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Tavi@SUPREME

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  • Sex
    Masculin
  • In-game Name
    Tavi
  • Level of knowledge
    Mediu

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  1. Am rezolvat problema singur, ms la toti. t/c
  2. Am panelul burned, cum trebuie configurat?
  3. Stie cineva ce are panelul burned? cand intru toate sunt anapoda/amestecate.
  4. Salutare! Caut o persoana cu care sa pot deschide un sv de SAMP, vreau sa fie o persoana matura care sa se ocupe de server, eu ma ocup de scripting. Cei interesati sa ma contacteze pe discord Tavi#2968
  5. Am o problema si nu stiu sa folosesc crashdetect si nativechecker.
  6. Cred ca e ceva problema la variabila balls, nu ma poate ajuta nimeni?
  7. RentVehicle e definita bine? Arata functia.
  8. Dupa ce pun primul balot imi pune cp, ar trebui dupa 5 baloti. Ma poate ajuta cineva? if(JobWorking[playerid] == 1 && PlayerInfo[playerid][pJob] == 1) { new car = GetClosestVehicle(playerid); if(!IsPlayerNearVehicle(playerid, car, 5) && !IsABoat(car)) return 1; else if(!IsPlayerNearVehicle(playerid, car, 10) && IsABoat(car)) return 1; if(GetPVarInt(playerid, "InHand") == 0) return 1; if(JobVehicle[playerid] != car) return SCM(playerid, COLOR_LGREEN, "Eroare: Nu esti in spatele vehiculului tau de la job!"); SetPVarInt(playerid, "InHand", 0); SetPVarInt(playerid, "Pressed", 0); SetPlayerSpecialAction(playerid, 0); ClearAnimations(playerid); RemovePlayerAttachedObject(playerid, 7); if(GetPVarInt(playerid, "Balls") == 5) { SetPVarInt(playerid, "JobStep", 1); format(string, sizeof(string), "Du-te la checkpoint-ul de pe mapa pentru a livra balotii!"); SCM(playerid, COLOR_YELLOW, string); CP[playerid] = 59; RemovePlayerAttachedObject(playerid, 7); SetPlayerCheckpointEx(playerid, -63.0576,-1121.6006,1.1694, 5.0); } new object = CreateDynamicObject(1454, -2597.0762, -2638.4270, -5.3536, -87.6999, 90.4001, -87.1805); if(GetPVarInt(playerid, "Balls") == 1) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, 1.500000, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][0] = object; if(GetPVarInt(playerid, "Balls") == 2) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -0.200000, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][1] = object; if(GetPVarInt(playerid, "Balls") == 3) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -1.899999, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][2] = object; if(GetPVarInt(playerid, "Balls") == 4) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, -3.599999, 0.000000, 0.0, 0.0, 0.0), BallObject[playerid][3] = object; if(GetPVarInt(playerid, "Balls") == 5) AttachDynamicObjectToVehicle(object, JobVehicle[playerid], 0.000000, 0.600000, 0.500000, 0.0, 0.0, 0.0), BallObject[playerid][4] = object; BagTime[playerid] = 0; } } if(PlayerInfo[playerid][pJob] == 1 && JobWorking[playerid] == 1 && GetPVarInt(playerid, "JobStep") == 0 && GetPVarInt(playerid, "InHand") == 0) { if(GetPVarInt(playerid, "Pressed") == 1) return 1; for(new i = 0; i < sizeof(BalotPos); i++) { if(PlayerToPoint(7.0, playerid, BalotPos[0], BalotPos[1], BalotPos[2])) { SetPVarInt(playerid, "Pressed", 1); SetTimerEx("Baloteaza", 1000, 0, "%d", playerid); Freezed[playerid] = 1; } } } function Baloteaza(playerid) { if(IsPlayerLogged[playerid] == 0) return 1; if(GetPVarInt(playerid, "Balls") > 5) return 1; if(JobWorking[playerid] == 0) { SCM(playerid, COLOR_GRAD4, "Job esuat!"); ClearAnimations(playerid); return 1; } SetPVarInt(playerid, "Balls", GetPVarInt(playerid, "Balls")+1); SetPVarInt(playerid, "InHand", 1); SetPlayerAttachedObject( playerid, 7, 1454, 1, 0.187385, 0.559032, -0.002791, 93.806076, 91.723266, 0.000000, 0.442207, 1.000000, 0.799356 ); if(GetPVarInt(playerid, "Balls") <= 4) { new string[256]; format(string, sizeof(string), "Du-te la vehiculul de la job si apasa pe ~r~~h~tasta Y~w~~h~ pentru a pune Baloti!~n~Mai ai %d baloti.", 5-GetPVarInt(playerid, "Balls")); PlayerTextDrawSetString(playerid, InfosTD, string); PlayerTextDrawShow(playerid, InfosTD); } SetTimerEx("HideTextdraw", 7000, 0, "%d", playerid); BagTime[playerid] = 30; SetPlayerSpecialAction(playerid, SPECIAL_ACTION_CARRY); Freezed[playerid] = 0; return 1; }
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