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sistem pet help
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Question
caltabos
Ba am luat de pe net un sistem de pet l-am pus in gm si merge, dar am incercat sa adaug Tip Pet (Sa selecteze animalul.).
Asta era sistemul normal: #define DIALOG_PET 363 #define DIALOG_PET2 364 pInfo: pPetName[30], pPetPoints, pPetLevel, pPet, pPetStatus Dialoguri: case DIALOG_PET: { switch(listitem) { case 0: { if(!response) return 1; if(PlayerInfo[playerid][pPetStatus] == 0) { PlayerInfo[playerid][pPetStatus] = 1; format(string, sizeof(string),"Status\t{26B309}Mounted\nNume Pet\t{FFFF00}%s\nBeneficii pet\nUpgradeaza pet\t%d loiality points.",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetPoints]); SetPlayerAttachedObject(playerid, 6, 19078, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetLevel],PlayerInfo[playerid][pPetName]); Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid); SCMEx(playerid, -1, "Ai trezit pe {41fe00}%s {FFFFFF}si s-a pus pe umarul tau",PlayerInfo[playerid][pPetName]); format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '1' WHERE `Name` = '%s'", GetName(playerid)); mysql_tquery(SQL, query, " ", " "); Update(playerid, pPetStatusx); } else { RemovePet(playerid); SCMEx(playerid, -1, "Ai trimis pe {41fe00}%s {FFFFFF}la culcare",PlayerInfo[playerid][pPetName]); PlayerInfo[playerid][pPetStatus] = 0; format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '0' WHERE `Name` = '%s'", GetName(playerid)); mysql_tquery(SQL, query, " ", " "); Update(playerid, pPetStatusx); } } case 1: { if( !response) return 1; format(string, sizeof(string),"Numele actual al pet-ului este {41fe00}%s{FFFFFF}.\nDaca doresti sa il schimbi,te rugam sa introduci numele dorit in casuta de mai jos.",PlayerInfo[playerid][pPetName]); ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Pet name change", string, "Change", "Cancel"); } case 2: { Checkstatuspet(playerid); } case 3: { if(PlayerInfo[playerid][pPetPoints] < 90) return SendClientMessage(playerid, -1, "Nu poti creste pet-ul in level deoarece nu ai Loiality Points necesare(90)"); PlayerInfo[playerid][pPetPoints] -= 90; PlayerInfo[playerid][pPetLevel] ++; Update(playerid, pPetPointsx); Update(playerid, pPetLevelx); SCMEx(playerid, -1, "Acum pet-ul tau are level {41fe00}%d",PlayerInfo[playerid][pPetLevel]); DestroyDynamic3DTextLabel(Pet[playerid]); format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]); Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid); } } } case DIALOG_PET2: { if(!response) return 1; if(!isnull(inputtext)) { if(strlen(inputtext) >= 5 && strlen(inputtext) <= 15) { DestroyDynamic3DTextLabel(Pet[playerid]); format(query, sizeof(query),"UPDATE `users` SET `PetName` = '%s' WHERE `Name` = '%s'",inputtext, GetName(playerid)); mysql_tquery(SQL, query, "", ""); format(PlayerInfo[playerid][pPetName], 30, inputtext); SCMEx(playerid, -1, "Ai schimbat numele pet-ului in {41fe00}%s",PlayerInfo[playerid][pPetName]); Update(playerid, pPetNamex); format(string, sizeof(string), "{f4e500}Lvl %d. {41fe00}%s",PlayerInfo[playerid][pPetLevel],PlayerInfo[playerid][pPetName]); Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid); } else { SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)"); format(string, sizeof(string), "Numele actual al pet-ului este {41fe00}%s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\nNumele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]); ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel"); } } else { SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)"); format(string, sizeof(string), "Numele actual al pet-ului este {41fe00}%s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\n Numele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]); ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel"); } }
Si eu am adaugat: La define-uri #define DIALOG_PET3 La DIALOG_PET am pus acolo dupa loiality points \nTip Pet (si la comanda /pet tot asa) Tot la dialog_pet am pus jos sub case 3 : } case 4: { if( !response) return 1; format(string, sizeof(string),"Papagal\nHipopotam\nRechin\nDelfin\nTestoasa"); ShowPlayerDialog(playerid, DIALOG_PET3, DIALOG_STYLE_LIST, "Tip Pet", string, "Select", "Cancel"); } si am adaugat dialogul: case DIALOG_PET3 { switch(listitem) { case: 0 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat papagal!"); SetPlayerAttachedObject(playerid, 0, 19078, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 1 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat hipopotam!"); SetPlayerAttachedObject(playerid, 1, 1371, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 2 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat rechin!"); SetPlayerAttachedObject(playerid, 2, 1608, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 3 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat delfin!"); SetPlayerAttachedObject(playerid, 3, 1607, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } case: 4 { SendClientMessage(playerid, COLOR_YELLOW, "Ai selectat testoasa!"); SetPlayerAttachedObject(playerid, 4, 1609, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 ); } } }
Dar imi da PAWN COMPILER HAS STOP WORKING!! Va rog ajutati-ma!!!!
Edited by caltabosLink to comment
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