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Posted

Am pus la fish comanda TogglePlayerControllable(playerid, 0);

 

Si vreau ca sa pot misca mouse , si sa nu se poata misca din picioare

Posted
Acum 15 minute, Onehitkill a spus:

Am pus la fish comanda TogglePlayerControllable(playerid, 0);

 

Si vreau ca sa pot misca mouse , si sa nu se poata misca din picioare

Nu este posibil, TogglePlayerControllable este apelat si atunci cand folosesti comanda /freeze.

Ce inseamna cuvantul "Unic" este atunci cand Chestia / Obiectul / Idea / etc... nu exista in alta parte.

Copii, nu mai veniti cu vorbe de "Am gamemode unic", nu exista asa ceva, la ora actuala totul este pe net.

Aveti grija pe cine ajutati, majoritatea sunt caini.

Posted
Acum 8 minute, Onehitkill a spus:

Nu sunt alte modalitati ?

 

Nu, atat de ofera samp-ul.

Ce inseamna cuvantul "Unic" este atunci cand Chestia / Obiectul / Idea / etc... nu exista in alta parte.

Copii, nu mai veniti cu vorbe de "Am gamemode unic", nu exista asa ceva, la ora actuala totul este pe net.

Aveti grija pe cine ajutati, majoritatea sunt caini.

Posted

Oke dar ... am pus cand pescuieste animul 

ApplyAnimation(playerid,"SWORD","sword_block",50.0 ,0,1,0,1,1);
        SetPlayerAttachedObject(playerid, 0,18632,6,0.079376,0.037070,0.007706,181.482910,0.000000,0.000000,1.000000,1.000000,1.000000);

 

Si vreau ca cand prinde pestele sa se opreasca animul . Am pus ClearAnimations

Dar degeaba

Posted
Acum 17 minute, Onehitkill a spus:

Oke dar ... am pus cand pescuieste animul 

ApplyAnimation(playerid,"SWORD","sword_block",50.0 ,0,1,0,1,1);
        SetPlayerAttachedObject(playerid, 0,18632,6,0.079376,0.037070,0.007706,181.482910,0.000000,0.000000,1.000000,1.000000,1.000000);

 

Si vreau ca cand prinde pestele sa se opreasca animul, pentru ca ramane cu mainile asa . Am pus ClearAnimations

Dar degeaba

 

Posted
44 minutes ago, Onehitkill said:

Oke dar ... am pus cand pescuieste animul 

ApplyAnimation(playerid,"SWORD","sword_block",50.0 ,0,1,0,1,1);
        SetPlayerAttachedObject(playerid, 0,18632,6,0.079376,0.037070,0.007706,181.482910,0.000000,0.000000,1.000000,1.000000,1.000000);

 

Si vreau ca cand prinde pestele sa se opreasca animul . Am pus ClearAnimations

Dar degeaba

Daca nu se opreste anim-ul pune in loc de "ClearAnimations(playerid);" functia "SetPlayerSkin(playerid, GetPlayerSkin(playerid));".

The best of the best!

Awesome !!!

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