Jump to content
  • 0

Question

Posted

Salut...am script amdin luxadmin dar cadn scrie un player /car [MODEL] modelu la maisna le spune ca le trebe level 3-4 cum as putea face ca sa al folosesac player acea comanda! Uitati linkul http://solidfiles.com/d/09d54/ de la luxadmin

2 answers to this question

Recommended Posts

Posted

Inlocuieste:

dcmd_car(playerid,params[])
{
	if(AccInfo[playerid][Level] >= 3)
	{
		new Index;
	    new tmp[256];  tmp  = strtok(params,Index);
		new tmp2[256]; tmp2 = strtok(params,Index);
		new tmp3[256]; tmp3 = strtok(params,Index);
	    if(!strlen(tmp)) return
		SendClientMessage(playerid, LIGHTBLUE2, "Usage: /car [ModelID/Name] [Colour1] [Colour2]") &&
   	    SendClientMessage(playerid, orange, "Function: Will create a Car with specified Colours");
		new car;
		new string[128];
		new colour1, colour2;
   		if(!IsNumeric(tmp))
	 	car = GetVehicleModelIDFromName(tmp);
  		else car = strval(tmp);
		if(car < 400 || car > 611) return  SendClientMessage(playerid, red, "ERROR: Invalid Vehicle Model ID!");
		if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2);
		if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3);

		if(AccInfo[playerid][pCar] != -1 && !IsPlayerAdmin(playerid))
		EraseVeh(AccInfo[playerid][pCar]);
		new LVehicleID;
		new Float:X,Float:Y,Float:Z;
		new Float:Angle,int1;
		GetPlayerPos(playerid, X,Y,Z);
		GetPlayerFacingAngle(playerid,Angle);
		int1 = GetPlayerInterior(playerid);
		LVehicleID = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1);
		LinkVehicleToInterior(LVehicleID,int1);
		AccInfo[playerid][pCar] = LVehicleID;
		SendCommandToAdmins(playerid,"Car");
		format(string, sizeof(string), "%s Spawned a \"%s\" (Model:%d) Colours (%d, %d), Pos: X:%0.2f, Y:%0.2f, Z:%0.2f", pName(playerid), VehicleNames[car-400], car, colour1, colour2, X, Y, Z);
        SaveIn("CarSpawns",string);
		format(string, sizeof(string), "|- You have Spawned a \"%s\" (Model: %d) with Colours: %d,%d -|", VehicleNames[car-400], car, colour1, colour2);
		return SendClientMessage(playerid,LIGHTBLUE, string);
	}
	else return ErrorMessages(playerid, 6);
}
cu:
dcmd_car(playerid,params[])
{
	new Index;
 	new tmp[256];  tmp  = strtok(params,Index);
	new tmp2[256]; tmp2 = strtok(params,Index);
	new tmp3[256]; tmp3 = strtok(params,Index);
 	if(!strlen(tmp)) return
	SendClientMessage(playerid, LIGHTBLUE2, "Usage: /car [ModelID/Name] [Colour1] [Colour2]") &&
 	SendClientMessage(playerid, orange, "Function: Will create a Car with specified Colours");
	new car;
	new string[128];
	new colour1, colour2;
	if(!IsNumeric(tmp))
	car = GetVehicleModelIDFromName(tmp);
	else car = strval(tmp);
	if(car < 400 || car > 611) return  SendClientMessage(playerid, red, "ERROR: Invalid Vehicle Model ID!");
	if(!strlen(tmp2)) colour1 = random(126); else colour1 = strval(tmp2);
	if(!strlen(tmp3)) colour2 = random(126); else colour2 = strval(tmp3);

	if(AccInfo[playerid][pCar] != -1 && !IsPlayerAdmin(playerid))
	EraseVeh(AccInfo[playerid][pCar]);
	new LVehicleID;
	new Float:X,Float:Y,Float:Z;
	new Float:Angle,int1;
	GetPlayerPos(playerid, X,Y,Z);
	GetPlayerFacingAngle(playerid,Angle);
	int1 = GetPlayerInterior(playerid);
	LVehicleID = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1);
	LinkVehicleToInterior(LVehicleID,int1);
	AccInfo[playerid][pCar] = LVehicleID;
	format(string, sizeof(string), "%s Spawned a \"%s\" (Model:%d) Colours (%d, %d), Pos: X:%0.2f, Y:%0.2f, Z:%0.2f", pName(playerid), VehicleNames[car-400], car, colour1, colour2, X, Y, Z);
  	SaveIn("CarSpawns",string);
	format(string, sizeof(string), "|- You have Spawned a \"%s\" (Model: %d) with Colours: %d,%d -|", VehicleNames[car-400], car, colour1, colour2);
	return SendClientMessage(playerid,LIGHTBLUE, string);
}

142sj0l.png

Underground-GFX

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.