caltabos Posted March 3, 2019 Posted March 3, 2019 (edited) Ba am luat de pe net un sistem de pet l-am pus in gm si merge, dar am incercat sa adaug Tip Pet (Sa selecteze animalul.). Asta era sistemul normal: #define DIALOG_PET 363 #define DIALOG_PET2 364 pInfo: pPetName[30], pPetPoints, pPetLevel, pPet, pPetStatus Dialoguri: case DIALOG_PET: { switch(listitem) { case 0: { if(!response) return 1; if(PlayerInfo[playerid][pPetStatus] == 0) { PlayerInfo[playerid][pPetStatus] = 1; format(string, sizeof(string),"Status\t{26B309}Mounted\nNume Pet\t{FFFF00}%s\nBeneficii pet\nUpgradeaza pet\t%d loiality points.",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetPoints]); SetPlayerAttachedObject(playerid, 6, 19078, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetLevel],PlayerInfo[playerid][pPetName]); Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid); SCMEx(playerid, -1, "Ai trezit pe {41fe00}%s {FFFFFF}si s-a pus pe umarul tau",PlayerInfo[playerid][pPetName]); format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '1' WHERE `Name` = '%s'", GetName(playerid)); mysql_tquery(SQL, query, " ", " "); Update(playerid, pPetStatusx); } else { RemovePet(playerid); SCMEx(playerid, -1, "Ai trimis pe {41fe00}%s {FFFFFF}la culcare",PlayerInfo[playerid][pPetName]); PlayerInfo[playerid][pPetStatus] = 0; format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '0' WHERE `Name` = '%s'", GetName(playerid)); mysql_tquery(SQL, query, " ", " "); Update(playerid, pPetStatusx); } } case 1: { if( !response) return 1; format(string, sizeof(string),"Numele actual al pet-ului este {41fe00}%s{FFFFFF}.\nDaca doresti sa il schimbi,te rugam sa introduci numele dorit in casuta de mai jos.",PlayerInfo[playerid][pPetName]); ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Pet name change", string, "Change", "Cancel"); } case 2: { Checkstatuspet(playerid); } case 3: { if(PlayerInfo[playerid][pPetPoints] < 90) return SendClientMessage(playerid, -1, "Nu poti creste pet-ul in level deoarece nu ai Loiality Points necesare(90)"); PlayerInfo[playerid][pPetPoints] -= 90; PlayerInfo[playerid][pPetLevel] ++; Update(playerid, pPetPointsx); Update(playerid, pPetLevelx); SCMEx(playerid, -1, "Acum pet-ul tau are level {41fe00}%d",PlayerInfo[playerid][pPetLevel]); DestroyDynamic3DTextLabel(Pet[playerid]); format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]); Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid); } } } case DIALOG_PET2: { if(!response) return 1; if(!isnull(inputtext)) { if(strlen(inputtext) >= 5 && strlen(inputtext) <= 15) { DestroyDynamic3DTextLabel(Pet[playerid]); format(query, sizeof(query),"UPDATE `users` SET `PetName` = '%s' WHERE `Name` = '%s'",inputtext, GetName(playerid)); mysql_tquery(SQL, query, "", ""); format(PlayerInfo[playerid][pPetName], 30, inputtext); SCMEx(playerid, -1, "Ai schimbat numele pet-ului in {41fe00}%s",PlayerInfo[playerid][pPetName]); Update(playerid, pPetNamex); format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetLevel],PlayerInfo[playerid][pPetName]); Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid); } else { SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)"); format(string, sizeof(string), "Numele actual al pet-ului este {41fe00}%s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\nNumele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]); ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel"); } } else { SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)"); format(string, sizeof(string), "Numele actual al pet-ului este {41fe00}%s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\n Numele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]); ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel"); } } Si eu am adaugat: La define-uri #define DIALOG_PET3 La DIALOG_PET am pus acolo dupa loiality points \nTip Pet (si la comanda /pet tot asa) Tot la dialog_pet am pus jos sub case 3 : } case 4: { if( !response) return 1; format(string, sizeof(string),"Papagal\nHipopotam\nRechin\nDelfin\nTestoasa"); ShowPlayerDialog(playerid, DIALOG_PET3, DIALOG_STYLE_LIST, "Tip Pet", string, "Select", "Cancel"); } si am adaugat dialogul: case DIALOG_PET3 { switch(listitem) { case: 0 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat papagal!"); SetPlayerAttachedObject(playerid, 0, 19078, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 1 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat hipopotam!"); SetPlayerAttachedObject(playerid, 1, 1371, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 2 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat rechin!"); SetPlayerAttachedObject(playerid, 2, 1608, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 3 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat delfin!"); SetPlayerAttachedObject(playerid, 3, 1607, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 4 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat testoasa!"); SetPlayerAttachedObject(playerid, 4, 1609, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } } } Dar imi da PAWN COMPILER HAS STOP WORKING!! Va rog ajutati-ma!!!! Edited March 3, 2019 by caltabos
0 Cordyandrey Posted March 3, 2019 Posted March 3, 2019 (edited) Pentru erori iti recomand sa te uiti peste asta: https://wiki.sa-mp.com/wiki/Control_Structures#case Ai aici raspunsurile la toate! Fii atent ca n.ai pus bine.. de aia si primesti crash la pawno si toate cele.. Probleme simple, dar daca descoperi singurel din link-ul de mai sus nu vei mai repeta greseala.. daca iti dau codul corect.. nu.i bine. Edited March 3, 2019 by Cordyandrey
0 caltabos Posted March 3, 2019 Author Posted March 3, 2019 Acum 6 minute, Cordyandrey a spus: Pentru erori iti recomand sa te uiti peste asta: https://wiki.sa-mp.com/wiki/Control_Structures#case Ai aici raspunsurile la toate! am facut un update da refresh te rog! ca am rezolvat erorile
0 Cordyandrey Posted March 3, 2019 Posted March 3, 2019 (edited) Arata tot ce ai pus tu.. cu code in [ ] tot sistemul cum il ai tu facut..daca ne zici ps bucati ne este mai greu sa identificam problema.. Edited March 3, 2019 by Cordyandrey
0 Cordyandrey Posted March 3, 2019 Posted March 3, 2019 asa trb sa arate scriptul la caseuri: format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '0' WHERE `Name` = '%s'", GetName(playerid)); mysql_tquery(SQL, query, " ", " "); Update(playerid, pPetStatusx); } } case 1: { if(!response) return 1; format(string, sizeof(string),"Numele actual al pet-ului este {41fe00}%s{FFFFFF}.\nDaca doresti sa il schimbi,te rugam sa introduci numele dorit in casuta de mai jos.",PlayerInfo[playerid][pPetName]); ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Pet name change", string, "Change", "Cancel"); } case 2: { Checkstatuspet(playerid); . }
0 caltabos Posted March 3, 2019 Author Posted March 3, 2019 Acum 9 minute, Cordyandrey a spus: Arata tot ce ai pus tu.. cu code in [ ] tot sistemul cum il ai tu facut..daca ne zici ps bucati ne este mai greu sa identificam problema.. am pus da refresh
0 Cordyandrey Posted March 3, 2019 Posted March 3, 2019 ai uitat la case DIALOG_PET3 sa pui doua puncte dupa
0 caltabos Posted March 3, 2019 Author Posted March 3, 2019 Acum 26 minute, Cordyandrey a spus: ai uitat la case DIALOG_PET3 sa pui doua puncte dupa am pus si si am incercat in mai multe feluri! dar degeaba
0 caltabos Posted March 3, 2019 Author Posted March 3, 2019 upppp daca stie cineva ce sa ii fac!!!!!!!!!!!!
0 MihaiArabu Posted March 3, 2019 Posted March 3, 2019 Iti dau un sfat, nu mai da copy-paste.. Fa tu ceva de la 0.
0 caltabos Posted March 3, 2019 Author Posted March 3, 2019 Acum 15 minute, MihaiArabu a spus: Iti dau un sfat, nu mai da copy-paste.. Fa tu ceva de la 0. nu e asa usor mai ales daca esti mai incepator!
0 MihaiArabu Posted March 3, 2019 Posted March 3, 2019 Acum 5 ore, caltabos a spus: nu e asa usor mai ales daca esti mai incepator! Atunci de ce nu incepi sa inveti? Daca tot dai copy paste nu inveti nimic, cand crezi ca ai acumulat ceva experienta incepi sa faci singur.
0 Cordyandrey Posted March 3, 2019 Posted March 3, 2019 Sa fim seriosi, nimeni n-a stat sa invete wiki script samp Cel mai bine inveti prin exemple, nu incurajez copy pasteul dar pentru inceput iti sugerez sa faci niste sisteme oarecum mai usoare, sa urmaresti tutoriale. Parerea mea e ca ai inceput pe un GM chiar bun. Doar ca trebuie sa prinzi anumite chestii.. cand mai bagi un sistem noi mai schimbi si cu variabilele tale adica nu dai copy paste si astepti sa ai cel mai tare sistem.. asa toti ar avea gm wow, nu? Cel mai bine e sa incepi cu lucruri basice si nu ma refer la pus un text cu Bine ai venit pe server.. e prea banal ci sa gandesti niste sisteme doar sa ai exemplu chiar in gm.ul tau cum am facut eu.. Am in gm puncte premium.. faci ci puncte roll e aceeasi chestie doar ca trebuie sa redenumesti intr.un fel variabilele si daca faci asta inveti. Asta e cel mai important. 1
Question
caltabos
Ba am luat de pe net un sistem de pet l-am pus in gm si merge, dar am incercat sa adaug Tip Pet (Sa selecteze animalul.).
Asta era sistemul normal: #define DIALOG_PET 363 #define DIALOG_PET2 364 pInfo: pPetName[30], pPetPoints, pPetLevel, pPet, pPetStatus Dialoguri: case DIALOG_PET: { switch(listitem) { case 0: { if(!response) return 1; if(PlayerInfo[playerid][pPetStatus] == 0) { PlayerInfo[playerid][pPetStatus] = 1; format(string, sizeof(string),"Status\t{26B309}Mounted\nNume Pet\t{FFFF00}%s\nBeneficii pet\nUpgradeaza pet\t%d loiality points.",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetPoints]); SetPlayerAttachedObject(playerid, 6, 19078, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetLevel],PlayerInfo[playerid][pPetName]); Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid); SCMEx(playerid, -1, "Ai trezit pe {41fe00}%s {FFFFFF}si s-a pus pe umarul tau",PlayerInfo[playerid][pPetName]); format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '1' WHERE `Name` = '%s'", GetName(playerid)); mysql_tquery(SQL, query, " ", " "); Update(playerid, pPetStatusx); } else { RemovePet(playerid); SCMEx(playerid, -1, "Ai trimis pe {41fe00}%s {FFFFFF}la culcare",PlayerInfo[playerid][pPetName]); PlayerInfo[playerid][pPetStatus] = 0; format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '0' WHERE `Name` = '%s'", GetName(playerid)); mysql_tquery(SQL, query, " ", " "); Update(playerid, pPetStatusx); } } case 1: { if( !response) return 1; format(string, sizeof(string),"Numele actual al pet-ului este {41fe00}%s{FFFFFF}.\nDaca doresti sa il schimbi,te rugam sa introduci numele dorit in casuta de mai jos.",PlayerInfo[playerid][pPetName]); ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Pet name change", string, "Change", "Cancel"); } case 2: { Checkstatuspet(playerid); } case 3: { if(PlayerInfo[playerid][pPetPoints] < 90) return SendClientMessage(playerid, -1, "Nu poti creste pet-ul in level deoarece nu ai Loiality Points necesare(90)"); PlayerInfo[playerid][pPetPoints] -= 90; PlayerInfo[playerid][pPetLevel] ++; Update(playerid, pPetPointsx); Update(playerid, pPetLevelx); SCMEx(playerid, -1, "Acum pet-ul tau are level {41fe00}%d",PlayerInfo[playerid][pPetLevel]); DestroyDynamic3DTextLabel(Pet[playerid]); format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]); Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid); } } } case DIALOG_PET2: { if(!response) return 1; if(!isnull(inputtext)) { if(strlen(inputtext) >= 5 && strlen(inputtext) <= 15) { DestroyDynamic3DTextLabel(Pet[playerid]); format(query, sizeof(query),"UPDATE `users` SET `PetName` = '%s' WHERE `Name` = '%s'",inputtext, GetName(playerid)); mysql_tquery(SQL, query, "", ""); format(PlayerInfo[playerid][pPetName], 30, inputtext); SCMEx(playerid, -1, "Ai schimbat numele pet-ului in {41fe00}%s",PlayerInfo[playerid][pPetName]); Update(playerid, pPetNamex); format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetLevel],PlayerInfo[playerid][pPetName]); Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid); } else { SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)"); format(string, sizeof(string), "Numele actual al pet-ului este {41fe00}%s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\nNumele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]); ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel"); } } else { SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)"); format(string, sizeof(string), "Numele actual al pet-ului este {41fe00}%s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\n Numele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]); ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel"); } }Si eu am adaugat: La define-uri #define DIALOG_PET3 La DIALOG_PET am pus acolo dupa loiality points \nTip Pet (si la comanda /pet tot asa) Tot la dialog_pet am pus jos sub case 3 : } case 4: { if( !response) return 1; format(string, sizeof(string),"Papagal\nHipopotam\nRechin\nDelfin\nTestoasa"); ShowPlayerDialog(playerid, DIALOG_PET3, DIALOG_STYLE_LIST, "Tip Pet", string, "Select", "Cancel"); } si am adaugat dialogul: case DIALOG_PET3 { switch(listitem) { case: 0 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat papagal!"); SetPlayerAttachedObject(playerid, 0, 19078, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 1 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat hipopotam!"); SetPlayerAttachedObject(playerid, 1, 1371, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 2 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat rechin!"); SetPlayerAttachedObject(playerid, 2, 1608, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 3 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat delfin!"); SetPlayerAttachedObject(playerid, 3, 1607, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 4 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat testoasa!"); SetPlayerAttachedObject(playerid, 4, 1609, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } } }Dar imi da PAWN COMPILER HAS STOP WORKING!! Va rog ajutati-ma!!!!
Edited by caltabos12 answers to this question
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