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Ajutor Introducere Samp


WingsB

Question

Buna Seara am si eu o problema, gen cand intri pe server  treci de inregistrare, connectare si ajungi la un tutorial de informatii, acolo este problema imi arata prima data la centru de imigrare apoi la centru de licente apoi trebuie la agentia de recrutare, dar ma intoarce inapoi si din nou inapoi pana ma omoara, ma poate ajuta cineva va rog, aici este si linia la tutorial, 

 

Citat

public textintro(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "============================== Demonik.INC Prezinta ===================================");
    SendClientMessage(playerid, COLOR_WHITE, "Vei face acum o vizita ghidata de cinci minute în California de Nord.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "=======================================================================================");
    SetTimerEx("textintrosup", 4200, false, "i", playerid);
    return 1;
}

public textintrosup(playerid)
{
    ClearChatbox(playerid, 17);
    return 1;
}

public vueimmi1(playerid)
{
    SetPlayerPos(playerid,1429.1583,-928.6819,0.0143);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 1602.7539,-1594.0389,57.5123,1429.1583,-928.6819,47.0143, 5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 1602.7539,-594.0389,57.5123,1428.7614,-939.7532,44.1085, 5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    timerintro2[playerid] = SetTimerEx("vuepermis2", 20000, false, "i", playerid);
    timerintro2text[playerid] = SetTimerEx("vuepermis2text", 25000, false, "i", playerid);
    ClearChatbox(playerid, 17);
    return 1;
}

public vueimmi1text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "================================== INTRODUCERE (1/16) ========================================");
    SendClientMessage(playerid, COLOR_WHITE, "Aventura ta în California de Nord va începe aici, la centru de Imigrare.");
    SendClientMessage(playerid, COLOR_WHITE, "Aici veti putea obtine pasaportul de cetatean în regula.");
    SendClientMessage(playerid, COLOR_WHITE, "Aceste formalitati sunt esentiale daca nu doriti sa ajungeti la închisoare.");
    SendClientMessage(playerid, COLOR_WHITE, "Daca nu aveti pasaport, nu veti putea obtine un contract de munca.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "===============================================================================================");
    GameTextForPlayer(playerid, "~g~Centru de Imigrare",12000,1);
}

public vuepermis2(playerid)
{
    SetPlayerPos(playerid,2077.4004,-1930.4388,3.3473);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 1429.1583,-928.6819,47.0143,2077.4004,-1930.4388,23.3473, 5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 1428.7614,-939.7532,44.1085,2069.8496,-1922.8070,20.5469, 5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    timerintro3[playerid] = SetTimerEx("vueanpe3", 20000, false, "i", playerid);
    timerintro3text[playerid] = SetTimerEx("vueanpe3text", 25000, false, "i", playerid);
    ClearChatbox(playerid, 17);
    return 1;
}

public vuepermis2text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "============================== INTRODUCERE (2/16) ====================================");
    SendClientMessage(playerid, COLOR_WHITE, "Iata centrul autorizatiilor. Aici puteti obtine Licentele.");
    SendClientMessage(playerid, COLOR_WHITE, "Centrul de Licente este deschis între orele 09:00 si 21:00.");
    SendClientMessage(playerid, COLOR_WHITE, "În afara acestor ore, veti avea nevoie de un instructor.");
    SendClientMessage(playerid, COLOR_WHITE, "Utilizati comanda /instructori pentru a vizualiza lista instructorilor online.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "=======================================================================================");
    GameTextForPlayer(playerid, "~g~Centru de Licente",12000,1);
}

public vueanpe3(playerid)
{
    SetPlayerPos(playerid,1502.1062,-1731.3275,3.3828);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 2077.4004,-1930.4388,23.3473,1502.1062,-1731.3275,13.3828, 5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 2069.8496,-1922.8070,20.5469,1502.3622,-1727.9015,13.3828, 5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    timerintro4[playerid] = SetTimerEx("vuehopi4", 20000, false, "i", playerid);
    timerintro4text[playerid] = SetTimerEx("vuehopi4text", 25000, false, "i", playerid);
    ClearChatbox(playerid, 17);
    return 1;
}

public vueanpe3text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "=============================== INTRODUCERE (3/16) ===================================");
    SendClientMessage(playerid, COLOR_WHITE, "Dupa ce formalitatile de Imigrare sunt stabilite, va trebui sa obtineti un loc de munca.");
    SendClientMessage(playerid, COLOR_WHITE, "Agentia de Recrutare este situata pe Piata Pershing din Los Santos.");
    SendClientMessage(playerid, COLOR_WHITE, "Încercati sa obtineti un loc de munca din multitudinea de locuri de munca disponibile.");
    SendClientMessage(playerid, COLOR_WHITE, "Când obtineti un loc de munca, este stabilit un contract de 5 ore.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "=======================================================================================");
    GameTextForPlayer(playerid, "~g~Agentie de Recrutare",18000,1);
}

public vuehopi4(playerid)
{
    SetPlayerPos(playerid,1209.1852,-1328.8811,3.3984);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 1502.1062,-1731.3275,13.3828,1209.1852,-1328.8811,23.3984, 5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 1502.3622,-1727.9015,13.3828,1197.7101,-1324.7074,19.3984, 5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    timerintro5[playerid] = SetTimerEx("vuemagasin5", 20000, false, "i", playerid);
    timerintro5text[playerid] = SetTimerEx("vuemagasin5text", 25000, false, "i", playerid);
    ClearChatbox(playerid, 17);
    return 1;
}

public vuehopi4text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "================================ INTRODUCERE (4/16) ====================================");
    SendClientMessage(playerid, COLOR_WHITE, "Este vorba de spitalul Los Santos. Aici vei reaparea în caz de deces.");
    SendClientMessage(playerid, COLOR_WHITE, "În caz ca sunteti ranit, puteti apela la un medic folosind telefonul.");
    SendClientMessage(playerid, COLOR_WHITE, "Fii atent, daca mori cu bani pe tine, acesti bani se vor pierde.");
    SendClientMessage(playerid, COLOR_WHITE, "Va sfatuim sa evitati sa mergeti cu bani multi la dumneavoastra.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "=======================================================================================");
    GameTextForPlayer(playerid, "~g~Spital",18000,1);
}

public vuemagasin5(playerid)
{
    SetPlayerPos(playerid,1713.9546,-1762.5555,4.7098);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 1209.1852,-1328.8811,23.3984,1703.9546,-1762.5555,20.7098, 5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 1197.7101,-1324.7074,19.3984,1718.9867,-1772.4869,18.5828, 5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
     timerintro6[playerid] = SetTimerEx("vuevelo6", 20000, false, "i", playerid);
     timerintro6text[playerid] = SetTimerEx("vuevelo6text", 25000, false, "i", playerid);
     ClearChatbox(playerid, 17);
    return 1;
}

public vuemagasin5text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "======================================= INTRODUCERE (5/16) =============================================");
    SendClientMessage(playerid, COLOR_WHITE, "California de Nord are multe magazine.");
    SendClientMessage(playerid, COLOR_WHITE, "Vizitati aceste magazine daca cautati un obiect sau doriti sa traiti.");
    SendClientMessage(playerid, COLOR_WHITE, "Dupa ce situatia financiara o va permite, puteti deveni proprietarul uneia dintre aceste afaceri.");
    SendClientMessage(playerid, COLOR_WHITE, "Poti apoi sa îti gestionezi afacerea. Folositi comanda /help pentru a obtine informatii.");
    SendClientMessage(playerid, COLOR_WHITE, "Daca afacerea dvs. nu va face placere, o puteti vinde oricând.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "==========================================================================================================");
    GameTextForPlayer(playerid, "~g~Magazine",18000,1);
}

public vuevelo6(playerid)
{
    SetPlayerPos(playerid,993.2147,-1317.5358,3.3906);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 1703.9546,-1762.5555,20.7098, 993.2147,-1317.5358,16.3906, 5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 1718.9867,-1772.4869,18.5828,994.3220,-1324.7799,16.3828, 5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    timerintro7[playerid] = SetTimerEx("vuefourriere7", 20000, false, "i", playerid);
    timerintro7text[playerid] = SetTimerEx("vuefourriere7text", 25000, false, "i", playerid);
    ClearChatbox(playerid, 17);
    return 1;
}

public vuevelo6text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "================================ INTRODUCERE (6/16) ===================================");
    SendClientMessage(playerid, COLOR_WHITE, "Când ajungeti în oras, veti dori probabil sa obtineti transport.");
    SendClientMessage(playerid, COLOR_WHITE, "Mergeti la unul dintre numerosii dealeri pentru a cumpara un vehicul.");
    SendClientMessage(playerid, COLOR_WHITE, "Verificati lista comenzilor pentru vehiculul dvs. tastând /help.");
    SendClientMessage(playerid, COLOR_WHITE, "Daca este necesar, puteti vinde vehiculul catre cineva sau catre dealer.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "========================================================================================");
    GameTextForPlayer(playerid, "~g~Dealeri Auto",18000,1);
}

public vuefourriere7(playerid)
{
    SetPlayerPos(playerid,1147.2382,-1741.5024,3.3984);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 993.2147,-1317.5358,16.3906,1147.2382,-1741.5024,21.3984, 5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 994.3220,-1324.7799,16.3828,1136.5154,-1741.8751,18.3984, 5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    timerintro8[playerid] = SetTimerEx("vueimmatri8", 20000, false, "i", playerid);
    timerintro8text[playerid] = SetTimerEx("vueimmatri8text", 25000, false, "i", playerid);
    ClearChatbox(playerid, 17);
    return 1;
}

public vuefourriere7text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "================================== INTRODUCERE (7/16) ==========================================");
    SendClientMessage(playerid, COLOR_WHITE, "Atentie, pentru a parca întotdeauna corect vehiculul.");
    SendClientMessage(playerid, COLOR_WHITE, "Daca vehiculul dvs. a fost confiscat, va trebui sa platiti o amenda pentru a-l recupera.");
    SendClientMessage(playerid, COLOR_WHITE, "Sunati un agent sa-l ridice si sa va plateasca amenda.");
    SendClientMessage(playerid, COLOR_WHITE, "Când vehiculul dvs. a fost confiscat, aveti la dispozitie 7 zile pentru a-l recupera dupa care va fi revândut.");
    SendClientMessage(playerid, COLOR_WHITE, "Va trebui apoi sa mergeti la sectia de politie si sa va anulati cardul gri.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "=================================================================================================");
    GameTextForPlayer(playerid, "~g~Remorcari Auto",18000,1);
}

public vueimmatri8(playerid)
{
    SetPlayerPos(playerid,1919.2699,2177.2034,5.7280);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 1147.2382,-1741.5024,21.3984,1919.2699,2177.2034,20.7280, 5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 1136.5154,-1741.8751,18.3984,1929.7659,2179.8398,13.7411, 5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    timerintro9[playerid] = SetTimerEx("vuecarrosserie9", 20000, false, "i", playerid);
    timerintro9text[playerid] = SetTimerEx("vuecarrosserie9text", 25000, false, "i", playerid);
    ClearChatbox(playerid, 17);
    return 1;
}

public vueimmatri8text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "================================ INTRODUCERE (8/16) ======================================");
    SendClientMessage(playerid, COLOR_WHITE, "Centru de Inmatriculare.");
    SendClientMessage(playerid, COLOR_WHITE, "Centrul de Inmatriculare este situat în Las Venturas.");
    SendClientMessage(playerid, COLOR_WHITE, "Aici puteti obtine numere personalizate pe numele dvs..");
    SendClientMessage(playerid, COLOR_WHITE, "Nu uita sa iei ceva bani cu tine, aceste numere nu sunt Gratuite!");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "===========================================================================================");
    GameTextForPlayer(playerid, "~g~Centru de Inmatriculare",18000,1);
}

public vuecarrosserie9(playerid)
{
    SetPlayerPos(playerid,1644.3524,-1837.9766,8.5440);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 1919.2699,2177.2034,20.7280,1644.3524,-1837.9766,13.5440, 5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 1929.7659,2179.8398,13.7411,1646.1112,-1836.1139,13.5449, 5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    timerintro10[playerid] = SetTimerEx("vuepolice10", 20000, false, "i", playerid);
    timerintro10text[playerid] = SetTimerEx("vuepolice10text", 25000, false, "i", playerid);
    ClearChatbox(playerid, 17);
    return 1;
}

public vuecarrosserie9text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "================================ INTRODUCERE (9/16) ==================================");
    SendClientMessage(playerid, COLOR_WHITE, "Verdant Bluffs nu este departe de Piata Pershing.");
    SendClientMessage(playerid, COLOR_WHITE, "Aici lucreaza pictorii în caroserie.");
    SendClientMessage(playerid, COLOR_WHITE, "Mergeti aici daca doriti sa modificati sau sa va repetati masina.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "=======================================================================================");
    GameTextForPlayer(playerid, "~g~Tunning Auto",18000,1);
}

public vuepolice10(playerid)
{
    SetPlayerPos(playerid,1520.6753,-1681.2314,6.9899);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 1644.3524,-1837.9766,13.5440,1520.6753,-1681.2314,16.9899, 5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 1646.1112,-1836.1139,13.5449, 1525.8623,-1680.9713,15.3828, 5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    timerintro11[playerid] = SetTimerEx("vuebanque11", 20000, false, "i", playerid);
    timerintro11text[playerid] = SetTimerEx("vuebanque11text", 25000, false, "i", playerid);
    ClearChatbox(playerid, 17);
    return 1;
}

public vuepolice10text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "===================================== INTRODUCERE (10/16) ========================================");
    SendClientMessage(playerid, COLOR_WHITE, "Acesta este principalul post de politie Norht California.");
    SendClientMessage(playerid, COLOR_WHITE, "Diferitele organe de politie precum LSPD, LVPD, SFPD si SWAT sunt grupate sub numele NCPD.");
    SendClientMessage(playerid, COLOR_WHITE, "Daca cineva comite infractiuni, riscati sa fiti arestati si veti petrece timp în spatele gratiilor.");
    SendClientMessage(playerid, COLOR_WHITE, "De asemenea, aici veti putea obtine o licenta de arma.");
    SendClientMessage(playerid, COLOR_WHITE, "Accesati contorul sectiei de politie pentru a obtine acest permis.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "===================================================================================================");
    GameTextForPlayer(playerid, "~g~Sectie de Politie",18000,1);
}

public vuebanque11(playerid)
{
    SetPlayerPos(playerid,1472.0854,-1052.9202,18.8251);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 1520.6753,-1681.2314,16.9899,1472.0854,-1052.9202,28.8251, 5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 1525.8623,-1680.9713,15.3828,1469.9852,-1046.5940,27.8324, 5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    timerintro12[playerid] = SetTimerEx("vuelcc12", 20000, false, "i", playerid);
    timerintro12text[playerid] = SetTimerEx("vuelcc12text", 25000, false, "i", playerid);
    ClearChatbox(playerid, 17);
    return 1;
}

public vuebanque11text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "============================= INTRODUCERE (11/16) ================================");
    SendClientMessage(playerid, COLOR_WHITE, "Exista o serie de banci în nordul Californiei. Acesta este Los Santos.");
    SendClientMessage(playerid, COLOR_WHITE, "Aici puteti retrage, depune si transfera bani.");
    SendClientMessage(playerid, COLOR_WHITE, "Veti gasi, de asemenea, multi distribuitori de bani distribuiti în oras.");
    SendClientMessage(playerid, COLOR_WHITE, "Nu uitati sa nu mergeti la plimbare cu multi bani.");
    SendClientMessage(playerid, COLOR_WHITE, "Nu stii niciodata la ce sa te astepti la coltul strazii.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "==================================================================================");
    GameTextForPlayer(playerid, "~g~Banca",18000,1);
}

public vuelcc12(playerid)
{
    SetPlayerPos(playerid,1784.6400,-1282.0265,8.4688);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 1472.0854,-1052.9202,28.8251,1784.6400,-1282.0265,18.4688, 5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 1469.9852,-1046.5940,27.8324,1785.8009,-1292.6500,14.5596, 5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    timerintro13[playerid] = SetTimerEx("vueammu13", 20000, false, "i", playerid);
    timerintro13text[playerid] = SetTimerEx("vueammu13text", 25000, false, "i", playerid);
    ClearChatbox(playerid, 17);
    return 1;
}

public vuelcc12text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "==================================== INTRODUCERE (12/16) ========================================");
    SendClientMessage(playerid, COLOR_WHITE, "Iata studiourile NBC News Channel. Aici sunt produse programele TV si Radio.");
    SendClientMessage(playerid, COLOR_WHITE, "De asemenea, aici lucreaza reporterii si jurnalistii.");
    SendClientMessage(playerid, COLOR_WHITE, "Puteti asculta Radio NBC în orice moment sau daca aveti o casa, urmariti canalul NBC News.");
    SendClientMessage(playerid, COLOR_WHITE, "Tastati comanda /help pentru mai multe informatii.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "==================================================================================================");
    GameTextForPlayer(playerid, "~g~NBC News Channel",18000,1);
}

public vueammu13(playerid)
{
    SetPlayerPos(playerid,1320.8693,-1280.7996,8.3828);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 1784.6400,-1282.0265,18.4688,1320.8693,-1280.7996,20.3828, 5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 1785.8009,-1292.6500,14.5596,1329.0734,-1282.0427,16.3828, 5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    timerintro14[playerid] = SetTimerEx("vuedocks14", 20000, false, "i", playerid);
    timerintro14text[playerid] = SetTimerEx("vuedocks14text", 25000, false, "i", playerid);
    ClearChatbox(playerid, 17);
    return 1;
}

public vueammu13text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "============================= INTRODUCERE (13/16) ========================================");
    SendClientMessage(playerid, COLOR_WHITE, "Ammunation este locul unde puteti cumpara arme de foc sau cutite.");
    SendClientMessage(playerid, COLOR_WHITE, "De asemenea, aici va puteti antrena abilitatile de tragere.");
    SendClientMessage(playerid, COLOR_WHITE, "Pentru a putea cumpara arme, va trebui sa aveti o licenta pentru a transporta arme.");
    SendClientMessage(playerid, COLOR_WHITE, "Daca va simtiti amenintati, mergeti la una dintre numeroasele armuri pentru a va echipa.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "===========================================================================================");
    GameTextForPlayer(playerid, "~g~Ammunation",18000,1);
}

public vuedocks14(playerid)
{
    SetPlayerPos(playerid,-1571.4034,138.0150,0.5547);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 1320.8693,-1280.7996,20.3828, -1571.4034,138.0150,8.5547,5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 1329.0734,-1282.0427,16.3828, -1575.8069,129.2551,6.5547,5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    timerintro15[playerid] = SetTimerEx("vuemaison15", 20000, false, "i", playerid);
    timerintro15text[playerid] = SetTimerEx("vuemaison15text", 25000, false, "i", playerid);
    ClearChatbox(playerid, 17);
    return 1;
}

public vuedocks14text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "===============================  INTRODUCERE (14/16) ====================================");
    SendClientMessage(playerid, COLOR_WHITE, "Iata docurile din San Fierro. aici sunt livrate vehiculele comandate.");
    SendClientMessage(playerid, COLOR_WHITE, "Programeaza-te aici pentru a prelua vehiculu nou.");
    SendClientMessage(playerid, COLOR_WHITE, "Daca nu detineti vehicule, puteti utiliza întotdeauna un taxi pentru a va duce acolo.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "==========================================================================================");
    GameTextForPlayer(playerid, "~g~Docuri San Fiero",18000,1);
}

public vuemaison15(playerid)
{
    SetPlayerPos(playerid,792.8126,-528.0161,10.1875);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid,  -1571.4034,138.0150,8.5547,792.8126,-528.0161,23.1875,5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, -1575.8069,129.2551,6.5547,794.4457,-517.2806,19.6143,5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    timerintro16[playerid] = SetTimerEx("vueqg16", 20000, false, "i", playerid);
    timerintro16text[playerid] = SetTimerEx("vueqg16text", 25000, false, "i", playerid);
    ClearChatbox(playerid, 17);
    return 1;
}

public vuemaison15text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "====================================== INTRODUCERE (15/16) ==========================================");
    SendClientMessage(playerid, COLOR_WHITE, "Când veTi fi bine stabilit în nordul Californiei, cu siguranta veti dori sa detineti propria casa.");
    SendClientMessage(playerid, COLOR_WHITE, "Nu ezitati sa vizitati numeroasele proprietati din Nordul Californiei.");
    SendClientMessage(playerid, COLOR_WHITE, "Când detineti o casa, o puteti administra si închiria camere.");
    SendClientMessage(playerid, COLOR_WHITE, "Daca apartamentul sau casa dvs. nu va face placere, îl puteti revinde unei alte persoane.");
    SendClientMessage(playerid, COLOR_WHITE, "Puteti verifica lista de comenzi tastând /help.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "=======================================================================================================");
    GameTextForPlayer(playerid, "~g~Locuinte",18000,1);
}

public vueqg16(playerid)
{
    SetPlayerPos(playerid,713.6704,-487.8901,10.1875);
    SetPlayerVirtualWorld(playerid, 9999);
    InterpolateCameraPos(playerid, 792.8126,-528.0161,23.1875, 713.6704,-487.8901,17.1875,5000, CAMERA_MOVE);
    InterpolateCameraLookAt(playerid, 794.4457,-517.2806,19.6143,700.6656,-481.6405,17.1875, 5000, CAMERA_MOVE);
    TogglePlayerControllable(playerid, 0);
    ClearChatbox(playerid, 17);
    SetTimerEx("finanimation", 20000, false, "i", playerid);
    return 1;
}

public vueqg16text(playerid)
{
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "====================================== INTRODUCERE (16/16) ===========================================");
    SendClientMessage(playerid, COLOR_WHITE, "Norht California este orasul tuturor pacatelor, iar orasul nostru nu este adesea pasnic.");
    SendClientMessage(playerid, COLOR_WHITE, "Unele parti ale orasului se confrunta cu un grad ridicat de violenta.");
    SendClientMessage(playerid, COLOR_WHITE, "Exista mai multe benzi care cauta sa-si stabileasca puterea asupra orasului.");
    SendClientMessage(playerid, COLOR_WHITE, "Daca din anumite motive întâlniti aceste cartiere, nu stati pe loc.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "=======================================================================================================");
    GameTextForPlayer(playerid, "~g~Gangsteri",18000,1);
}

public finanimation(playerid)
{
    if(Onanimation[playerid] != 1)
    {
        TogglePlayerSpectating(playerid, 0);
        RegistrationStep[playerid] = 1;
        OnPlayerSpawn(playerid);
        ClearChatbox(playerid, 10);
        StopAudioStreamForPlayer(playerid);
        return 1;
    }
    else
    {
         TogglePlayerSpectating(playerid, 0);
        SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
        SetPlayerVirtualWorld(playerid,VirWorld[playerid]);
        SafeSetPlayerInterior(playerid, Interior[playerid]);
        TextDrawHideForPlayer(playerid, Textdraw54[playerid]);
        TextDrawShowForPlayer(playerid, Textdraw56);
        TextDrawShowForPlayer(playerid, Textdraw57);
        TextDrawShowForPlayer(playerid, Textdraw58);
        SetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
        Onanimation[playerid] = 0;
        return 1;
     }
}

 

Edited by Demonik
o gresala de scriere
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Pai vezi poate ai incurcat coordonatele dai /save la fiecare pas si vezi ce ai gresit din altceva nu are ce sa fie..

Sau puteai sa nu folosesti SetPlayerPos ca poate de la asta e si ii dai viata 9999 ca sa nu il omoare in tutorial si toggleplayercontrolable(playerid, false);

Si la final ii dai toggleplayercontrolable true si viata la 100

Edited by Koqs
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Salut, am sters  SetPlayerPos, am adaugat TogglePlayerControlable(playerid, false); si viata la 9999 dar la tutorial ma tot intoarce inapoi, ma duce prima data la centru de imigrari apoi la centru de licente, cand trebuie sa merg la spital ma intoarce la centru de licente

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incearca si cum a spus @Adel MasWow

                     

  Serverul meu de Discord: Click aici       a7DfKP7.gif                                                                      FGIfknL.gif

k35T5Nb.png                                                                                                                                                                                                                                                                                                I0aS856.gif

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La 27.11.2019 la 17:34, Demonik a spus:

Buna Seara, inca nu am rezolvat nimic cu tutorialu tot asa imi face ma intoarce inapoi gen daca ma trimite la  LSPD in fata ma da inapoi imediat la  o alta locatie, ma poate ajuta cineva cu problema asta ?

 

Fa o variabila pentru toate gen textintro[max_players] si apoi dai textintro[playerid] = SetTimerEx daca stii la ce ma refer si de fiecare data cand ajunge la un alt step sa dea kill la timer-ul trecut si tot asa, nu stiu de la ce ar putea fi decat de la asta

 

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