Mihail.[] Posted August 2, 2016 Posted August 2, 2016 Cum pot adauga la comanda asta o animatie de a deschide o cutie si o cutie , si dupa ce primesti premium sa nu mai fie animatia si cutia CMD:opencase(playerid, params[]) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pCase] >= 1) { if(PlayerInfo[playerid][pKeyCase] >= 1) { new cadou = random(12)+2; ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1); if(cadou == 1) { new amount1; amount1 = 10000 + random(10000); GivePlayerCash(playerid, amount1); Update(playerid, pCashx); new amount2; amount2 = 1 + random(1); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s]",name,FormatNumber(amount1),FormatNumber(amount2)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~r~Ghinion", 5000, 1); return 1; } if(cadou == 2) { new amount3; amount3 = 20000 + random(10000); GivePlayerCash(playerid, amount3); Update(playerid, pCashx); new amount4; amount4 = 2 + random(2); PlayerInfo[playerid][pExp] += amount4; Update(playerid, pRP); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s si %s respect points]",name,FormatNumber(amount3),FormatNumber(amount4)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); return 1; } if(cadou == 3) { new amount5; amount5 = 4000 + random(20000); GivePlayerCash(playerid, amount5); Update(playerid, pCashx); new amount6; amount6 = 1 + random(1); PlayerInfo[playerid][pHiddenColor] += amount6; Update(playerid, pHiddenColorx); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s si %s hidden points]",name,FormatNumber(amount5),FormatNumber(amount6)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~Noroc", 5000, 1); return 1; } if(cadou == 4) { new amount7; amount7 = 50000 + random(15000); GivePlayerCash(playerid, amount7); Update(playerid, pCashx); new amount8; amount8 = 1 + random(3); PlayerInfo[playerid][pRob] += amount8; Update(playerid, pRobx); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s si %s rob points]",name,FormatNumber(amount7),FormatNumber(amount8)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~r~Ghinion", 5000, 1); return 1; } if(cadou == 5) { new amount9; amount9 = 40000 + random(50000); GivePlayerCash(playerid, amount9); Update(playerid, pCashx); new amount10; amount10 = 1 + random(2); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s]",name,FormatNumber(amount9),FormatNumber(amount10)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~y~Briliant", 5000, 1); return 1; } if(cadou == 6) { new amount1; amount1 = 20000 + random(70000); GivePlayerCash(playerid, amount1); Update(playerid, pCashx); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s]",name,FormatNumber(amount1)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~y~Briliant", 5000, 1); return 1; } if(cadou == 7) { new amount2; amount2 = 2 + random(2); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [Nimic]",name,FormatNumber(amount2)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); return 1; } if(cadou == 8) { new amount10; amount10 = 5000 + random(50000); GivePlayerCash(playerid, amount10); Update(playerid, pCashx); new amount22; amount22 = 1 + random(2); PlayerInfo[playerid][pExp] += amount22; Update(playerid, pRP); new amount33; amount33 = 2 + random(2); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s, %s respect points]",name,FormatNumber(amount10),FormatNumber(amount22),FormatNumber(amount33)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~b~Moderat", 5000, 1); return 1; } if(cadou == 9) { new amount11; amount11 = 5000 + random(50000); GivePlayerCash(playerid, amount11); Update(playerid, pCashx); new amount23; amount23 = 1 + random(3); PlayerInfo[playerid][pRob] += amount23; Update(playerid, pRobx); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s si %s rob points]",name,FormatNumber(amount11),FormatNumber(amount23)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~b~Moderat", 5000, 1); return 1; } } else { SCM(playerid, -1, "Nu detii o cheie!"); return 1; } } else { SCM(playerid, -1, "Nu detii o cutie!"); return 1; } } return 1; }
0 TrueCross Posted October 17, 2016 Posted October 17, 2016 (edited) pune asta dupa chestia cu new cadou. OnePlayAnim(playerid,"PED","IDLE_CHAT",4.0,0,0,0,0,0); Edited October 17, 2016 by TrueCross
Question
Mihail.[]
Cum pot adauga la comanda asta o animatie de a deschide o cutie si o cutie , si dupa ce primesti premium sa nu mai fie animatia si cutia
CMD:opencase(playerid, params[]) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pCase] >= 1) { if(PlayerInfo[playerid][pKeyCase] >= 1) { new cadou = random(12)+2; ApplyAnimation(playerid,"CARRY","crry_prtial",4.0,1,0,0,1,1,1); if(cadou == 1) { new amount1; amount1 = 10000 + random(10000); GivePlayerCash(playerid, amount1); Update(playerid, pCashx); new amount2; amount2 = 1 + random(1); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s]",name,FormatNumber(amount1),FormatNumber(amount2)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~r~Ghinion", 5000, 1); return 1; } if(cadou == 2) { new amount3; amount3 = 20000 + random(10000); GivePlayerCash(playerid, amount3); Update(playerid, pCashx); new amount4; amount4 = 2 + random(2); PlayerInfo[playerid][pExp] += amount4; Update(playerid, pRP); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s si %s respect points]",name,FormatNumber(amount3),FormatNumber(amount4)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); return 1; } if(cadou == 3) { new amount5; amount5 = 4000 + random(20000); GivePlayerCash(playerid, amount5); Update(playerid, pCashx); new amount6; amount6 = 1 + random(1); PlayerInfo[playerid][pHiddenColor] += amount6; Update(playerid, pHiddenColorx); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s si %s hidden points]",name,FormatNumber(amount5),FormatNumber(amount6)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~g~Noroc", 5000, 1); return 1; } if(cadou == 4) { new amount7; amount7 = 50000 + random(15000); GivePlayerCash(playerid, amount7); Update(playerid, pCashx); new amount8; amount8 = 1 + random(3); PlayerInfo[playerid][pRob] += amount8; Update(playerid, pRobx); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s si %s rob points]",name,FormatNumber(amount7),FormatNumber(amount8)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~r~Ghinion", 5000, 1); return 1; } if(cadou == 5) { new amount9; amount9 = 40000 + random(50000); GivePlayerCash(playerid, amount9); Update(playerid, pCashx); new amount10; amount10 = 1 + random(2); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s]",name,FormatNumber(amount9),FormatNumber(amount10)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~y~Briliant", 5000, 1); return 1; } if(cadou == 6) { new amount1; amount1 = 20000 + random(70000); GivePlayerCash(playerid, amount1); Update(playerid, pCashx); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s]",name,FormatNumber(amount1)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~y~Briliant", 5000, 1); return 1; } if(cadou == 7) { new amount2; amount2 = 2 + random(2); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [Nimic]",name,FormatNumber(amount2)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); return 1; } if(cadou == 8) { new amount10; amount10 = 5000 + random(50000); GivePlayerCash(playerid, amount10); Update(playerid, pCashx); new amount22; amount22 = 1 + random(2); PlayerInfo[playerid][pExp] += amount22; Update(playerid, pRP); new amount33; amount33 = 2 + random(2); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s, %s respect points]",name,FormatNumber(amount10),FormatNumber(amount22),FormatNumber(amount33)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~b~Moderat", 5000, 1); return 1; } if(cadou == 9) { new amount11; amount11 = 5000 + random(50000); GivePlayerCash(playerid, amount11); Update(playerid, pCashx); new amount23; amount23 = 1 + random(3); PlayerInfo[playerid][pRob] += amount23; Update(playerid, pRobx); PlayerInfo[playerid][pCase] -= 1; PlayerInfo[playerid][pKeyCase] -= 1; Update(playerid, pCasex); Update(playerid, pKeyCasex); new gift[128]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(gift, sizeof(gift),"* %s a a deschis o cutie si a primit! [$%s si %s rob points]",name,FormatNumber(amount11),FormatNumber(amount23)); ProxDetector(10.0, playerid, gift,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW,COLOR_YELLOW); GameTextForPlayer(playerid, "~b~Moderat", 5000, 1); return 1; } } else { SCM(playerid, -1, "Nu detii o cheie!"); return 1; } } else { SCM(playerid, -1, "Nu detii o cutie!"); return 1; } } return 1; }1 answer to this question
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