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ShowPlayerMarkers(2); nu isi face efectul


[emy]

Question

Am linia 

ShowPlayerMarkers(2); 

la

OnGameModeInit()

dar nu isi face efectul. 

mai am si un 

public OnPlayerStreamIn(playerid, forplayerid)

dar nu inteleg cum din variabila asta nu mi arata nimic pe server.

playerii nu se vad intre ei. 

ar trebui sa adaug ceva la onplayerstreamin?

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Acum 34 minute, [emy] a spus:

Am linia 


ShowPlayerMarkers(2); 

la


OnGameModeInit()

dar nu isi face efectul. 

mai am si un 


public OnPlayerStreamIn(playerid, forplayerid)

dar nu inteleg cum din variabila asta nu mi arata nimic pe server.

playerii nu se vad intre ei. 

ar trebui sa adaug ceva la onplayerstreamin?

Posibil sa ai la OnPlayerStreamIn ceva ce blocheaza, sterge tot de acolo si de la OnPlayerStreamOut si verifica dupa.

  • Like 1

Ce inseamna cuvantul "Unic" este atunci cand Chestia / Obiectul / Idea / etc... nu exista in alta parte.

Copii, nu mai veniti cu vorbe de "Am gamemode unic", nu exista asa ceva, la ora actuala totul este pe net.

Aveti grija pe cine ajutati, majoritatea sunt caini.

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public OnPlayerStreamOut(playerid, forplayerid) {
    if(PlayerHit[playerid] != -1) ShowPlayerNameTagForPlayer(forplayerid, playerid, 0);
    SetPlayerMarkerForPlayer( playerid, forplayerid, ( GetPlayerColor( forplayerid ) & 0xFFFFFF00 ) );
    SetPlayerMarkerForPlayer( forplayerid, playerid, ( GetPlayerColor( playerid ) & 0xFFFFFF00 ) );
    return 1;
}

asta am la onstreamout

public OnPlayerStreamIn(playerid, forplayerid)
{
    new iswar = 0, attackers, defenders;
    if(PlayerHit[playerid] != -1) ShowPlayerNameTagForPlayer(forplayerid, playerid, 0);
    for(new i = 1; i < sizeof(Turfs) && iswar == 0; i++) {
        attackers = WarInfo[i][wAttacker];
        defenders = WarInfo[i][wFaction];
        if(WarInfo[i][wTime] > 1 && attackers != 0 && defenders != 0) {
            if( (PlayerInfo[playerid][pMember] == attackers || PlayerInfo[playerid][pMember] == defenders) && (PlayerInfo[forplayerid][pMember] == attackers || PlayerInfo[forplayerid][pMember] == defenders) ) iswar = 1;
        }
    }
    
    if(PaintType[playerid] == PaintType[forplayerid] && PaintType[playerid] != 0 )
    {
        SetPlayerMarkerForPlayer( playerid, forplayerid, COLOR_LIGHTRED );
        SetPlayerMarkerForPlayer( forplayerid, playerid, COLOR_LIGHTRED );
    }
    else if(InEvent[playerid] == 1 && InEvent[forplayerid] == 1) {
        SetPlayerMarkerForPlayer( playerid, forplayerid, GetPlayerColor( forplayerid ) );
        SetPlayerMarkerForPlayer( forplayerid, playerid, GetPlayerColor( playerid ) );
    }
    else if(InRaceArena[playerid] == 1 && InRaceArena[forplayerid] == 1) {
        SetPlayerMarkerForPlayer( playerid, forplayerid, GetPlayerColor( forplayerid ) );
        SetPlayerMarkerForPlayer( forplayerid, playerid, GetPlayerColor( playerid ) );
    }
    else if(InGame[playerid] == 1 && InGame[forplayerid] == 1) {
        if(Team[playerid] == Team[forplayerid]) {
            if(Team[playerid] == 2) SetPlayerMarkerForPlayer( forplayerid, playerid, COLOR_LIGHTBLUE );
            else if(Team[playerid] == 1) SetPlayerMarkerForPlayer( forplayerid, playerid, COLOR_LIGHTRED );
        }    
        else {
            if(Team[playerid] == 2) SetPlayerMarkerForPlayer( forplayerid, playerid, 0x00C3FF00 );
            else if(Team[playerid] == 1) SetPlayerMarkerForPlayer( forplayerid, playerid, 0xFF634700 );        
        }
    }        
    else if(IsACop(playerid) && OnDuty[playerid] == 1 && PlayerInfo[forplayerid][pWantedLevel] != 0) {
        SetPlayerMarkerForPlayer( playerid, forplayerid, 0xe3336d00 );
    }    
    else if(iswar == 1) {
        if( (PlayerInfo[playerid][pMember] == attackers || PlayerInfo[playerid][pMember] == defenders) && (PlayerInfo[forplayerid][pMember] == attackers || PlayerInfo[forplayerid][pMember] == defenders) ) {
            SetPlayerMarkerForPlayer( playerid, forplayerid, GetPlayerColor( forplayerid ) );
            SetPlayerMarkerForPlayer( forplayerid, playerid, GetPlayerColor( playerid ) );
        }
        else {
            SetPlayerMarkerForPlayer( playerid, forplayerid, ( GetPlayerColor( forplayerid ) & 0xFFFFFF00 ) );
            SetPlayerMarkerForPlayer( forplayerid, playerid, ( GetPlayerColor( playerid ) & 0xFFFFFF00 ) );
        }
    }    
    else
    {
        SetPlayerMarkerForPlayer( playerid, forplayerid, ( GetPlayerColor( forplayerid ) & 0xFFFFFF00 ) );
        SetPlayerMarkerForPlayer( forplayerid, playerid, ( GetPlayerColor( playerid ) & 0xFFFFFF00 ) );
    }
    return 1;
}

 

ma gandeam sa fie ceva modificat din transparenta? 

am modificat la ShowPlayerMarkers, am pus in loc de 2 -> sintaxa PLAYER_MARKERS_MODE_STREAMED

still not working.

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