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Problema /jobs


alinutzu23

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Salut tuturor, am o problema la gm-ul lui hpq123, mai exact la joburi, am pus in baza de date jobul facut dar nu mi-l arata in joc, am pus corect si la max jobs dar nu mil arata in dialog. Mai jos este comanda /jobs.

 

YCMD:jobs(playerid, params[], help) {
    
    if(JobWorking[playerid] == 1)
        return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti folosi aceasta coamnda cand muncesti.");
    
    new szDialog2[1024], szTitle[50], xx, Owner[30];
    strcat(szDialog2, "Job name\tLevel\tOwner\tDistance\n");

    for(new j = 0; j < MAX_JOBS; j++) {
        if(strlen(JobInfo[j][jName]) > 1) {
            if(strcmp(JobInfo[j][jOwner], "None", true) == 0) {
                Owner = "{BC1D1D}-{FFFFFF}";
            } else format(Owner, sizeof(Owner), "%s", JobInfo[j][jOwner]);

            gString[0] = EOS;
            format(gString, sizeof(gString), "%s\t%d\t%s\t%0.2fm\n", JobInfo[j][jName],JobInfo[j][jLevel], Owner, GetPlayerDistanceFromPoint(playerid, JobInfo[j][jPosX],JobInfo[j][jPosY],JobInfo[j][jPosZ]));
            strcat(szDialog2, gString);
            xx++;
        }
    }
    format(szTitle, sizeof(szTitle), "Jobs: %d", xx);
    ShowPlayerDialog(playerid, DIALOG_JOBS, DIALOG_STYLE_TABLIST_HEADERS, szTitle, szDialog2, "Ok", "Cancel");
    return true;
}

function PlayersHaveJob(jobid) {
    new x;
    foreach(Player, i) {
        if(IsPlayerConnected(i) && IsPlayerLogged == 1) {
            if(PlayerInfo[pJob] == jobid) x++;
        }
    }
    return x;
}

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Acum 18 minute, alinutzu23 a spus:

Salut tuturor, am o problema la gm-ul lui hpq123, mai exact la joburi, am pus in baza de date jobul facut dar nu mi-l arata in joc, am pus corect si la max jobs dar nu mil arata in dialog. Mai jos este comanda /jobs.

 

YCMD:jobs(playerid, params[], help) {
    
    if(JobWorking[playerid] == 1)
        return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti folosi aceasta coamnda cand muncesti.");
    
    new szDialog2[1024], szTitle[50], xx, Owner[30];
    strcat(szDialog2, "Job name\tLevel\tOwner\tDistance\n");

    for(new j = 0; j < MAX_JOBS; j++) {
        if(strlen(JobInfo[j][jName]) > 1) {
            if(strcmp(JobInfo[j][jOwner], "None", true) == 0) {
                Owner = "{BC1D1D}-{FFFFFF}";
            } else format(Owner, sizeof(Owner), "%s", JobInfo[j][jOwner]);

            gString[0] = EOS;
            format(gString, sizeof(gString), "%s\t%d\t%s\t%0.2fm\n", JobInfo[j][jName],JobInfo[j][jLevel], Owner, GetPlayerDistanceFromPoint(playerid, JobInfo[j][jPosX],JobInfo[j][jPosY],JobInfo[j][jPosZ]));
            strcat(szDialog2, gString);
            xx++;
        }
    }
    format(szTitle, sizeof(szTitle), "Jobs: %d", xx);
    ShowPlayerDialog(playerid, DIALOG_JOBS, DIALOG_STYLE_TABLIST_HEADERS, szTitle, szDialog2, "Ok", "Cancel");
    return true;
}

function PlayersHaveJob(jobid) {
    new x;
    foreach(Player, i) {
        if(IsPlayerConnected(i) && IsPlayerLogged == 1) {
            if(PlayerInfo[pJob] == jobid) x++;
        }
    }
    return x;
}

Vezi ca MAX_JOBS sa aibe +1 numarul de joburi pe care il ai in baza de date

YCMD:jobs(playerid, params[], help) 
{
    
    if(JobWorking[playerid] == 1)
        return SCM(playerid, COLOR_LGREEN, "Eroare: Nu poti folosi aceasta coamnda cand muncesti.");
    
    new szDialog2[1024], szTitle[50], xx, Owner[30];
    strcat(szDialog2, "Job name\tLevel\tOwner\tDistance\n");

    for(new j = 1; j <= MAX_JOBS; j++) 
    {
        if(strlen(JobInfo[j][jName]) > 1) 
        {
            if(strcmp(JobInfo[j][jOwner], "None", true) == 0) 
            {
                Owner = "{BC1D1D}-{FFFFFF}";
            } else format(Owner, sizeof(Owner), "%s", JobInfo[j][jOwner]);

            gString[0] = EOS;
            format(gString, sizeof(gString), "%s\t%d\t%s\t%0.2fm\n", JobInfo[j][jName],JobInfo[j][jLevel], Owner, GetPlayerDistanceFromPoint(playerid, JobInfo[j][jPosX],JobInfo[j][jPosY],JobInfo[j][jPosZ]));
            strcat(szDialog2, gString);
            xx++;
        }
    }
    format(szTitle, sizeof(szTitle), "Jobs: %d", xx);
    ShowPlayerDialog(playerid, DIALOG_JOBS, DIALOG_STYLE_TABLIST_HEADERS, szTitle, szDialog2, "Ok", "Cancel");
    return true;
}

 

Ce inseamna cuvantul "Unic" este atunci cand Chestia / Obiectul / Idea / etc... nu exista in alta parte.

Copii, nu mai veniti cu vorbe de "Am gamemode unic", nu exista asa ceva, la ora actuala totul este pe net.

Aveti grija pe cine ajutati, majoritatea sunt caini.

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