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Problema /vipname (solved)


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Posted (edited)

Deci problema apare dupa 3 sau 4 ore de cand se restarteaza serverul, vipname-ul de pe o masina dispare cand se spawneaza o alta masina cu vipname masina, in acele 3 sau 4 ore totul merge bine, vipname-urile se pun bine, singura problema este ca dispare vipname ul de pe o masina cand se spawneaza alta. Cine are idee cum sa rezolv ii multumesc pentru orice sugestie.

 

Solutie: - nu le stergea corect, variabilele ramaneau cand se spawna alta masina si se distrugea obiectul

Edited by ionutdrg45

6 answers to this question

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  • 0
Posted

public OnVehicleSpawn(vehicleid)
{
    if(!IsAnOwnableCar(vehicleid))
    {
        Gas[vehicleid] = 100;
      }
      else
      {
          new engine,lights,alarm,doors,bonnet,boot,objective;
        if(CarInfo[OwnedVeh(vehicleid)][cLock] == 1)
        {
            GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
              SetVehicleParamsEx(vehicleid,engine,lights,alarm,1,bonnet,boot,objective);
        }
        if(CarInfo[OwnedVeh(vehicleid)][cLock] == 0)
        {
            GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
              SetVehicleParamsEx(vehicleid,engine,lights,alarm,0,bonnet,boot,objective);
        }
        ChangeVehiclePaintjob(vehicleid, CarInfo[OwnedVeh(vehicleid)][cPaintJ]);
        ModVehicle(vehicleid);
        SetVehicleNumberPlate(vehicleid,CarInfo[OwnedVeh(vehicleid)][cLicense]);
        vUpdate(OwnedVeh(vehicleid), cKMx);
    }    
      vehRadio[vehicleid] = 0;
    return 1;
}

Nu are legatura cu vipname-ul, dar il pun, mersi ca incerci sa ma ajuti.

  • 0
Posted

Deobicei se intampla asta cand dai towcar la masina, uite codul:

	public TowCar(car,car2,playerid)
{
    if(gPlayerLogged[playerid] == 1)
    {
        new engine,lights,alarm,doors,bonnet,boot,objective;
        if(GetPlayerCash(playerid) > 5000)
        {
            if(CarTow(car))
            {
                RespawnPVeh(car,playerid);
                vehEngine[car] = 0;
                GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
                SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,CarInfo[car2][cLock],bonnet,boot,objective);
                Update(playerid, pCashx);
	
                new string[128];
                new vehicles = GetVehicleModel(car) - 400;
                format(string,128,"Your %s was towed.", aVehicleNames[vehicles]);
                SendClientMessage(playerid,COLOR_WHITE,string);
	                if(CarInfo[OwnedVeh(car)][cVip] > 0)
                {    
                    if(GetVehicleModel(car) == 560 || GetVehicleModel(car) == 541 || GetVehicleModel(car) == 411 || GetVehicleModel(car) == 451 || GetVehicleModel(car) == 596)
                    {    
                        if(CarInfo[OwnedVeh(car)][cVipname] > 0)
                        {        
                            DestroyObject(CarInfo[car][cObjects][1]);    
	
                            new Float:vehx, Float:vehy, Float:vehz;
                            GetVehiclePos(car, vehx, vehy, vehz);
                            CarInfo[car][cObjects][1] = CreateObject(19327, vehx,vehy,vehz, vehx,vehy,vehz);
                                        
                            CarInfo[car][cName] = 1;    
	                            format(string, sizeof(string), "{%s}%s",CarInfo[OwnedVeh(car)][cVipnamecolor], CarInfo[OwnedVeh(car)][cVipname]);
                            SetObjectMaterialText(CarInfo[car][cObjects][1], string, 0, 50, "Arial", 15, 1, 0xFFFFFFFF, 0, 1);
                            if(GetVehicleModel(car) == 411)
                            {    
                                AttachObjectToVehicle(CarInfo[car][cObjects][1], car, 0.0, -1.9, 0.26, 270.0, 0.0, 0.0); 
                            }
                            else if(GetVehicleModel(car) == 541)
                            {
                                AttachObjectToVehicle(CarInfo[car][cObjects][1], car, 0.000000, -1.634998, 0.394999, -78.364997, 0.000000, 0.000000); 
                            }
                            else if(GetVehicleModel(car) == 560)
                            {    
                                AttachObjectToVehicle(CarInfo[car][cObjects][1], car, 0.0, -1.9, 0.40, 270.0, 0.0, 0.0); 
                            }
                            else if(GetVehicleModel(car) == 451)
                            {    
                                AttachObjectToVehicle(CarInfo[car][cObjects][1], car, 0.0, -2.2, 0.1985, 270.0, 0.0, 0.0); 
                            }
                            else if(GetVehicleModel(car) == 596)
                            {    
                                AttachObjectToVehicle(CarInfo[car][cObjects][1], car, 0.0, -2.4, 0.27, 278.0, 0.0, 0.0); 
                            }
                        }
                    }    
                }
                else if(CarInfo[OwnedVeh(car)][cVip] < 1)
                {
                    DestroyObject(CarInfo[car][cObjects][1]);
                    CarInfo[car][cName] = 0;    
                }    
            }
            else return SendClientMessage(playerid,COLOR_WHITE,"{FFB870}Car is in use.");
        }
        else return SendClientMessage(playerid, COLOR_WHITE,"{FFB870}You don't have enough money.");
    }
    return 1;
}

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