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Empty Statement


K0vrigel

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Salut,am o problema careia nu ii dau de cap...

C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48844) : error 036: empty statement
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48845) : warning 202: number of arguments does not match definition
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48849) : error 036: empty statement
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48850) : warning 202: number of arguments does not match definition
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48854) : error 036: empty statement
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48855) : warning 202: number of arguments does not match definition

Pe mine ma intereseaza erorile, o sa rezolv eu warning-urile..

P.S. : AM INCERCAT SA SCOT ';' DE LA FIECARE IN PARTE

Asta am pe randurile pe care mi-a dat eroare:

    48844: if(PlayerInfo[playerid][pLegendaryCrates] == 1);
    48849: if(PlayerInfo[playerid][pEpicCrates] == 1);
    48854: if(PlayerInfo[playerid][pRareCrates] == 1);

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In primul rand, if-urile nu trebuie sa aibe ; dupa ele

In al doilea rand, un if trebuie sa aibe si o continuare

if(PlayerInfo[playerid][pLegendaryCrates] == 1)
	//Fa ceva
	Kick(playerid);
if(PlayerInfo[playerid][pEpicCrates] == 1)
	//Fa altceva
	SCM(...);
if(PlayerInfo[playerid][pRareCrates] == 1)
	//Fa altceva

 

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5 hours ago, Banditul said:

In primul rand, if-urile nu trebuie sa aibe ; dupa ele

In al doilea rand, un if trebuie sa aibe si o continuare


if(PlayerInfo[playerid][pLegendaryCrates] == 1)
	//Fa ceva
	Kick(playerid);
if(PlayerInfo[playerid][pEpicCrates] == 1)
	//Fa altceva
	SCM(...);
if(PlayerInfo[playerid][pRareCrates] == 1)
	//Fa altceva

 

Mersi foarte mult de ajutor :)

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20 hours ago, Banditul said:

In primul rand, if-urile nu trebuie sa aibe ; dupa ele

In al doilea rand, un if trebuie sa aibe si o continuare


if(PlayerInfo[playerid][pLegendaryCrates] == 1)
	//Fa ceva
	Kick(playerid);
if(PlayerInfo[playerid][pEpicCrates] == 1)
	//Fa altceva
	SCM(...);
if(PlayerInfo[playerid][pRareCrates] == 1)
	//Fa altceva

 

Am creat niste textdraw-uri pe care le-am pus acolo insa imi da alte erori...

Asta e toata functia:

    if(dialogid == DIALOG_CRATES)
    {
        {
            if(listitem == 0)
            {
                if(PlayerInfo[playerid][pLegendaryCrates] > 0), SendClientMessage(playerid, COLOR_WHITE, "Ai Deschis un Crate Legendar");
                {
                    format(string, sizeof(string), "Legendary Crate");
                    PlayerTextDrawSetString(playerid, CrateName[playerid]);
                    PlayerTextDrawShow(playerid, CrateName[playerid]);
                    PlayerTextDrawShow(playerid, PreviewCrate[playerid]);
                    PlayerTextDrawShow(playerid, OpenCrate[playerid]);
                    PlayerTextDrawShow(playerid, Reward[playerid]);
                    PlayerTextDrawShow(playerid, Close[playerid]);
                    TextDrawShowForPlayer(playerid, CrateBox);
                }
                else return SendClientMessage(playerid, COLOR_ERROR, "Nu ai un crate legendar.");
            }
            if(listitem == 1)
            {
                if(PlayerInfo[playerid][pEpicCrates] > 0), SendClientMessage(playerid, COLOR_WHITE, "Ai deschis un crate Epic!");
                {
                    format(string, sizeof(string), "Epic Crate");
                    PlayerTextDrawSetString(playerid, CrateName[playerid]);
                    PlayerTextDrawShow(playerid, CrateName[playerid]);
                    PlayerTextDrawShow(playerid, PreviewCrate[playerid]);
                    PlayerTextDrawShow(playerid, OpenCrate[playerid]);
                    PlayerTextDrawShow(playerid, Reward[playerid]);
                    PlayerTextDrawShow(playerid, Close[playerid]);
                    TextDrawShowForPlayer(playerid, CrateBox);
                }
                else return SendClientMessage(playerid, COLOR_ERROR, "Nu ai un crate epic.");
            }
            if(listitem == 2)
            {
                if(PlayerInfo[playerid][pRareCrates] > 0), SendClientMessage(playerid, COLOR_WHITE, "Ai deschis un crate rar!");
                 {
                     format(string, sizeof(string), "Rare Crate");
                    PlayerTextDrawSetString(playerid, CrateName[playerid]);
                    PlayerTextDrawShow(playerid, CrateName[playerid]);
                    PlayerTextDrawShow(playerid, PreviewCrate[playerid]);
                    PlayerTextDrawShow(playerid, OpenCrate[playerid]);
                    PlayerTextDrawShow(playerid, Reward[playerid]);
                    PlayerTextDrawShow(playerid, Close[playerid]);
                    TextDrawShowForPlayer(playerid, CrateBox);
                 }
                 else return SendClientMessage(playerid, COLOR_ERROR, "Nu ai un crate rar!");
            }
            return 1;
        }
    }

Si primesc erorile astea:

C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48932) : error 029: invalid expression, assumed zero
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48935) : warning 202: number of arguments does not match definition
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48943) : error 029: invalid expression, assumed zero
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48943) : warning 215: expression has no effect
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48943) : error 001: expected token: ";", but found "return"
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48947) : error 029: invalid expression, assumed zero
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48950) : warning 202: number of arguments does not match definition
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48958) : error 029: invalid expression, assumed zero
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48958) : warning 215: expression has no effect
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48958) : error 001: expected token: ";", but found "return"
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48962) : error 029: invalid expression, assumed zero
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48965) : warning 202: number of arguments does not match definition
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48973) : error 029: invalid expression, assumed zero
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48973) : warning 215: expression has no effect
C:\xampp\htdocs\Bluffs\gamemodes\bluffs.pwn(48973) : error 001: expected token: ";", but found "return"


 
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Se vede foarte clar ca ai pus virgula intre conditia if-ului si SendClientMessage ceea ce nu are ce cauta + daca pui SendClientMessage acolo ce se afla intre acolade ar putea fi complet ingnorat

if(dialogid == DIALOG_CRATES)
    {
        {
            if(listitem == 0)
            {
                if(PlayerInfo[playerid][pLegendaryCrates] > 0) 
                {
					SendClientMessage(playerid, COLOR_WHITE, "Ai Deschis un Crate Legendar");
                    format(string, sizeof(string), "Legendary Crate");
                    PlayerTextDrawSetString(playerid, CrateName[playerid]);
                    PlayerTextDrawShow(playerid, CrateName[playerid]);
                    PlayerTextDrawShow(playerid, PreviewCrate[playerid]);
                    PlayerTextDrawShow(playerid, OpenCrate[playerid]);
                    PlayerTextDrawShow(playerid, Reward[playerid]);
                    PlayerTextDrawShow(playerid, Close[playerid]);
                    TextDrawShowForPlayer(playerid, CrateBox);
                }
                else return SendClientMessage(playerid, COLOR_ERROR, "Nu ai un crate legendar.");
            }
            if(listitem == 1)
            {
                if(PlayerInfo[playerid][pEpicCrates] > 0) 
                {
					SendClientMessage(playerid, COLOR_WHITE, "Ai deschis un crate Epic!");
                    format(string, sizeof(string), "Epic Crate");
                    PlayerTextDrawSetString(playerid, CrateName[playerid]);
                    PlayerTextDrawShow(playerid, CrateName[playerid]);
                    PlayerTextDrawShow(playerid, PreviewCrate[playerid]);
                    PlayerTextDrawShow(playerid, OpenCrate[playerid]);
                    PlayerTextDrawShow(playerid, Reward[playerid]);
                    PlayerTextDrawShow(playerid, Close[playerid]);
                    TextDrawShowForPlayer(playerid, CrateBox);
                }
                else return SendClientMessage(playerid, COLOR_ERROR, "Nu ai un crate epic.");
            }
            if(listitem == 2)
            {
                if(PlayerInfo[playerid][pRareCrates] > 0)
                 {
					SendClientMessage(playerid, COLOR_WHITE, "Ai deschis un crate rar!");
                     format(string, sizeof(string), "Rare Crate");
                    PlayerTextDrawSetString(playerid, CrateName[playerid]);
                    PlayerTextDrawShow(playerid, CrateName[playerid]);
                    PlayerTextDrawShow(playerid, PreviewCrate[playerid]);
                    PlayerTextDrawShow(playerid, OpenCrate[playerid]);
                    PlayerTextDrawShow(playerid, Reward[playerid]);
                    PlayerTextDrawShow(playerid, Close[playerid]);
                    TextDrawShowForPlayer(playerid, CrateBox);
                 }
                 else return SendClientMessage(playerid, COLOR_ERROR, "Nu ai un crate rar!");
            }
            return 1;
        }
    }

Un if poate fi precedat de o singura instructiune sau de multiple instructiuni incorporate intre acolade

//If VALID
if(conditie)
	instructiune();

if(conditie == true)
	instructiune1();
else//cazul in care conditia este diferita de conditia if-ului se ruleaza asta(cazul de fata falsa), cazul in care nu e nici TRUE sau FALSE nu se va executa n
	instructiune2();//ca si in cazul if-ului simplu, else functioneaza dupa acelasi principiu

if(conditie)
{
	instructiune1();
	instructiune2 = 1;
	//etc
}
//if cu mai multe conditi
if(conditie1)
	instructiune1();
else if(conditieN)
	instructiuneN();
else
	instructiuneN1();//Deasemena oricare din aceste cazuri poate avea o instructiune sau multiple instructiune insirate intre acolade(else ruleaza daca restu de else-if nu indeplinesc nici una din conditile date)


//if INVALID
if(conditie)
	instructiune1();
	instructiune2();//aceasta instructiune nu face parte din conditia if-ului si va fi rulata indiferent de ce zice if-ul(asta daca instructiune este si ea valida si poate fi rulata)

if(conditie) instructiune1();
{
	instructiune2();
	instructiune += 1;
	//etc
}//Ca si in cazul de sus, ce se afla intre acolade nu face parte din if si daca cazul este favorabil si codului ii este permis sa ruleze va rula indifierent de conditia impusa

 

Edited by Banditul
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