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Culori in /id


Venox

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Ok, treaba e simpla!

sa zicem ca la /id ai asa SendClientMessage(playerid, COLOR_NONE, "ID: %d | Name | Faction: %d etc...", playerid, pName, pFaction .. );

si ca mearga cum vrei tu facem asa.

new ss[128];
switch(PlayerInfo[playerid][pFaction]) {

case 1:  ss = "{CULOARE} Numele factiuni cu id 1.

case ... etc cred ca ai prins ideea!

acum trebe sa ai

SendClientMessage(playerid, COLOR_NONE, "ID: %d | Name | Faction: %s etc...", playerid, pName, ss.. );

Cred ca am explicat destul de ok, sper ca ai inteles. 

 

Cheers !

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YCMD:id(playerid, params[], help) {
    new names[64], giveplayer[25], x, sstring[180];
    if(sscanf(params, "s[64]", names)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/id <playerid/name>");
    if(strlen(names) > 24) return SCM(playerid, COLOR_GREY, "Player not connected.");
    if(IsNumeric(names)) {
        if(strval(names) >= 1000) return SCM(playerid, COLOR_GREY, "Player not connected.");
    }
    if(IsNumeric(names)) {
        if(x < 10) {
            if(strval(names) < 0 || strval(names) > 999) return SCM(playerid, COLOR_GREY, "Player not connected.");
            new i = strval(names);
            if(IsPlayerLogged[i] == 0) return SCM(playerid, COLOR_GREY, "Player not connected.");
            GetPlayerName(i, giveplayer, sizeof(giveplayer));
            new szRankk[180];
            if(PlayerInfo[i][pMember] != 0) format(szRankk, sizeof(szRankk), " (rank %d)", PlayerInfo[i][pRank]);
            new factioncolor[128];
            switch(PlayerInfo[i][pMember])
            {
                case 0: factioncolor = {FFFFFF};
                case 1: factioncolor = {00FF00};
            }
            if(GetPVarInt(i, "Cover") == 1) {
                format(sstring, sizeof(sstring), "(ID %d) Nume: %s | Level: %d | Factiune: Civil | FPS: %d",i,giveplayer,GetPlayerScore(i), FPS2[i]);
                SCM(playerid, COLOR_WHITE, sstring);
                return 1;
            }
            new name[180];
            format(name, sizeof(name), "%s", GetName(i));
            new clan = PlayerInfo[i][pClan];                    
            if(PlayerInfo[i][pSleeping] == 1 || AFKSeconds[i] >= 5) {
                if(clan != 0 && PlayerInfo[i][pTag] == 0) format(name, sizeof(name), "{%s}%s{AFAFAF}%s", ClanInfo[clan][clColor], ClanInfo[clan][clTag], GetName(i));
                else if(clan != 0 && PlayerInfo[i][pTag] == 1) format(name, sizeof(name), "%s{%s}%s{AFAFAF}", GetName(i), ClanInfo[clan][clColor], ClanInfo[clan][clTag]);                                
            }
            else {
                if(clan != 0 && PlayerInfo[i][pTag] == 0) format(name, sizeof(name), "{%s}%s{FFFFFF}%s", ClanInfo[clan][clColor], ClanInfo[clan][clTag], GetName(i));
                else if(clan != 0 && PlayerInfo[i][pTag] == 1) format(name, sizeof(name), "%s{%s}%s{FFFFFF}", GetName(i), ClanInfo[clan][clColor], ClanInfo[clan][clTag]);                                    
            }
            format(sstring, sizeof(sstring), "(ID %d) %s | Level: %d | Factiune: %s%s | FPS: %d",i,name,PlayerInfo[i][pLevel],FactionName(PlayerInfo[i][pMember]),szRankk, FPS2[i]);
            SCM(playerid, COLOR_WHITE, sstring);
                
            x++;
            return 1;
        }
    }    
    foreach(Player, i) {
        if(IsPlayerConnected(i) && IsPlayerLogged[i] == 1) {                    
            if(strfind(GetNameEx(i), names, true) != -1) {
                if(x < 10) {
                    if(i == INVALID_PLAYER_ID) return SCM(playerid, COLOR_GREY, "Player not connected.");
                    GetPlayerName(i, giveplayer, sizeof(giveplayer));
                    new szRankk[180];
                    if(PlayerInfo[i][pMember] != 0) format(szRankk, sizeof(szRankk), " (Rank %d)", PlayerInfo[i][pRank]);
                    new factioncolor[128];
                    switch(PlayerInfo[i][pMember])
                    {
                        case 0: factioncolor = {FFFFFF};
                        case 1: factioncolor = {00FF00};
                    }
                    if(GetPVarInt(i, "Cover") == 1) {
                        format(sstring, sizeof(sstring), "(ID %d) Nume: %s | Level: %d | Factiune: Civil | FPS: %d",i,giveplayer,GetPlayerScore(i), FPS2[i]);
                        SCM(playerid, COLOR_WHITE, sstring);
                        return 1;
                    }
                    new name[180];
                    format(name, sizeof(name), "%s", GetName(i));
                    new clan = PlayerInfo[i][pClan];
                    if(PlayerInfo[i][pSleeping] == 1 || AFKSeconds[i] >= 5) {
                        if(clan != 0 && PlayerInfo[i][pTag] == 0) format(name, sizeof(name), "{%s}%s{AFAFAF}%s", ClanInfo[clan][clColor], ClanInfo[clan][clTag], GetName(i));
                        else if(clan != 0 && PlayerInfo[i][pTag] == 1) format(name, sizeof(name), "%s{%s}%s{AFAFAF}", GetName(i), ClanInfo[clan][clColor], ClanInfo[clan][clTag]);                                
                    }
                    else {
                        if(clan != 0 && PlayerInfo[i][pTag] == 0) format(name, sizeof(name), "{%s}%s{FFFFFF}%s", ClanInfo[clan][clColor], ClanInfo[clan][clTag], GetName(i));
                        else if(clan != 0 && PlayerInfo[i][pTag] == 1) format(name, sizeof(name), "%s{%s}%s{FFFFFF}", GetName(i), ClanInfo[clan][clColor], ClanInfo[clan][clTag]);                                    
                    }
                    format(sstring, sizeof(sstring), "(ID %d) %s | Level: %d | Factiune: %s %s | FPS: %d",i,name,PlayerInfo[i][pLevel],FactionName(PlayerInfo[i][pMember]),szRankk, FPS2[i]);
                    SCM(playerid, COLOR_WHITE, sstring);
        
                    x++;
                }    
            }                                            
        }
    }
    if(x == 0) return SCM(playerid, COLOR_GREY, "Player not connected.");
    if(x == 10) SCM(playerid, COLOR_WHITE, "Au fost afisate doar primele 10 rezultate.");
    return 1;
}


Poti folosi sfatul lui El.Capo, aici ai comanda si un exemplu teoretic.

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