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error 040: duplicate "case" label (value 220)


Nigga

Question

Recent am bagat un sistem de neon si mi-a cam dat cu , si nu stiu cam de unde este buba.

        case DIALOG_NEON: {
            if(!response) return 1;
            switch(listitem) {
                case 0: {
                    new idcar = SelectedCar[playerid];
                       if(playervariables[playerid][pCarNeon][idcar] != 0) return SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You already have a neon on this car.");
                       if(playervariables[playerid][pNeonR] == 0) return  SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You don't have a red neon.");
                       playervariables[playerid][pNeonR]--;
                       Update(playerid, pNeonRx);
                       playervariables[playerid][pCarNeon][idcar] = 1;
                       cUpdate(playerid, idcar, cCarNeonx);
                       if(playervariables[playerid][pCarID][idcar] != 0) AttachNeon(playerid, idcar);
                       SendClientMessage(playerid, COLOR_GREY, "(Info){FFFFFF} You attached a red neon on this car.");
                       //red 
                   }
                case 1: {
                    new idcar = SelectedCar[playerid];
                    if(playervariables[playerid][pCarNeon][idcar] != 0) return SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You already have a neon on this car.");
                       if(playervariables[playerid][pNeonV] == 0) return  SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You don't have a green neon.");
                       playervariables[playerid][pNeonV]--;
                       Update(playerid, pNeonVx);
                       playervariables[playerid][pCarNeon][idcar] = 2;
                       cUpdate(playerid, idcar, cCarNeonx);
                       if(playervariables[playerid][pCarID][idcar] != 0) AttachNeon(playerid, idcar);
                       SendClientMessage(playerid, COLOR_GREY, "(Info){FFFFFF} You attached a green neon on this car.");
                    //green
                }
                case 2: {
                    new idcar = SelectedCar[playerid];
                    if(playervariables[playerid][pCarNeon][idcar] != 0) return SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You already have a neon on this car.");
                       if(playervariables[playerid][pNeonG] == 0) return  SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You don't have a yellow neon.");
                       playervariables[playerid][pNeonG]--;
                       Update(playerid, pNeonGx);
                       playervariables[playerid][pCarNeon][idcar] = 3;
                       cUpdate(playerid, idcar, cCarNeonx);
                       if(playervariables[playerid][pCarID][idcar] != 0) AttachNeon(playerid, idcar);
                       SendClientMessage(playerid, COLOR_GREY, "(Info){FFFFFF} You attached a yellow neon on this car.");
                    //yellow 
                 } 
                case 3: {
                    new idcar = SelectedCar[playerid];
                    if(playervariables[playerid][pCarNeon][idcar] != 0) return SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You already have a neon on this car.");
                       if(playervariables[playerid][pNeonRZ] == 0) return  SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You don't have a pink neon.");
                       playervariables[playerid][pNeonRZ]--;
                       Update(playerid, pNeonRZx);
                       playervariables[playerid][pCarNeon][idcar] = 4;
                       cUpdate(playerid, idcar, cCarNeonx);
                       if(playervariables[playerid][pCarID][idcar] != 0) AttachNeon(playerid, idcar);
                       SendClientMessage(playerid, COLOR_GREY, "(Info){FFFFFF} You attached a pink neon on this car.");
                    //pink 
                }
                case 4: {
                    new idcar = SelectedCar[playerid];
                    if(playervariables[playerid][pCarNeon][idcar] != 0) return SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You already have a neon on this car.");
                       if(playervariables[playerid][pNeonA] == 0) return  SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You don't have a blue neon.");
                       playervariables[playerid][pNeonA]--;
                       Update(playerid, pNeonAx);
                       playervariables[playerid][pCarNeon][idcar] = 5;
                       cUpdate(playerid, idcar, cCarNeonx);
                       if(playervariables[playerid][pCarID][idcar] != 0) AttachNeon(playerid, idcar);
                       SendClientMessage(playerid, COLOR_GREY, "(Info){FFFFFF} You attached a blue neon on this car.");
                    //blue    
                }
            }    
        }

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Acum 5 ore, Nigga a spus:

Recent am bagat un sistem de neon si mi-a cam dat cu , si nu stiu cam de unde este buba.

        case DIALOG_NEON: {
            if(!response) return 1;
            switch(listitem) {
                case 0: {
                    new idcar = SelectedCar[playerid];
                       if(playervariables[playerid][pCarNeon][idcar] != 0) return SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You already have a neon on this car.");
                       if(playervariables[playerid][pNeonR] == 0) return  SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You don't have a red neon.");
                       playervariables[playerid][pNeonR]--;
                       Update(playerid, pNeonRx);
                       playervariables[playerid][pCarNeon][idcar] = 1;
                       cUpdate(playerid, idcar, cCarNeonx);
                       if(playervariables[playerid][pCarID][idcar] != 0) AttachNeon(playerid, idcar);
                       SendClientMessage(playerid, COLOR_GREY, "(Info){FFFFFF} You attached a red neon on this car.");
                       //red 
                   }
                case 1: {
                    new idcar = SelectedCar[playerid];
                    if(playervariables[playerid][pCarNeon][idcar] != 0) return SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You already have a neon on this car.");
                       if(playervariables[playerid][pNeonV] == 0) return  SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You don't have a green neon.");
                       playervariables[playerid][pNeonV]--;
                       Update(playerid, pNeonVx);
                       playervariables[playerid][pCarNeon][idcar] = 2;
                       cUpdate(playerid, idcar, cCarNeonx);
                       if(playervariables[playerid][pCarID][idcar] != 0) AttachNeon(playerid, idcar);
                       SendClientMessage(playerid, COLOR_GREY, "(Info){FFFFFF} You attached a green neon on this car.");
                    //green
                }
                case 2: {
                    new idcar = SelectedCar[playerid];
                    if(playervariables[playerid][pCarNeon][idcar] != 0) return SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You already have a neon on this car.");
                       if(playervariables[playerid][pNeonG] == 0) return  SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You don't have a yellow neon.");
                       playervariables[playerid][pNeonG]--;
                       Update(playerid, pNeonGx);
                       playervariables[playerid][pCarNeon][idcar] = 3;
                       cUpdate(playerid, idcar, cCarNeonx);
                       if(playervariables[playerid][pCarID][idcar] != 0) AttachNeon(playerid, idcar);
                       SendClientMessage(playerid, COLOR_GREY, "(Info){FFFFFF} You attached a yellow neon on this car.");
                    //yellow 
                 } 
                case 3: {
                    new idcar = SelectedCar[playerid];
                    if(playervariables[playerid][pCarNeon][idcar] != 0) return SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You already have a neon on this car.");
                       if(playervariables[playerid][pNeonRZ] == 0) return  SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You don't have a pink neon.");
                       playervariables[playerid][pNeonRZ]--;
                       Update(playerid, pNeonRZx);
                       playervariables[playerid][pCarNeon][idcar] = 4;
                       cUpdate(playerid, idcar, cCarNeonx);
                       if(playervariables[playerid][pCarID][idcar] != 0) AttachNeon(playerid, idcar);
                       SendClientMessage(playerid, COLOR_GREY, "(Info){FFFFFF} You attached a pink neon on this car.");
                    //pink 
                }
                case 4: {
                    new idcar = SelectedCar[playerid];
                    if(playervariables[playerid][pCarNeon][idcar] != 0) return SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You already have a neon on this car.");
                       if(playervariables[playerid][pNeonA] == 0) return  SendClientMessage(playerid, COLOR_ERROR, "(Error){FFFFFF} You don't have a blue neon.");
                       playervariables[playerid][pNeonA]--;
                       Update(playerid, pNeonAx);
                       playervariables[playerid][pCarNeon][idcar] = 5;
                       cUpdate(playerid, idcar, cCarNeonx);
                       if(playervariables[playerid][pCarID][idcar] != 0) AttachNeon(playerid, idcar);
                       SendClientMessage(playerid, COLOR_GREY, "(Info){FFFFFF} You attached a blue neon on this car.");
                    //blue    
                }
            }    
        }

Cauta in gamemode case DIALOG_NEON: ,eroarea asta apare cand definesti un dialog si ii faci 2 functii in OnDialogResponse(nu stiu cum sa explic).

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Ca sa completez ce a spus Koqs eroarea se refera la faptul ca a fost definit DIALOG_NEON cu un numar care se regaseste deja.

#define DIALOG_NEON 2

#define ALT_DIALOG 2

Daca pui ambele dialoguri la OnDialogResponse iti va da ca respectiva eroare de "duplicate case". Ca sa eviti eroarea va trebui sa oferi DIALOG_NEON  un numar unic care nu apartine altui dialog.

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