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Problema jobgoal
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Question
Koqs
Am si eu o problema la jobgoal, cand cineva face job nu pune banii castigati de acel player in jobgoal
function GiveJobSalary(playerid) { // var new string[128], skill = GetPlayerSkill(playerid), money, bonus; // ++ switch(PlayerInfo[playerid][pJob]) { case 1: money = skill*100*KG[playerid] + 18000 + random(1000); case 2: { new category = GetPVarInt(playerid, "Category"); switch(category) { case 0: money = skill*3000 + 28000 + random(1000); case 1: money = skill*3000 + 28000 + random(2000); case 2: money = skill*3000 + 28000 + random(3000); case 3: money = skill*3000 + 28000 + random(4000); case 4: money = skill*3000 + 28000 + random(5000); case 5: money = skill*3000 + 28000 + random(6000); } } case 3: money = skill*5000 + 30000 + random(1000); case 4: money = skill*1000 + 25000 + random(1000); case 5: money = skill*1500 + 25000 + random(1000); //case 6: money = 10000 + random(200) + GetPlayerSkill(playerid)*4000; case 9: money = skill*1000 + 10000 + random(10000); case 10: money = skill*2000 + 28000 + random(1000); case 12: money = skill*4000 + 27000 + random(1000); case 13: money = skill*100 + 2000 + random(1000); } giveserverjobgoal(money+bonus); if(WorkingTime[playerid] < 60 && PlayerInfo[playerid][pJob] != 13) money -= 10000; //if(PlayerInfo[playerid][pPremiumAccount] == 1) bonus = money/2; // info JobDeelay[playerid][PlayerInfo[playerid][pJob]] = 180; MoneyEarned[playerid] += money+bonus; CurseFacute[playerid] ++; format(string, sizeof(string), "%s a primit $%s pentru munca efectuata la job-ul %s.", GetName(playerid), FormatNumber(money+bonus), JobInfo[PlayerInfo[playerid][pJob]][jName]); InsertLog(playerid, string, LOG_MONEY); format(string, sizeof(string), "Castig: $%s", FormatNumber(money)); SCM(playerid, COLOR_GRAD2, string); format(string, sizeof(string), "Castig total: $%s", FormatNumber(money+bonus)); SCM(playerid, COLOR_GRAD2, string); format(string, sizeof(string), "Timp job: %s", CalculeazaTimp2(WorkingTime[playerid])); SCM(playerid, COLOR_GRAD2, string); GivePlayerCash(playerid, money+bonus); Update(playerid, pCashx); WorkingTime[playerid] = 0; if(JobPoints(playerid) == GetNeedPoints4(playerid, PlayerInfo[playerid][pJob])) { format(string, sizeof(string), "* Felicitari! Noul tau skill la acest job este %d.", GetPlayerSkill(playerid)); SCM(playerid, COLOR_YELLOW, string); } else { if(togjob[playerid] == 0) JobProgress(playerid); } if(GetPlayerSkill(playerid) == 5) finishAchievement(playerid, 0); UpdateProgress(playerid, 1); return 1; }function giveserverjobgoal(money) { server_jobgoal += money; foreach(new i : Player) { if(showserverjobgoal[i] == 1) { new koqs[64]; format(koqs, 64, "~g~$%s~n~~w~out_of~n~$xx.xxx.xxx", FormatNumber(server_jobgoal)); TextDrawSetString(jobgoaltextdraw[1], koqs); TextDrawShowForPlayer(i, jobgoaltextdraw[0]); TextDrawShowForPlayer(i, jobgoaltextdraw[1]); } } if(server_jobgoal >= 70000000) { new string[128], koqsadv = 1000000 + random(2000000), pp = 1 + random(4); foreach(new x : Player) { GivePlayerCash(x, koqsadv); PlayerInfo[x][pExp] += 3; Update(x, pRP); PlayerInfo[x][pPremiumPoints] += pp; Update(x, pPremiumPoints); } SendClientMessageToAll(-1, ""); SendClientMessageToAll(-1, ""); SendClientMessageToAll(-1, ""); SendClientMessageToAll(0x26e01dFF, "JOB GOAL: {ffffff}Goal-ul a fost completat si toti jucatorii online au primit:"); format(string, sizeof(string), "- $%s", FormatNumber(koqsadv)); SendClientMessageToAll(-1, string); format(string, sizeof(string), "- %d puncte premium", pp); SendClientMessageToAll(-1, string); SendClientMessageToAll(-1, "- 3 puncte de respect"); server_jobgoal = 0; foreach(new koqsnab : Player) { if(showserverjobgoal[koqsnab] == 1) { new koqs[64]; format(koqs, 64, "~g~$%s~n~~w~out_of~n~$xx.xxx.xxx", FormatNumber(server_jobgoal)); TextDrawSetString(jobgoaltextdraw[1], koqs); TextDrawShowForPlayer(koqsnab, jobgoaltextdraw[0]); TextDrawShowForPlayer(koqsnab, jobgoaltextdraw[1]); } } } return true; }Cineva stie, daca mai e nevoie de ceva cod spuneti-mi.
Gamemode-ul este burned
Edited by Koqs3 answers to this question
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