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Posted

[03:59:12] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[03:59:12] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[03:59:12] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[03:59:13] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[03:59:15] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[03:59:17] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[03:59:19] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[03:59:19] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[03:59:20] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[03:59:21] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[03:59:21] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[03:59:22] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[03:59:22] [debug] Run time error 20: "Invalid index parameter (bad entry point)"
[03:59:23] [debug] Run time error 20: "Invalid index parameter (bad entry point)"

 

Am si eu chestiile astea cand pornesc un gm, cum sa fac sa nu le mai am? Am updatat crashdetect(cica era din cauza crashdetect-ului, dar tot asa imi apare, chiar daca e ultima versiune)

Posted
Just now, Banditul said:

Quick search pe google cu eroare si am gasit, ca sa vezi, rezolvarea

http://forum.sa-mp.com/showthread.php?t=320382

Iti lipseste main() {} din gm

D:\gm-uri\gm test\gm test\gamemodes\Ding.pwn(3601) : error 021: symbol already defined: "main"
D:\gm-uri\gm test\gm test\gamemodes\Ding.pwn(12737) : warning 219: local variable "playerid" shadows a variable at a preceding level
D:\gm-uri\gm test\gm test\gamemodes\Ding.pwn(13159) : warning 219: local variable "playerid" shadows a variable at a preceding level
Pawn compiler 3.2.3664              Copyright (c) 1997-2006, ITB CompuPhase

Am mai incercat chestia asta, am cautat pe google, la fel am gasit si la fel imi arata cand pun main 

Posted (edited)
Acum 32 minute, Funnk a spus:

D:\gm-uri\gm test\gm test\gamemodes\Ding.pwn(3601) : error 021: symbol already defined: "main"
D:\gm-uri\gm test\gm test\gamemodes\Ding.pwn(12737) : warning 219: local variable "playerid" shadows a variable at a preceding level
D:\gm-uri\gm test\gm test\gamemodes\Ding.pwn(13159) : warning 219: local variable "playerid" shadows a variable at a preceding level
Pawn compiler 3.2.3664              Copyright (c) 1997-2006, ITB CompuPhase

Am mai incercat chestia asta, am cautat pe google, la fel am gasit si la fel imi arata cand pun main 

Ok. Asta e interesant. Incearca sa ai un singur main care sa fie deasupra la orice altceva

Deasemenea incearca sa faci update la sscanf/streamer si sa pui Whirpool ultimu(in caul in care il ai)

Edit: incearca sa ai main de forma

main(){ }

 

Edited by Banditul
Posted
Just now, Banditul said:

Ok. Asta e interesant. Incearca sa ai un singur main care sa fie deasupra la orice altceva

Deasemenea incearca sa faci update la sscanf/streamer si sa pui Whirpool ultimu(in caul in care il ai)

Edit: incearca sa ai main de forma


main(){ }

 

Multumesc! Compilez cu sublime text 3 si aveam include-uri mai vechi, am compilat cu pawno din folderul gamemode-ului si a functionat. Sigur era de la plugins/include-uri

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