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Problema DIALOG


Sprite_RoPlayers

Question

Am si eu urmatoarea problema

Am acest dialog si cand il pun in gm

Nu se mai copiliaza gm-ul

Cand o scot totul este k

Ma poate ajuta cineva?

if(dialogid == DIALOG_AIRTRANSPORTER)
	{
			switch(listitem) {
				case 0: {
					Plane[playerid] = CreateVehicle(519, 1477.2561, 1239.0946, 12.4890, -0.5400, -1, -1, 100);
					SetPlayerRaceCheckpoint(playerid, 5, 1477.724731, 1443.039672, 13.318985, 1477.724731, 1443.039672, 13.318985, 20.000000);
					PlaneCP[playerid] = 1;
					PutPlayerInVehicle(playerid, Plane[playerid], 0);
					Working[playerid] = 1;
					SCM(playerid, COLOR_CYAN, "Urmareste cercurile (checkpoint-urile) din aer pentru a transporta pasagerii si a fi recompensat.");
				}
				case 1: {
					Plane[playerid] = CreateVehicle(553, 1477.3422, 1262.9681, 13.6237, 0.0000, -1, -1, 100);
					SetPlayerRaceCheckpoint(playerid, 5, 1477.724731, 1443.039672, 13.318985, 1477.724731, 1443.039672, 13.318985, 20.000000);
					PlaneCP[playerid] = 1;
					PutPlayerInVehicle(playerid, Plane[playerid], 0);
					Working[playerid] = 1;
					SCM(playerid, COLOR_CYAN, "Urmareste cercurile (checkpoint-urile) din aer pentru a transporta pasagerii si a fi recompensat.");					
				}
				case 2: {
					Plane[playerid] = CreateVehicle(577, 1477.4810, 1233.7422, 12.2692, -0.4200, -1, -1, 100);
					SetPlayerRaceCheckpoint(playerid, 5, 1477.724731, 1443.039672, 13.318985, 1477.724731, 1443.039672, 13.318985, 20.000000);
					PlaneCP[playerid] = 1;
					PutPlayerInVehicle(playerid, Plane[playerid], 0);
					Working[playerid] = 1;
					SCM(playerid, COLOR_CYAN, "Urmareste cercurile (checkpoint-urile) din aer pentru a transporta pasagerii si a fi recompensat.");					
				}
			}
		}
	}		

 

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3 answers to this question

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Poti sa ne arati si erorile si liniile? Ce cred eu ca e gresit este cum ai deschis / inchis prima acolada, si ai pus si o acolada in plus cand le-ai inchis

 

EDIT: Poftim, aveai o acolada inchisa aiurea, si una pozitionata prost.

 

	if(dialogid == DIALOG_AIRTRANSPORTER)
	{
		switch(listitem) {
			case 0: {
				Plane[playerid] = CreateVehicle(519, 1477.2561, 1239.0946, 12.4890, -0.5400, -1, -1, 100);
				SetPlayerRaceCheckpoint(playerid, 5, 1477.724731, 1443.039672, 13.318985, 1477.724731, 1443.039672, 13.318985, 20.000000);
				PlaneCP[playerid] = 1;
				PutPlayerInVehicle(playerid, Plane[playerid], 0);
				Working[playerid] = 1;
				SCM(playerid, COLOR_CYAN, "Urmareste cercurile (checkpoint-urile) din aer pentru a transporta pasagerii si a fi recompensat.");
			}
			case 1: {
				Plane[playerid] = CreateVehicle(553, 1477.3422, 1262.9681, 13.6237, 0.0000, -1, -1, 100);
				SetPlayerRaceCheckpoint(playerid, 5, 1477.724731, 1443.039672, 13.318985, 1477.724731, 1443.039672, 13.318985, 20.000000);
				PlaneCP[playerid] = 1;
				PutPlayerInVehicle(playerid, Plane[playerid], 0);
				Working[playerid] = 1;
				SCM(playerid, COLOR_CYAN, "Urmareste cercurile (checkpoint-urile) din aer pentru a transporta pasagerii si a fi recompensat.");
			}
			case 2: {
				Plane[playerid] = CreateVehicle(577, 1477.4810, 1233.7422, 12.2692, -0.4200, -1, -1, 100);
				SetPlayerRaceCheckpoint(playerid, 5, 1477.724731, 1443.039672, 13.318985, 1477.724731, 1443.039672, 13.318985, 20.000000);
				PlaneCP[playerid] = 1;
				PutPlayerInVehicle(playerid, Plane[playerid], 0);
				Working[playerid] = 1;
				SCM(playerid, COLOR_CYAN, "Urmareste cercurile (checkpoint-urile) din aer pentru a transporta pasagerii si a fi recompensat.");
			}
		}
	}

 

Edited by Fabyx15

Cea mai mare realizare:

public OnPlayerConnect(playerid)
{
	Kick(playerid);
}

 

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On 12/30/2018 at 12:47 PM, Fabyx15 said:

Poti sa ne arati si erorile si liniile? Ce cred eu ca e gresit este cum ai deschis / inchis prima acolada, si ai pus si o acolada in plus cand le-ai inchis

 

EDIT: Poftim, aveai o acolada inchisa aiurea, si una pozitionata prost.

 

	if(dialogid == DIALOG_AIRTRANSPORTER)
	{
		switch(listitem) {
			case 0: {
				Plane[playerid] = CreateVehicle(519, 1477.2561, 1239.0946, 12.4890, -0.5400, -1, -1, 100);
				SetPlayerRaceCheckpoint(playerid, 5, 1477.724731, 1443.039672, 13.318985, 1477.724731, 1443.039672, 13.318985, 20.000000);
				PlaneCP[playerid] = 1;
				PutPlayerInVehicle(playerid, Plane[playerid], 0);
				Working[playerid] = 1;
				SCM(playerid, COLOR_CYAN, "Urmareste cercurile (checkpoint-urile) din aer pentru a transporta pasagerii si a fi recompensat.");
			}
			case 1: {
				Plane[playerid] = CreateVehicle(553, 1477.3422, 1262.9681, 13.6237, 0.0000, -1, -1, 100);
				SetPlayerRaceCheckpoint(playerid, 5, 1477.724731, 1443.039672, 13.318985, 1477.724731, 1443.039672, 13.318985, 20.000000);
				PlaneCP[playerid] = 1;
				PutPlayerInVehicle(playerid, Plane[playerid], 0);
				Working[playerid] = 1;
				SCM(playerid, COLOR_CYAN, "Urmareste cercurile (checkpoint-urile) din aer pentru a transporta pasagerii si a fi recompensat.");
			}
			case 2: {
				Plane[playerid] = CreateVehicle(577, 1477.4810, 1233.7422, 12.2692, -0.4200, -1, -1, 100);
				SetPlayerRaceCheckpoint(playerid, 5, 1477.724731, 1443.039672, 13.318985, 1477.724731, 1443.039672, 13.318985, 20.000000);
				PlaneCP[playerid] = 1;
				PutPlayerInVehicle(playerid, Plane[playerid], 0);
				Working[playerid] = 1;
				SCM(playerid, COLOR_CYAN, "Urmareste cercurile (checkpoint-urile) din aer pentru a transporta pasagerii si a fi recompensat.");
			}
		}
	}

 

Incearca asta, ca are dreptate!

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