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Question
xxSPEEDYxx
Deci azi mam apucat sa fac dialoguri cu teles....:
if (strcmp("/stunt", cmdtext, true)==0) { if(Roman[playerid] == 0) { ShowPlayerDialog(playerid, stunt, DIALOG_STYLE_LIST, "Stunt Teles", "Stunt Crome - /sc\nStunt Jizzy - /sj\nAbandoned Airport - /aa\nMonsterCrash - /mc\nMonsterCrash2 - /mc2\nStunt Golf - /sg\nMultiParkour - /mpk\nMount Chilliad - /chilliad\nSanFierro Airport - /sfair\nLasVenturas Airport - /lvair\nMonsterMania - /mm\nNrgs - /nrgs", "Select", "Cancel"); } if(Roman[playerid] == 1) { ShowPlayerDialog(playerid, stunt, DIALOG_STYLE_LIST, "Stunt Teles", "Stunt Crome - /sc\nStunt Jizzy - /sj\nAbandoned Airport - /aa\nMonsterCrash - /mc\nMonsterCrash2 - /mc2\nStunt Golf - /sg\nMultiParkour - /mpk\nMount Chilliad - /chilliad\nSanFierro Airport - /sfair\nLasVenturas Airport - /lvair\nMonsterMania - /mm\nNrgs - /nrgs", "Select", "Cancel"); } return 1; }dupa aia am bagat asta la on dialog response:if(dialogid == stunt) { switch(listitem) { case 0: { ResetPlayerWeapons(playerid); new vehicleid = GetPlayerVehicleID(playerid); new State = GetPlayerState(playerid); if (IsPlayerInAnyVehicle(playerid) && State == PLAYER_STATE_DRIVER) { LinkVehicleToInterior(vehicleid, 0); SetPlayerInterior(playerid, 0); ResetPlayerWeapons(playerid); SetVehicleZAngle(vehicleid,0); return SetVehiclePos(vehicleid, -442.773560, 2208.823486, 42.929688); }else{ SetPlayerPos(playerid, -470.871338, 2212.695068, 48.028095); SetPlayerInterior(playerid, 0); GameTextForPlayer(playerid,"~r~~h~Welcome to Stunt Crom!",3000,5); GetPlayerName(playerid, pname, sizeof (pname)); format(string3, sizeof(string3),"%s Has Gone To Stunt Crom ~r~(/sc)~p~", pname); TextDrawDestroy(Text:Reclama); Reclama = TextDrawCreate(250.000000, 435.000000, " "); TextDrawFont(Reclama, 1); TextDrawLetterSize(Reclama, 0.300000, 1.000000); TextDrawColor(Reclama, 0x00C2ECFF); TextDrawSetOutline(Reclama, 1); TextDrawSetProportional(Reclama, 1); TextDrawSetShadow(Reclama, 1); TextDrawShowForAll(Reclama); TextDrawSetString(Reclama, string3); SetTimer("reclamatime",10000,false); SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off// DM[playerid] = 0; } case 1: { ResetPlayerWeapons(playerid); if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid), -2636.6946,1443.2651,7.1283); SetVehicleZAngle(GetPlayerVehicleID(playerid), 65.1886); LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0); } else { SetPlayerPos(playerid, -2655.6069,1458.4485,7.1149); SetPlayerFacingAngle(playerid, 0.0); } SetPlayerInterior(playerid, 0); ResetPlayerWeapons(playerid); GameTextForPlayer(playerid,"~r~~h~Welcome to Stunt Jizzy",3000,5); GetPlayerName(playerid, pname, sizeof (pname)); format(string3, sizeof(string3),"%s Has Gone to Stunt Jizzy ~r~(/sj)~p~", pname); TextDrawDestroy(Text:Reclama); Reclama = TextDrawCreate(250.000000, 435.000000, " "); TextDrawFont(Reclama, 1); TextDrawLetterSize(Reclama, 0.300000, 1.000000); TextDrawColor(Reclama, 0x00C2ECFF); TextDrawSetOutline(Reclama, 1); TextDrawSetProportional(Reclama, 1); TextDrawSetShadow(Reclama, 1); TextDrawShowForAll(Reclama); TextDrawSetString(Reclama, string3); SetTimer("reclamatime",10000,false); SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off// DM[playerid] = 0; } case 2: { ResetPlayerWeapons(playerid); if (IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid),384.7456,2539.0366,16.9104 ); SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685); LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0); } if (!IsPlayerInAnyVehicle(playerid)) { SetPlayerPos(playerid,403.447265,2466.154296,16.506214 ); SetPlayerFacingAngle(playerid, 266.558685); SetPlayerInterior(playerid, 0); } SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off// GameTextForPlayer(playerid,"~r~~h~Welcome to Old Airport!",3000,5); GetPlayerName(playerid, pname, sizeof (pname)); format(string3, sizeof(string3),"%s Has Gone To Old Airport~r~(/aa)~p~", pname); TextDrawDestroy(Text:Reclama); Reclama = TextDrawCreate(250.000000, 435.000000, " "); TextDrawFont(Reclama, 1); TextDrawLetterSize(Reclama, 0.300000, 1.000000); TextDrawColor(Reclama, 0x00C2ECFF); TextDrawSetOutline(Reclama, 1); TextDrawSetProportional(Reclama, 1); TextDrawSetShadow(Reclama, 1); TextDrawShowForAll(Reclama); TextDrawSetString(Reclama, string3); SetTimer("reclamatime",10000,false); DM[playerid] = 0; } case 3: { ResetPlayerWeapons(playerid); SetPlayerPos(playerid, -1211.8409,-996.5524,128.2656); GameTextForPlayer(playerid,"~r~~h~Welcome to Monster Crash",3000,5); GetPlayerName(playerid, pname, sizeof (pname)); format(string3, sizeof(string3),"%s Has Gone to Monster Crash ~r~(/mc)~p~", pname); TextDrawDestroy(Text:Reclama); Reclama = TextDrawCreate(250.000000, 435.000000, " "); TextDrawFont(Reclama, 1); TextDrawLetterSize(Reclama, 0.300000, 1.000000); TextDrawColor(Reclama, 0x00C2ECFF); TextDrawSetOutline(Reclama, 1); TextDrawSetProportional(Reclama, 1); TextDrawSetShadow(Reclama, 1); TextDrawShowForAll(Reclama); TextDrawSetString(Reclama, string3); SetTimer("reclamatime",10000,false); ResetPlayerWeapons(playerid); DM[playerid] = 0; } case 4: { ResetPlayerWeapons(playerid); SetPlayerPos(playerid, -2383.9839,2909.5325,362.3510); ResetPlayerWeapons(playerid); GameTextForPlayer(playerid,"~r~~h~Welcome to Monster Crash2",3000,5); GetPlayerName(playerid, pname, sizeof (pname)); format(string3, sizeof(string3),"%s Has Gone to Monster Crash2 ~r~(/mc2)~p~", pname); TextDrawDestroy(Text:Reclama); Reclama = TextDrawCreate(250.000000, 435.000000, " "); TextDrawFont(Reclama, 1); TextDrawLetterSize(Reclama, 0.300000, 1.000000); TextDrawColor(Reclama, 0x00C2ECFF); TextDrawSetOutline(Reclama, 1); TextDrawSetProportional(Reclama, 1); TextDrawSetShadow(Reclama, 1); TextDrawShowForAll(Reclama); TextDrawSetString(Reclama, string3); SetTimer("reclamatime",10000,false); DM[playerid] = 0; } case 5: { SetPlayerPos(playerid, 1427.2017,2771.5164,15.8680); SetPlayerInterior(playerid, 0); ResetPlayerWeapons(playerid); GameTextForPlayer(playerid,"~r~~h~Welcome to Stunt Golf!",3000,5); GetPlayerName(playerid, pname, sizeof (pname)); format(string3, sizeof(string3),"%s Has Gone To Stunt Golf ~r~(/sg)~p~", pname); TextDrawDestroy(Text:Reclama); Reclama = TextDrawCreate(250.000000, 435.000000, " "); TextDrawFont(Reclama, 1); TextDrawLetterSize(Reclama, 0.300000, 1.000000); TextDrawColor(Reclama, 0x00C2ECFF); TextDrawSetOutline(Reclama, 1); TextDrawSetProportional(Reclama, 1); TextDrawSetShadow(Reclama, 1); TextDrawShowForAll(Reclama); TextDrawSetString(Reclama, string3); SetTimer("reclamatime",10000,false); DM[playerid] = 0; SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off// } case 6: { SetPlayerPos(playerid, 1637.6896,2254.9548,623.9398); SetPlayerInterior(playerid, 0); ResetPlayerWeapons(playerid); SendClientMessage(playerid, 0xFFFF00AA, " Welcome to Multi Parkour"); SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off// DM[playerid] = 0; } case 7: { ResetPlayerWeapons(playerid); if (IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid),-2336.5281,-1627.0908,483.7049 ); SetVehicleZAngle(GetPlayerVehicleID(playerid), 210.552673); LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0); } if (!IsPlayerInAnyVehicle(playerid)) { SetPlayerPos(playerid,-2338.0388,-1610.1379,483.7186 ); SetPlayerFacingAngle(playerid, 242.6022); SetPlayerInterior(playerid, 0); ResetPlayerWeapons(playerid); } SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To Mount Chiliad!"); SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off// DM[playerid] = 0; } case 8: { ResetPlayerWeapons(playerid); if (IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid),-1481.8425,-194.4266,13.7062); SetVehicleZAngle(GetPlayerVehicleID(playerid), 315.557678); LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0); } if (!IsPlayerInAnyVehicle(playerid)) { SetPlayerPos(playerid,-1460.1411,-204.3723,14.1484 ); SetPlayerFacingAngle(playerid, 315.557678); SetPlayerInterior(playerid, 0); ResetPlayerWeapons(playerid); } SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To San Fierro Airport!"); SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off// DM[playerid] = 0; } case 9: { ResetPlayerWeapons(playerid); if (IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid),1293.0598,1271.3467,10.8203 ); SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.558685); LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0); } if (!IsPlayerInAnyVehicle(playerid)) { SetPlayerPos(playerid,1313.6654,1267.3495,10.8203 ); SetPlayerFacingAngle(playerid, 266.558685); SetPlayerInterior(playerid, 0); ResetPlayerWeapons(playerid); } SendClientMessage(playerid, 0xFFFF00AA, "You Have Been Teleported To A Airport In LV!"); SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off// DM[playerid] = 0; } case 10: { ResetPlayerWeapons(playerid); SetPlayerPos(playerid, -2789.8091,-2546.2229,1.3142); GameTextForPlayer(playerid,"~r~~h~Welcome to Monster",3000,5); GetPlayerName(playerid, pname, sizeof (pname)); format(string3, sizeof(string3),"%s Has Gone to Monster ~r~(/monster)~p~", pname); TextDrawDestroy(Text:Reclama); Reclama = TextDrawCreate(250.000000, 435.000000, " "); TextDrawFont(Reclama, 1); TextDrawLetterSize(Reclama, 0.300000, 1.000000); TextDrawColor(Reclama, 0x00C2ECFF); TextDrawSetOutline(Reclama, 1); TextDrawSetProportional(Reclama, 1); TextDrawSetShadow(Reclama, 1); TextDrawShowForAll(Reclama); TextDrawSetString(Reclama, string3); SetTimer("reclamatime",10000,false); DM[playerid] = 0; } case 11: { SetPlayerPos(playerid,2603.1882324219, -1299.8951416016, 81.14811706543); GameTextForPlayer(playerid,"~r~~h~Welcome to nrgs3",3000,5); GetPlayerName(playerid, pname, sizeof (pname)); format(string3, sizeof(string3),"%s Has Gone to nrgs3 ~r~(/nrgs3)~p~", pname); TextDrawDestroy(Text:Reclama); Reclama = TextDrawCreate(250.000000, 435.000000, " "); TextDrawFont(Reclama, 1); TextDrawLetterSize(Reclama, 0.300000, 1.000000); TextDrawColor(Reclama, 0x00C2ECFF); TextDrawSetOutline(Reclama, 1); TextDrawSetProportional(Reclama, 1); TextDrawSetShadow(Reclama, 1); TextDrawShowForAll(Reclama); TextDrawSetString(Reclama, string3); SetTimer("reclamatime",10000,false); ResetPlayerWeapons(playerid); SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off// DM[playerid] = 0; } } } return 1; }si imi da errorile astea:va rog help!!!!
Fara reclama in semnatura!
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