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  • 0
Posted (edited)
 


 

[13:13:55] [chat] [Ruess.MEOW]: ak
[13:13:57] [chat] [[R]Cordy]: a
[13:13:57] [chat] [Ruess.MEOW]: fwqifqw
 error 4: "Array index out of bounds"
[13:14:10] [debug]  Accessing element at negative index -1
[13:14:10] [debug] AMX backtrace:
[13:14:10] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298[13:14:05] [debug] Run time error 4: "Array index out of bounds"
[13:14:05] [debug]  Accessing element at negative index -1
[13:14:05] [debug] AMX backtrace:
[13:14:05] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:06] [debug] Run time error 4: "Array index out of bounds"
[13:14:06] [debug]  Accessing element at negative index -1
[13:14:06] [debug] AMX backtrace:
[13:14:06] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:07] [debug] Run time error 4: "Array index out of bounds"
[13:14:07] [debug]  Accessing element at negative index -1
[13:14:07] [debug] AMX backtrace:
[13:14:07] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:07] [chat] [[R]Cordy]: wadasda
[13:14:08] [debug] Run time error 4: "Array index out of bounds"
[13:14:08] [debug]  Accessing element at negative index -1
[13:14:08] [debug] AMX backtrace:
[13:14:08] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:09] [debug] Run time error 4: "Array index out of bounds"
[13:14:09] [debug]  Accessing element at negative index -1
[13:14:09] [debug] AMX backtrace:
[13:14:09] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:10] [chat] [[R]Cordy]: of
[13:14:10] [death] [R]Cordy died 255
[13:14:10] [debug] Run time
[13:14:11] [debug] Run time error 4: "Array index out of bounds"
[13:14:11] [debug]  Accessing element at negative index -1
[13:14:11] [debug] AMX backtrace:
[13:14:11] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:12] [chat] [[R]Cordy]: iarr
[13:14:12] [debug] Run time error 4: "Array index out of bounds"
[13:14:12] [debug]  Accessing element at negative index -1
[13:14:12] [debug] AMX backtrace:
[13:14:12] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:13] [debug] Run time error 4: "Array index out of bounds"
[13:14:13] [debug]  Accessing element at negative index -1
[13:14:13] [debug] AMX backtrace:
[13:14:13] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:15] [debug] Run time error 4: "Array index out of bounds"
[13:14:15] [debug]  Accessing element at negative index -1
[13:14:15] [debug] AMX backtrace:
[13:14:15] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:16] [debug] Run time error 4: "Array index out of bounds"
[13:14:16] [debug]  Accessing element at negative index -1
[13:14:16] [debug] AMX backtrace:
[13:14:16] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:16] [chat] [[R]Cordy]: scoul?
[13:14:17] [debug] Run time error 4: "Array index out of bounds"
[13:14:17] [debug]  Accessing element at negative index -1
[13:14:17] [debug] AMX backtrace:
[13:14:17] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:18] [debug] Run time error 4: "Array index out of bounds"
[13:14:18] [debug]  Accessing element at negative index -1
[13:14:18] [debug] AMX backtrace:
[13:14:18] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:18] [chat] [Ruess.MEOW]: g
[13:14:19] [chat] [[R]Cordy]: s-a resetat macar?
[13:14:19] [debug] Run time error 4: "Array index out of bounds"
[13:14:19] [debug]  Accessing element at negative index -1
[13:14:19] [debug] AMX backtrace:
[13:14:19] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:20] [chat] [[R]Cordy]: ofof
[13:14:20] [debug] Run time error 4: "Array index out of bounds"
[13:14:20] [debug]  Accessing element at negative index -1
[13:14:20] [debug] AMX backtrace:
[13:14:20] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:21] [debug] Run time error 4: "Array index out of bounds"
[13:14:21] [debug]  Accessing element at negative index -1
[13:14:21] [debug] AMX backtrace:
[13:14:21] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:22] [debug] Run time error 4: "Array index out of bounds"
[13:14:22] [debug]  Accessing element at negative index -1
[13:14:22] [debug] AMX backtrace:
[13:14:22] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:23] [debug] Run time error 4: "Array index out of bounds"
[13:14:23] [debug]  Accessing element at negative index -1
[13:14:23] [debug] AMX backtrace:
[13:14:23] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:24] [debug] Run time error 4: "Array index out of bounds"
[13:14:24] [debug]  Accessing element at negative index -1
[13:14:24] [debug] AMX backtrace:
[13:14:24] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:25] [debug] Run time error 4: "Array index out of bounds"
[13:14:25] [debug]  Accessing element at negative index -1
[13:14:25] [debug] AMX backtrace:
[13:14:25] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:26] [debug] Run time error 4: "Array index out of bounds"
[13:14:26] [debug]  Accessing element at negative index -1
[13:14:26] [debug] AMX backtrace:
[13:14:26] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:27] [chat] [[R]Cordy]: ba dar
[13:14:27] [debug] Run time error 4: "Array index out of bounds"
[13:14:27] [debug]  Accessing element at negative index -1
[13:14:27] [debug] AMX backtrace:
[13:14:27] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:28] [debug] Run time error 4: "Array index out of bounds"
[13:14:28] [debug]  Accessing element at negative index -1
[13:14:28] [debug] AMX backtrace:
[13:14:28] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:29] [debug] Run time error 4: "Array index out of bounds"
[13:14:29] [debug]  Accessing element at negative index -1
[13:14:29] [debug] AMX backtrace:
[13:14:29] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:30] [chat] [[R]Cordy]: doar la castigator ce naiba
[13:14:30] [debug] Run time error 4: "Array index out of bounds"
[13:14:30] [debug]  Accessing element at negative index -1
[13:14:30] [debug] AMX backtrace:
[13:14:30] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:31] [death] [R]Cordy died 255
[13:14:31] [debug] Run time error 4: "Array index out of bounds"
[13:14:31] [debug]  Accessing element at negative index -1
[13:14:31] [debug] AMX backtrace:
[13:14:31] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:32] [debug] Run time error 4: "Array index out of bounds"
[13:14:32] [debug]  Accessing element at negative index -1
[13:14:32] [debug] AMX backtrace:
[13:14:32] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:33] [debug] Run time error 4: "Array index out of bounds"
[13:14:33] [debug]  Accessing element at negative index -1
[13:14:33] [debug] AMX backtrace:
[13:14:33] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:35] [debug] Run time error 4: "Array index out of bounds"
[13:14:35] [debug]  Accessing element at negative index -1
[13:14:35] [debug] AMX backtrace:
[13:14:35] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:36] [debug] Run time error 4: "Array index out of bounds"
[13:14:36] [debug]  Accessing element at negative index -1
[13:14:36] [debug] AMX backtrace:
[13:14:36] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:37] [debug] Run time error 4: "Array index out of bounds"
[13:14:37] [debug]  Accessing element at negative index -1
[13:14:37] [debug] AMX backtrace:
[13:14:37] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:38] [debug] Run time error 4: "Array index out of bounds"
[13:14:38] [debug]  Accessing element at negative index -1
[13:14:38] [debug] AMX backtrace:
[13:14:38] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298
[13:14:39] [debug] Run time error 4: "Array index out of bounds"
[13:14:39] [debug]  Accessing element at negative index -1
[13:14:39] [debug] AMX backtrace:
[13:14:39] [debug] #0 0030e844 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\Cypher-QLT\gamemodes\gmm - sterge sterge.pwn:30298

[spoiler]
		

		

Asta imi da la sfarsitul rundei cand nu primeste playerul reset la scor si la arme!

Edited by Cordyandrey
  • 0
Posted

Aici ar fi linia 30298

	                }                                      LINIA 30298 
            }            
            
            if(PaintType[i] != 0 && PlayersOnPaint(PaintType[i]-1) >= 2) {
                new pp = PaintType[i]-1;
                if(pp < 2) {
                    format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Best player: %s (kills: %d)~n~%d players in paintball.",
                    CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp));
                }
                else {
                    new masadenume[32];
                    GetWeaponNameEx(GetPlayerWeapon(i), masadenume, sizeof(masadenume));
	                    format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Level %d, Weapon: %s~n~Best player: %s (kills: %d)~n~%d players in paintball.",
                    CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetPaintLevel(i), masadenume, GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp));
                }
                
                if(PaintTime[pp] == 0 && PaintballWinner[pp] != -1) {
                    for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(i, 1001, 1001, 200);
                    format(string, sizeof(string), "Statistica ta in aceasta runda: %d ucideri si %d decese.", PKills[i], PDeaths[i]);
                    SCM(i, COLOR_YELLOW, string);                    
                    format(swinner, 256, "* %s a castigat runda cu %d ucideri.", GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]]);                                
                    PKills[i] = 0, PDeaths[i] = 0;
                    ResetWeapons(i);                
                    PaintballWinnerScore[pp] = 0;                    
                    SendPaintMessage(PaintType[i], COLOR_YELLOW, swinner);
                    PaintballWinner[pp] = -1;                    
                }
                if(PaintTime[pp] != 0 && PaintText[pp] == 0) {
                    PlayerTextDrawSetString(i, PaintTD, string);
                    PlayerTextDrawShow(i, PaintTD);                    
                }    
                else {                    
                    PlayerTextDrawHide(i, PaintTD);    
                }    
            }
            else PlayerTextDrawHide(i, PaintTD);               
	            if(PlayerInfo[i][pWantedLevel] >= 1) {
                format(string, sizeof(string), "Nivel wanted actual: ~y~%d~n~~w~~h~Scade un nivel in: ~y~%d min.", PlayerInfo[i][pWantedLevel], 10-WantedTime[i]);
                PlayerTextDrawSetString(i, WantedTD[i], string);
                PlayerTextDrawShow(i, WantedTD[i]);
            }
	

  • 0
Posted



PlayerInfo[killerid][pPaintKills][PaintType[killerid]-1] ++;
            switch(PaintType[killerid]-1) {
                case 0: UpdateVar(killerid, "PaintKills1", PlayerInfo[killerid][pPaintKills][PaintType[killerid]-1]);
                case 1: UpdateVar(killerid, "PaintKills2", PlayerInfo[killerid][pPaintKills][PaintType[killerid]-1]);
                case 2: UpdateVar(killerid, "PaintKills3", PlayerInfo[killerid][pPaintKills][PaintType[killerid]-1]);                
            }    
            
            PlayerInfo[playerid][pPaintDeaths][PaintType[playerid]-1] ++;        
            switch(PaintType[playerid]-1) {
                case 0: UpdateVar(playerid, "PaintDeaths1", PlayerInfo[playerid][pPaintDeaths][PaintType[playerid]-1]);
                case 1: UpdateVar(playerid, "PaintDeaths2", PlayerInfo[playerid][pPaintDeaths][PaintType[playerid]-1]);
                case 2:    UpdateVar(playerid, "PaintDeaths3", PlayerInfo[playerid][pPaintDeaths][PaintType[playerid]-1]);            
            }    
            PKills[killerid] ++;
            PDeaths[playerid] ++;
            if(PaintType[killerid] == 3 && PaintType[playerid] == 3) {
                if(GetPaintLevel(playerid) == ? {
                    foreach(Player,i) {
                        if(IsPlayerConnected(i) && IsPlayerLogged[i] == 1) {
                            if(PaintType[i] == PaintType[killerid]) {
                                new pp = PaintType[killerid]-1;
                                for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(i, 1001, 1001, 200);
                                format(string, sizeof(string), "* %s a castigat runda deoarece a omorat pe %s cu cutitul.", GetName(killerid), GetName(playerid));
                                SendPaintMessage(PaintType[i]-1, COLOR_YELLOW, string);
                                PaintTime[pp] = 300;
                                PKills[i] = 0, PDeaths[i] = 0;
                                PaintballWinner[pp] = i;
                                PaintballWinnerScore[pp] = 0;
                                SpawnPlayer(i);
                            }
                        }
                    }
                }
                else GiveSkillWeapon(killerid);
            }
            foreach(Player,i) if(PaintType[i] == PaintType[playerid] && PlayerInfo[i][pAdmin] == 0) SendDeathMessageToPlayer(i, killerid, playerid, reason);
            if(PKills[killerid] > PaintballWinnerScore[PaintType[playerid]-1]) {
                PaintballWinner[PaintType[playerid]-1]  = killerid;
                PaintballWinnerScore[PaintType[playerid]-1] = PKills[killerid];
            }
        }

  • 0
Posted
Incearca asa:

            if(PaintType != 0 && PlayersOnPaint(PaintType-1) >= 2) {
                new pp = PaintType-1;
                if(pp < 2) {
                    format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Best player: %s (kills: %d)~n~%d players in paintball.",
                    CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills, PDeaths, PKills-PDeaths, GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp));
                }
                else {
                    new masadenume[32];
                    GetWeaponNameEx(GetPlayerWeapon(i), masadenume, sizeof(masadenume));

                    format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Level %d, Weapon: %s~n~Best player: %s (kills: %d)~n~%d players in paintball.",
                    CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills, PDeaths, PKills-PDeaths, GetPaintLevel(i), masadenume, GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp));
                }
                
                if(PaintTime[pp] == 0 && PaintballWinner[pp] != -1) {
                    for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(i, 1001, 1001, 200);
                    format(string, sizeof(string), "Statistica ta in aceasta runda: %d ucideri si %d decese.", PKills, PDeaths);
                    SCM(i, COLOR_YELLOW, string);                    
                    format(swinner, 256, "* %s a castigat runda cu %d ucideri.", GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]]);                                
                    PKills = 0, PDeaths = 0;
                    ResetWeapons(i);                
                    PaintballWinnerScore[pp] = 0;                    
                    SendPaintMessage(PaintType, COLOR_YELLOW, swinner);
                    PaintballWinner[pp] = -1;                    
                }
                if(PaintTime[pp] != 0 && PaintText[pp] == 0) {
                    PlayerTextDrawSetString(i, PaintTD, string);
                    PlayerTextDrawShow(i, PaintTD);                    
                }    
                else {                    
                    PlayerTextDrawHide(i, PaintTD);    
                }    
            }
            else PlayerTextDrawHide(i, PaintTD);               

            if(PlayerInfo[pWantedLevel] >= 1) {
                format(string, sizeof(string), "Nivel wanted actual: ~y~%d~n~~w~~h~Scade un nivel in: ~y~%d min.", PlayerInfo[pWantedLevel], 10-WantedTime);
                PlayerTextDrawSetString(i, WantedTD, string);
                PlayerTextDrawShow(i, WantedTD);
            }

  • 0
Posted (edited)
PaintType[]

Poate sa fie si 0? In sensul in care tipul de paint e 0,1 ,2 etc. Pentru ca e singuru luru pe care il vad s afie -1 si cu care incerci sa accesezi indexuri

In rest pare ok zic eu nu ca as intelege mare lucru din script

Edited by Banditul
  • 0
Posted (edited)
Acum 18 minute, Cordyandrey a spus:

up

 

Dai up dar nu mi-ai raspuns la intrebare

Edit: Da linia foarte exacta pe care ti-o da eroarea

Edited by Banditul
  • 0
Posted (edited)

Arata'mi cum e definit: PaintType, PaintKills/Deaths si arata exact linia respectiva, nu are cum sa nu fie cod in acea linie daca'ti da eroare

Edited by iSkull
  • 0
Posted (edited)

Sper ca am aratat ce trebuia... chiar nu gasesc exact:

	function CheckPaintball() {
    foreach(Player, i) {
        if(IsPlayerConnected(i) && IsPlayerLogged[i] == 1 && GetPlayerScore(i) != 0) {
            for(new x = 3; x < 3; x++) {
                if(PlayersOnPaint(x) < 2 && PaintTime[x] != -1) {
                    PaintTime[x] = -1;
                    if(PaintType[i] == i+1) {
                        new pp = PaintType[i]-1;
                        ResetPlayerWeapons(i);
                        SCM(i, COLOR_YELLOW, "Runda a fost intrerupta deoarece ai ramas singur.");
                        PlayerTextDrawHide(i, PaintTD);
	                        PKills[i] = 0, PDeaths[i] = 0;
                        PKills[PaintballWinner[pp]] = 0; PDeaths[PaintballWinner[pp]] = 0;
                        //SpawnPlayer(PaintballWinner[pp]);
                        PaintballWinner[pp] = i;
                        ResetWeapons(i);
                        ResetWeapons(PaintballWinner[pp]);                    
                        PaintballWinnerScore[pp] = 0;
                        
                        for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(i, 1001, 1001, 200);
                    }
                }        
            }    
        }    
    }    
    return 1;
}
	
Edited by Cordyandrey
  • 0
Posted

function PlayersOnPaint(paintid) {
    new x;
    foreach(Player, i) {
        switch(paintid) {
            case 0: if(PaintType == 1) x++; // classic
            case 1: if(PaintType == 2) x++; // armour
            case 2: if(PaintType == 3) x++; // gungame
        }
    }
    return x;
}

  • 0
Posted (edited)

Revin cu linia, deci apare eroarea asta:

	[18:04:52] [debug] AMX backtrace:
[18:04:52] [debug] #0 0030f5a0 in public Timers () at D:\JOCURI\SERVER\Cypher-QLT\CypherZ\gamemodes\gmm.pwn:30436
	

Iar linia este: (Am modificat cu 1 sa pot juca singur pe localhost, stiu ca trebuie sa pun 2 mai sus. Dar nu cred ca asta e cauza resetului la scor... sau la arme). Pana la urma daca nu gasesc rezolvarea nu ma poate ajuta cineva cu un script ca atunci cand se termina runda sa-i dea afara pe toti dupa ce apare scrisul "x a castigat runda" etc.. asa n-ar mai fi problema.

	if(PaintType[i] != 0 && PlayersOnPaint(PaintType[i]-1) >= 1) { // modificat aici in loc de 1 e 2
                new pp = PaintType[i]-1;
                if(pp < 2) {
LINIA PROBLEMA:                 format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Best player: %s (kills: %d)~n~%d players in paintball.",
                    CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp));
                }
                else {
                    new masadenume[32];
                    GetWeaponNameEx(GetPlayerWeapon(i), masadenume, sizeof(masadenume));
                    format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Level %d, Weapon: %s~n~Best player: %s (kills: %d)~n~%d players in paintball.",
                    CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetPaintLevel(i), masadenume, GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp));
                }
	                if(PaintTime[pp] == 0 && PaintballWinner[pp] != -1) {
                    for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(i, 1001, 1001, 200);
                    format(string, sizeof(string), "Statistica ta in aceasta runda: %d ucideri si %d decese.", PKills[i], PDeaths[i]);
                    SCM(i, COLOR_YELLOW, string);
                    format(swinner, 256, "* %s a castigat runda cu %d ucideri.", GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]]);
                    PKills[i] = 0, PDeaths[i] = 0;
                    ResetWeapons(i);
                    PaintballWinnerScore[pp] = 0;
                    SendPaintMessage(PaintType[i], COLOR_YELLOW, swinner);
                    PaintballWinner[pp] = -1;
                }
                if(PaintTime[pp] != 0 && PaintText[pp] == 0) {
                    PlayerTextDrawSetString(i, PaintTD, string);
                    PlayerTextDrawShow(i, PaintTD);
                }
                else {
                    PlayerTextDrawHide(i, PaintTD);
                }
            }
            else PlayerTextDrawHide(i, PaintTD);
	
Edited by Cordyandrey
  • 0
Posted

Mai omule, arata'mi naibii linia 

30436

Nu'mi da alte rahaturi,  + PaintType, pPaintKills, pPaintDeaths astea'mi trebuiesc cum le ai definite,nu functiile

  • 0
Posted

Linia 30436 este asta: Am precizat cu un post mai sus une scrie "Linia problema" aia e linia 30436. Imediat caut acum si ppaintkills

format(string, sizeof(string), "Paintball time: %s~n~Current map: %s~n~Stats: %d kills, %d deaths.~n~Total score: %d~n~Best player: %s (kills: %d)~n~%d players in paintball.",
                    CalculeazaTimp2(PaintTime[pp]), MapName(pp), PKills[i], PDeaths[i], PKills[i]-PDeaths[i], GetName(PaintballWinner[pp]), PKills[PaintballWinner[pp]], PlayersOnPaint(pp));
  • 0
Posted (edited)

Asta e tot ce am gasit legat de pPaintKills, pPaintDeaths... iar pKills si pDeaths am pKills[max_players]

	enum pInfo
	,pPaintKills[3],pPaintDeaths[3],
if(PaintType[killerid] != 0 && PaintType[playerid] != 0) {
            if(PaintText[PaintType[playerid]-1] > 1) return 1;
            if(PaintTime[PaintType[playerid]-1] < 1) return 1;        
            
            for(new m; m < 2; m++) {
                if(PlayerInfo[killerid][pDailyMission][m] == 0) CheckMission(killerid, m);
            }    
            
            PlayerInfo[killerid][pPaintKills][PaintType[killerid]-1] ++;
            switch(PaintType[killerid]-1) {
                case 0: UpdateVar(killerid, "PaintKills1", PlayerInfo[killerid][pPaintKills][PaintType[killerid]-1]);
                case 1: UpdateVar(killerid, "PaintKills2", PlayerInfo[killerid][pPaintKills][PaintType[killerid]-1]);
                case 2: UpdateVar(killerid, "PaintKills3", PlayerInfo[killerid][pPaintKills][PaintType[killerid]-1]);                
            }    
            
            PlayerInfo[playerid][pPaintDeaths][PaintType[playerid]-1] ++;        
            switch(PaintType[playerid]-1) {
                case 0: UpdateVar(playerid, "PaintDeaths1", PlayerInfo[playerid][pPaintDeaths][PaintType[playerid]-1]);
                case 1: UpdateVar(playerid, "PaintDeaths2", PlayerInfo[playerid][pPaintDeaths][PaintType[playerid]-1]);
                case 2:    UpdateVar(playerid, "PaintDeaths3", PlayerInfo[playerid][pPaintDeaths][PaintType[playerid]-1]);            
            }    
            PKills[killerid] ++;
            PDeaths[playerid] ++;
	        if(PaintType[killerid] == 3 && PaintType[playerid] == 3) {
                if(GetPaintLevel(playerid) == ? {
                    foreach(Player,i) {
                        if(IsPlayerConnected(i) && IsPlayerLogged[i] == 1) {
                            if(PaintType[i] == PaintType[killerid]) {
                                new pp = PaintType[killerid]-1;
                                for(new m = 0; m < 5; m++) SendDeathMessageToPlayer(i, 1001, 1001, 200);
                                format(string, sizeof(string), "* %s a castigat runda deoarece a omorat pe %s cu cutitul.", GetName(killerid), GetName(playerid));
                                SendPaintMessage(PaintType[i]-1, COLOR_YELLOW, string);
                                PaintTime[pp] = 300;
                                PKills[i] = 0, PDeaths[i] = 0;
                                PaintballWinner[pp] = i;
                                PaintballWinnerScore[pp] = 0;
                                SpawnPlayer(i);
                            }
                        }
                    }
                }
                else GiveSkillWeapon(killerid);
            }
            foreach(Player,i) if(PaintType[i] == PaintType[playerid] && PlayerInfo[i][pAdmin] == 0) SendDeathMessageToPlayer(i, killerid, playerid, reason);
            if(PKills[killerid] > PaintballWinnerScore[PaintType[playerid]-1]) {
                PaintballWinner[PaintType[playerid]-1]  = killerid;
                PaintballWinnerScore[PaintType[playerid]-1] = PKills[killerid];
            }
        }
	PlayerInfo[playerid][pPaintKills][0] = cache_get_field_content_int(0, "PaintKills1");
            PlayerInfo[playerid][pPaintKills][1] = cache_get_field_content_int(0, "PaintKills2");
            PlayerInfo[playerid][pPaintKills][2] = cache_get_field_content_int(0, "PaintKills3");
            PlayerInfo[playerid][pPaintDeaths][2] = cache_get_field_content_int(0, "PaintDeaths1");
            PlayerInfo[playerid][pPaintDeaths][2] = cache_get_field_content_int(0, "PaintDeaths2");
            PlayerInfo[playerid][pPaintDeaths][2] = cache_get_field_content_int(0, "PaintDeaths3");
	
Edited by Cordyandrey

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