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bug /sellbiz
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Question
ToX1c
Salut am si eu o problema cand iau un biz si dau /sellbiz la urma nu imi da bani care iam dat la /buy..Multumesc
if(strcmp(cmd, "/sellbiz", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, playername, sizeof(playername)); if(PlayerInfo[playerid][pPbiskey] == 255) { SendClientMessage(playerid, COLOR_WHITE, "You don't own a bizz."); return 1; } if(PlayerInfo[playerid][pMarried] > 0) { SendClientMessage(playerid, COLOR_GREY, " You are Married, can't sell the House !"); return 1; } if(PlayerInfo[playerid][pPbiskey] >= 100 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0) { new bouse = PlayerInfo[playerid][pPbiskey]-100; GivePlayerMoney(playerid,SBizzInfo[bouse][sbTill]); SBizzInfo[bouse][sbLocked] = 1; SBizzInfo[bouse][sbOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255); strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255); ConsumingMoney[playerid] = 1; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", SBizzInfo[bouse][sbTill]); GameTextForPlayer(playerid, string, 10000, 3); SBizzInfo[bouse][sbTill] = 0; PlayerInfo[playerid][pPbiskey] = 255; OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0) { new bouse = PlayerInfo[playerid][pPbiskey]; BizzInfo[bouse][bLocked] = 1; BizzInfo[bouse][bOwned] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255); strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255); ConsumingMoney[playerid] = 1; GivePlayerMoney(playerid,BizzInfo[bouse][bTill]); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", BizzInfo[bouse][bTill]); GameTextForPlayer(playerid, string, 10000, 3); BizzInfo[bouse][bTill] = 0; PlayerInfo[playerid][pPbiskey] = 255; OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "You don't own a business."); } } return 1; }1 answer to this question
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