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Problema jobgoal


Koqs

Question

Am si eu o problema la jobgoal, cand cineva face job nu pune banii castigati de acel player in jobgoal

function GiveJobSalary(playerid) {
	// var
	new string[128], skill = GetPlayerSkill(playerid), money, bonus;
	
	// ++
	switch(PlayerInfo[playerid][pJob]) {
		case 1: money = skill*100*KG[playerid] + 18000 + random(1000);
		case 2: {
			new category = GetPVarInt(playerid, "Category");
			switch(category) {
				case 0: money = skill*3000 + 28000 + random(1000);
				case 1: money = skill*3000 + 28000 + random(2000);
				case 2: money = skill*3000 + 28000 + random(3000);
				case 3: money = skill*3000 + 28000 + random(4000);
				case 4: money = skill*3000 + 28000 + random(5000);				
				case 5: money = skill*3000 + 28000 + random(6000);
			}
		}
		case 3: money = skill*5000 + 30000 + random(1000);
		case 4: money = skill*1000 + 25000 + random(1000);
		case 5: money = skill*1500 + 25000 + random(1000);
		//case 6: money = 10000 + random(200) + GetPlayerSkill(playerid)*4000;
		case 9: money = skill*1000 + 10000 + random(10000);
		case 10: money = skill*2000 + 28000 + random(1000);
		case 12: money = skill*4000 + 27000 + random(1000);
		case 13: money = skill*100 + 2000 + random(1000);
	}
	giveserverjobgoal(money+bonus);
	if(WorkingTime[playerid] < 60 && PlayerInfo[playerid][pJob] != 13) money -= 10000;
	//if(PlayerInfo[playerid][pPremiumAccount] == 1) bonus = money/2;
	
	// info
	JobDeelay[playerid][PlayerInfo[playerid][pJob]] = 180;
	
	MoneyEarned[playerid] += money+bonus;
	CurseFacute[playerid] ++;
	format(string, sizeof(string), "%s a primit $%s pentru munca efectuata la job-ul %s.", GetName(playerid), FormatNumber(money+bonus), JobInfo[PlayerInfo[playerid][pJob]][jName]);
	InsertLog(playerid, string, LOG_MONEY);		
			
	format(string, sizeof(string), "Castig: $%s", FormatNumber(money));
	SCM(playerid, COLOR_GRAD2, string);
	format(string, sizeof(string), "Castig total: $%s", FormatNumber(money+bonus));
	SCM(playerid, COLOR_GRAD2, string);	
	format(string, sizeof(string), "Timp job: %s", CalculeazaTimp2(WorkingTime[playerid]));
	SCM(playerid, COLOR_GRAD2, string);		
	
	GivePlayerCash(playerid, money+bonus);
	Update(playerid, pCashx);
	
	WorkingTime[playerid] = 0;
	if(JobPoints(playerid) == GetNeedPoints4(playerid, PlayerInfo[playerid][pJob])) {
		format(string, sizeof(string), "* Felicitari! Noul tau skill la acest job este %d.", GetPlayerSkill(playerid));
		SCM(playerid, COLOR_YELLOW, string);
	}	
	else {
		if(togjob[playerid] == 0) JobProgress(playerid);	
	}	
	if(GetPlayerSkill(playerid) == 5) finishAchievement(playerid, 0);	
	UpdateProgress(playerid, 1);
	return 1;
}
function giveserverjobgoal(money) {
	server_jobgoal += money;
	foreach(new i : Player) {
		if(showserverjobgoal[i] == 1) {
			new koqs[64];
			format(koqs, 64, "~g~$%s~n~~w~out_of~n~$xx.xxx.xxx", FormatNumber(server_jobgoal));
			TextDrawSetString(jobgoaltextdraw[1], koqs);
			TextDrawShowForPlayer(i, jobgoaltextdraw[0]);
			TextDrawShowForPlayer(i, jobgoaltextdraw[1]);
		}
	}
	if(server_jobgoal >= 70000000) {
		new string[128], koqsadv = 1000000 + random(2000000), pp = 1 + random(4);
		foreach(new x : Player) {
			GivePlayerCash(x, koqsadv);
			PlayerInfo[x][pExp] += 3; Update(x, pRP);
			PlayerInfo[x][pPremiumPoints] += pp; Update(x, pPremiumPoints);
		}
		SendClientMessageToAll(-1, "");
		SendClientMessageToAll(-1, "");
		SendClientMessageToAll(-1, "");
		SendClientMessageToAll(0x26e01dFF, "JOB GOAL: {ffffff}Goal-ul a fost completat si toti jucatorii online au primit:");
		format(string, sizeof(string), "- $%s", FormatNumber(koqsadv));
		SendClientMessageToAll(-1, string);
		format(string, sizeof(string), "- %d puncte premium", pp);
		SendClientMessageToAll(-1, string);
		SendClientMessageToAll(-1, "- 3 puncte de respect");
		server_jobgoal = 0;
		foreach(new koqsnab : Player) {
			if(showserverjobgoal[koqsnab] == 1) {
				new koqs[64];
				format(koqs, 64, "~g~$%s~n~~w~out_of~n~$xx.xxx.xxx", FormatNumber(server_jobgoal));
				TextDrawSetString(jobgoaltextdraw[1], koqs);
				TextDrawShowForPlayer(koqsnab, jobgoaltextdraw[0]);
				TextDrawShowForPlayer(koqsnab, jobgoaltextdraw[1]);
			}
		}
	}
	return true; }

Cineva stie, daca mai e nevoie de ceva cod spuneti-mi.

Gamemode-ul este burned

Edited by Koqs
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@Mister T/C - problema rezolvata

                     

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