Jump to content
  • 0

Problema /createhouse


RazDanh

Question

Salut. Revin din nou cu o noua problema, acum cand creez o casa noua, daca sunt doua case cu acelasi interior ma da cand la una, cand la alta atunci cand ies din casa. Deci, ce e de facut? Asta e codul din cmd

CMD:createhouse(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(IsPlayerConnected(playerid))
	{
	    if(PlayerInfo[playerid][pAdmin] >= 7)
		{
			new house[64],Float:pX,Float:pY,Float:pZ,string[128],PropertyString[256],field[256];
			if(sscanf(params, "s[64]", house)) return SendClientMessage(playerid, 0xFFFFFFFF, "Scrie: /createhouse <exterior/interior/complete>");
		    if(strcmp(house,"exterior",true) == 0)
			{
			    GetPlayerPos(playerid, pX, pY, pZ);
				SetPVarFloat(playerid, "pHeX", pX);
	        	SetPVarFloat(playerid, "pHeY", pY);
	        	SetPVarFloat(playerid, "pHeZ", pZ);
				SetPVarInt(playerid, "hExt", 1);
				SendClientMessage(playerid, COLOR_YELLOW, "House exterior position configured.");
			}
			if(strcmp(house,"interior",true) == 0)
			{
			    GetPlayerPos(playerid, pX, pY, pZ);
				SetPVarFloat(playerid, "pHiX", pX);
            	SetPVarFloat(playerid, "pHiY", pY);
            	SetPVarFloat(playerid, "pHiZ", pZ);
				SetPVarInt(playerid, "pHiID", GetPlayerInterior(playerid));
				SetPVarInt(playerid, "pHiVW", GetPlayerVirtualWorld(playerid));
            	SetPVarInt(playerid, "hInt", 1);
				SendClientMessage(playerid, COLOR_YELLOW, "House interior position configured.");
			}
			if(strcmp(house,"complete",true) == 0)
			{
			    if(GetPVarInt(playerid, "hExt") != 1 || GetPVarInt(playerid, "hInt") != 1)
					return SendClientMessage(playerid, COLOR_RED, "You haven't configured either the house exterior or interior. Creation attempt failed.");

				new i = housess+1;
				format(field,256,"INSERT INTO houses (Owner, Lockk, Hel, Arm, Level, Rentabil, Rent, Owned, Discription, Value, Takings) VALUES('The State', '0', '0', '0', '10', '1', '500', '0', 'House', '10000000', '0')");
				mysql_query(SQL,field);

				HouseInfo[i][hID]                           = i;
   	    		HouseInfo[i][hEntrancex]                    = GetPVarFloat(playerid, "pHeX");
				HouseInfo[i][hEntrancey]                    = GetPVarFloat(playerid, "pHeY");
			 	HouseInfo[i][hEntrancez]                    = GetPVarFloat(playerid, "pHeZ");
        		HouseInfo[i][hExitx]                        = GetPVarFloat(playerid, "pHiX");
        		HouseInfo[i][hExity]                        = GetPVarFloat(playerid, "pHiY");
        		HouseInfo[i][hExitz]                        = GetPVarFloat(playerid, "pHiZ");
        		format(HouseInfo[i][hOwner], 64, "The State");
        		format(HouseInfo[i][hDiscription], 64, "Casa %d",i);
        		HouseInfo[i][hValue]						= 10000000;
        		HouseInfo[i][hHel]                          = 0;
 			 	HouseInfo[i][hArm]                          = 0;
        		HouseInfo[i][hInterior]                     = GetPVarInt(playerid, "pHiID");
        		HouseInfo[i][hLock]                         = 0;
        		HouseInfo[i][hOwned]                        = 0;
        		HouseInfo[i][hRent]                         = 500;
        		HouseInfo[i][hRentabil]                     = 1;
        		HouseInfo[i][hTakings]                      = 0;
        		HouseInfo[i][hLevel]                        = 10;
        		HouseInfo[i][hVirtual]                      = GetPVarInt(playerid, "pHiVW");

        		format(field,256,"UPDATE `houses` SET `Entrancex`='%f',`Entrancey`='%f',`Entrancez`='%f',`Exitx`='%f',`Exity`='%f',`Exitz`='%f',`Interior`='%d',`Virtual`='%d' WHERE `ID`='%d'",HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez],HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz],HouseInfo[i][hInterior],HouseInfo[i][hVirtual],i);
        		mysql_query(SQL,field);

        		DeletePVar(playerid, "pHeX");
			    DeletePVar(playerid, "pHeY");
			    DeletePVar(playerid, "pHeZ");
			    DeletePVar(playerid, "pHiX");
			    DeletePVar(playerid, "pHeY");
			    DeletePVar(playerid, "pHeZ");
			    DeletePVar(playerid, "pHiID");
			    DeletePVar(playerid, "pHiVW");
			    DeletePVar(playerid, "pExt");
			    DeletePVar(playerid, "pInt");

          		DestroyDynamic3DTextLabel(HouseLabel[i]);
				format(PropertyString, sizeof(PropertyString),"{347235}House {FFFFFF}%d \n{347235}This house is for sale \nDescription: {FFFFFF}%s \n{347235}Cost: {FFFFFF}$%s \n{347235}Level: {FFFFFF}%d \n{347235}To buy this house type /buyhouse",i,HouseInfo[i][hDiscription],FormatNumber(HouseInfo[i][hValue]),HouseInfo[i][hLevel]);
				HouseLabel[i] = CreateDynamic3DTextLabel(PropertyString ,0x09FF00FF,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez],25, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, -1, -1, -1, 100.0);
				CreateDynamicMapIcon(HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez],31,0);

				SetPlayerInterior(playerid, 0);
				SetPlayerVirtualWorld(playerid, 0);
				SetPlayerPos(playerid, HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]);
				housess++;
				format(string,sizeof(string),"House %d created!",i);
				SendClientMessage(playerid, COLOR_YELLOW, string);
			}
		}
		else return SendClientMessage(playerid, COLOR_ERROR, AdminOnly);
	}
	return 1;
}

Multumesc celor care vor sa ma ajute :)

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

  • 0
Acum 23 ore, RazDanh a spus:

Salut. Revin din nou cu o noua problema, acum cand creez o casa noua, daca sunt doua case cu acelasi interior ma da cand la una, cand la alta atunci cand ies din casa. Deci, ce e de facut? Asta e codul din cmd


CMD:createhouse(playerid, params[])
{
    if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
    if(IsPlayerConnected(playerid))
	{
	    if(PlayerInfo[playerid][pAdmin] >= 7)
		{
			new house[64],Float:pX,Float:pY,Float:pZ,string[128],PropertyString[256],field[256];
			if(sscanf(params, "s[64]", house)) return SendClientMessage(playerid, 0xFFFFFFFF, "Scrie: /createhouse <exterior/interior/complete>");
		    if(strcmp(house,"exterior",true) == 0)
			{
			    GetPlayerPos(playerid, pX, pY, pZ);
				SetPVarFloat(playerid, "pHeX", pX);
	        	SetPVarFloat(playerid, "pHeY", pY);
	        	SetPVarFloat(playerid, "pHeZ", pZ);
				SetPVarInt(playerid, "hExt", 1);
				SendClientMessage(playerid, COLOR_YELLOW, "House exterior position configured.");
			}
			if(strcmp(house,"interior",true) == 0)
			{
			    GetPlayerPos(playerid, pX, pY, pZ);
				SetPVarFloat(playerid, "pHiX", pX);
            	SetPVarFloat(playerid, "pHiY", pY);
            	SetPVarFloat(playerid, "pHiZ", pZ);
				SetPVarInt(playerid, "pHiID", GetPlayerInterior(playerid));
				SetPVarInt(playerid, "pHiVW", GetPlayerVirtualWorld(playerid));
            	SetPVarInt(playerid, "hInt", 1);
				SendClientMessage(playerid, COLOR_YELLOW, "House interior position configured.");
			}
			if(strcmp(house,"complete",true) == 0)
			{
			    if(GetPVarInt(playerid, "hExt") != 1 || GetPVarInt(playerid, "hInt") != 1)
					return SendClientMessage(playerid, COLOR_RED, "You haven't configured either the house exterior or interior. Creation attempt failed.");

				new i = housess+1;
				format(field,256,"INSERT INTO houses (Owner, Lockk, Hel, Arm, Level, Rentabil, Rent, Owned, Discription, Value, Takings) VALUES('The State', '0', '0', '0', '10', '1', '500', '0', 'House', '10000000', '0')");
				mysql_query(SQL,field);

				HouseInfo[i][hID]                           = i;
   	    		HouseInfo[i][hEntrancex]                    = GetPVarFloat(playerid, "pHeX");
				HouseInfo[i][hEntrancey]                    = GetPVarFloat(playerid, "pHeY");
			 	HouseInfo[i][hEntrancez]                    = GetPVarFloat(playerid, "pHeZ");
        		HouseInfo[i][hExitx]                        = GetPVarFloat(playerid, "pHiX");
        		HouseInfo[i][hExity]                        = GetPVarFloat(playerid, "pHiY");
        		HouseInfo[i][hExitz]                        = GetPVarFloat(playerid, "pHiZ");
        		format(HouseInfo[i][hOwner], 64, "The State");
        		format(HouseInfo[i][hDiscription], 64, "Casa %d",i);
        		HouseInfo[i][hValue]						= 10000000;
        		HouseInfo[i][hHel]                          = 0;
 			 	HouseInfo[i][hArm]                          = 0;
        		HouseInfo[i][hInterior]                     = GetPVarInt(playerid, "pHiID");
        		HouseInfo[i][hLock]                         = 0;
        		HouseInfo[i][hOwned]                        = 0;
        		HouseInfo[i][hRent]                         = 500;
        		HouseInfo[i][hRentabil]                     = 1;
        		HouseInfo[i][hTakings]                      = 0;
        		HouseInfo[i][hLevel]                        = 10;
        		HouseInfo[i][hVirtual]                      = GetPVarInt(playerid, "pHiVW");

        		format(field,256,"UPDATE `houses` SET `Entrancex`='%f',`Entrancey`='%f',`Entrancez`='%f',`Exitx`='%f',`Exity`='%f',`Exitz`='%f',`Interior`='%d',`Virtual`='%d' WHERE `ID`='%d'",HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez],HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz],HouseInfo[i][hInterior],HouseInfo[i][hVirtual],i);
        		mysql_query(SQL,field);

        		DeletePVar(playerid, "pHeX");
			    DeletePVar(playerid, "pHeY");
			    DeletePVar(playerid, "pHeZ");
			    DeletePVar(playerid, "pHiX");
			    DeletePVar(playerid, "pHeY");
			    DeletePVar(playerid, "pHeZ");
			    DeletePVar(playerid, "pHiID");
			    DeletePVar(playerid, "pHiVW");
			    DeletePVar(playerid, "pExt");
			    DeletePVar(playerid, "pInt");

          		DestroyDynamic3DTextLabel(HouseLabel[i]);
				format(PropertyString, sizeof(PropertyString),"{347235}House {FFFFFF}%d \n{347235}This house is for sale \nDescription: {FFFFFF}%s \n{347235}Cost: {FFFFFF}$%s \n{347235}Level: {FFFFFF}%d \n{347235}To buy this house type /buyhouse",i,HouseInfo[i][hDiscription],FormatNumber(HouseInfo[i][hValue]),HouseInfo[i][hLevel]);
				HouseLabel[i] = CreateDynamic3DTextLabel(PropertyString ,0x09FF00FF,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez],25, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, -1, -1, -1, 100.0);
				CreateDynamicMapIcon(HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez],31,0);

				SetPlayerInterior(playerid, 0);
				SetPlayerVirtualWorld(playerid, 0);
				SetPlayerPos(playerid, HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]);
				housess++;
				format(string,sizeof(string),"House %d created!",i);
				SendClientMessage(playerid, COLOR_YELLOW, string);
			}
		}
		else return SendClientMessage(playerid, COLOR_ERROR, AdminOnly);
	}
	return 1;
}

Multumesc celor care vor sa ma ajute :)

problema este de la vw, probabil tu cand setezi interiorul intrii intr-o casa cu acel interior si automat scriputul baga in DB vw respectivei case si se produce incurcatura. Inlocuieste : SetPVarInt(playerid, "pHiVW", GetPlayerVirtualWorld(playerid)); cu: SetPVarInt(playerid, "pHiVW", GetPlayerVirtualWorld(playerid)+1);

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.