 0) {
        SCM(playerid, COLOR_GRAD4, "Job esuat!");
        ClearAnimations(playerid);
        return 1;
    }
    SetPVarInt(playerid, "Balls", GetPVarInt(playerid, "Balls")+1);
    SetPVarInt(playerid, "InHand", 1);
    SetPlayerAttachedObject( playerid, 7, 1454, 1, 0.187385, 0.559032, -0.002791, 93.806076, 91.723266, 0.000000, 0.442207, 1.000000, 0.799356 );
    if(GetPVarInt(playerid, "Balls") <= 4) {
        new string[256];
        format(string, sizeof(string), "Du-te la vehiculul de la job si apasa pe ~r~~h~tasta Y~w~~h~ pentru a pune Baloti!~n~Mai ai %d baloti.", 5-GetPVarInt(playerid, "Balls"));
        PlayerTextDrawSetString(playerid, InfosTD, string);
        PlayerTextDrawShow(playerid, InfosTD);
    }    
    SetTimerEx("HideTextdraw", 7000, 0, "%d", playerid);
    BagTime[playerid] = 30;
    SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY);
    Freezed[playerid] = 0;
    return 1;
}

1 answer to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.