Jump to content
  • 0

Problema progressbar


Question

Posted

Salut all, am si eu o problema cu progreesbar nu se afiseaza pe server cand ma loghez, am facut si un textdraw pentru progressbar care arata cam asa exemplu: Level 1 (2/6 RP), nici acesta nu este afisat o sa va dau toate coordonatele adaugate de mine, nu mai scriu unde sunt adaugate ca sa mai uitat prin el 2 scripteri si au zis ca sunt bine asezate si nu stiu dece nu merg




new PlayerText:LevelTD[MAX_PLAYERS];  //textdraw
new PlayerBar:LevelBar[MAX_PLAYERS]; //progressbar





    LevelTD[playerid] = CreatePlayerTextDraw(playerid, 554.666503, 124.874069, "Level: 5 (28/30 RP)");
    PlayerTextDrawLetterSize(playerid, LevelTD[playerid], 0.190333, 1.077333);
    PlayerTextDrawAlignment(playerid, LevelTD[playerid], 2);
    PlayerTextDrawColor(playerid, LevelTD[playerid], -1);
    PlayerTextDrawSetShadow(playerid, LevelTD[playerid], 0);
    PlayerTextDrawSetOutline(playerid, LevelTD[playerid], 1);
    PlayerTextDrawBackgroundColor(playerid, LevelTD[playerid], 58);
    PlayerTextDrawFont(playerid, LevelTD[playerid], 2);
    PlayerTextDrawSetProportional(playerid, LevelTD[playerid], 1);
    PlayerTextDrawSetShadow(playerid, LevelTD[playerid], 0);



 

UpdateProgressBar(playerid) 
{
    new string[64], expamount;
    if(PlayerInfo[playerid][pLevel] == 1 || PlayerInfo[playerid][pLevel] == 2 || PlayerInfo[playerid][pLevel] == 3 || PlayerInfo[playerid][pLevel] == 4) expamount = PlayerInfo[playerid][pLevel]*2;
    else if(PlayerInfo[playerid][pLevel] >= 5) expamount = PlayerInfo[playerid][pLevel]*levelexp;
    
    format(string, sizeof(string), "Level: %d (%d/%d RP)", PlayerInfo[playerid][pLevel], PlayerInfo[playerid][pExp], expamount);
    PlayerTextDrawSetString(playerid, LevelTD[playerid], string);

    SetPlayerProgressBarValue(playerid, LevelBar[playerid], PlayerInfo[playerid][pExp]);
    
    return 1;
}

ShowProgressBar(playerid)
{
    expamount;
    if(PlayerInfo[playerid][pLevel] == 1 || PlayerInfo[playerid][pLevel] == 2 || PlayerInfo[playerid][pLevel] == 3 || PlayerInfo[playerid][pLevel] == 4) expamount = PlayerInfo[playerid][pLevel]*2;
    else if(PlayerInfo[playerid][pLevel] >= 5) expamount = PlayerInfo[playerid][pLevel]*levelexp;

    LevelBar[playerid] = CreatePlayerProgressBar(playerid, 505.00, 138.00, 99.50, 3.50, -213077640, 100.0);

    SetPlayerProgressBarMaxValue(playerid, LevelBar[playerid], expamount);
    SetPlayerProgressBarValue(playerid, LevelBar[playerid], PlayerInfo[playerid][pExp]);
    ShowPlayerProgressBar(playerid, LevelBar[playerid]);

    PlayerTextDrawShow(playerid, LevelTD[playerid]);

    UpdateProgressBar(playerid); 

    return 1;
}






DestroyPlayerProgressBar(playerid, LevelBar[playerid]);

 

2 answers to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.