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Salut am si eu o problema cand iau un biz si dau /sellbiz la urma nu imi da bani care iam dat la /buy..Multumesc

if(strcmp(cmd, "/sellbiz", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			GetPlayerName(playerid, playername, sizeof(playername));
			if(PlayerInfo[playerid][pPbiskey] == 255)
			{
				SendClientMessage(playerid, COLOR_WHITE, "You don't own a bizz.");
				return 1;
			}
			if(PlayerInfo[playerid][pMarried] > 0)
		    {
		        SendClientMessage(playerid, COLOR_GREY, "   You are Married, can't sell the House !");
		        return 1;
		    }
			if(PlayerInfo[playerid][pPbiskey] >= 100 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0)
			{
				new bouse = PlayerInfo[playerid][pPbiskey]-100;
				GivePlayerMoney(playerid,SBizzInfo[bouse][sbTill]);
				SBizzInfo[bouse][sbLocked] = 1;
				SBizzInfo[bouse][sbOwned] = 0;
				GetPlayerName(playerid, sendername, sizeof(sendername));
				strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255);
				strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255);
				ConsumingMoney[playerid] = 1;
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", SBizzInfo[bouse][sbTill]);
				GameTextForPlayer(playerid, string, 10000, 3);
				SBizzInfo[bouse][sbTill] = 0;
				PlayerInfo[playerid][pPbiskey] = 255;
				OnPropUpdate();
				OnPlayerUpdate(playerid);
				return 1;
			}
			if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0)
			{
				new bouse = PlayerInfo[playerid][pPbiskey];
				BizzInfo[bouse][bLocked] = 1;
				BizzInfo[bouse][bOwned] = 0;
				GetPlayerName(playerid, sendername, sizeof(sendername));
				strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255);
				strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255);
				ConsumingMoney[playerid] = 1;
				GivePlayerMoney(playerid,BizzInfo[bouse][bTill]);
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", BizzInfo[bouse][bTill]);
				GameTextForPlayer(playerid, string, 10000, 3);
				BizzInfo[bouse][bTill] = 0;
				PlayerInfo[playerid][pPbiskey] = 255;
				OnPropUpdate();
				OnPlayerUpdate(playerid);
				return 1;
			}
			else
			{
				SendClientMessage(playerid, COLOR_WHITE, "You don't own a business.");
			}
		}
		return 1;
	}

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