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Problema PNS
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Question
Invictus
Problema intalnita (descriere): Am un script care ar trebui sa inlocuiasca PNS-ul dar nu se intampla nimic, chiar daca nu am banii la mine nu imi da niciun mesaj, nimic.
Ero(area / rile) / warning-(ul / urile): Nu am nicio eroare
Liniile de cod / sursa / script-ul(obligatoriu):
if(IsPlayerInRangeOfPoint(playerid, 4.0, 1024.8258, -1032.1052, 31.5072) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // PNS 1 { if(GetPlayerCash(playerid) < BizzInfo[10][bEntranceCost]) return SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money."); format(gString, sizeof(gString), "~r~~h~-$%s", FormatNumber(BizzInfo[10][bEntranceCost])); GameTextForPlayer(playerid, gString, 1000, 1); GivePlayerCash(playerid, -BizzInfo[10][bEntranceCost]); BizzInfo[10][bSafe] += BizzInfo[10][bEntranceCost]; bUpdate(10,bSafex); BizzPayLog(playerid, 10, BizzInfo[10][bEntranceCost]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), playerid+1); SetPlayerVirtualWorld(playerid, playerid+1); foreach(new i : Player) { if(IsPlayerInVehicle(i, GetPlayerVehicleID(playerid))) SetPlayerVirtualWorld(i, playerid+1); } SetVehiclePos(GetPlayerVehicleID(playerid), 1025.1403, -1023.2640, 31.6690); SetVehicleZAngle(GetPlayerVehicleID(playerid), 360.0); TogglePlayerControllableEx(playerid, 0); SetTimerEx("AfterSpray", 4000, false, "ii", playerid, 1); } else if(IsPlayerInRangeOfPoint(playerid, 4.0, 2074.9380, -1831.1598, 13.1756) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // PNS 2 { if(GetPlayerCash(playerid) < BizzInfo[11][bEntranceCost]) return SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money."); format(gString, sizeof(gString), "~r~~h~-$%s", FormatNumber(BizzInfo[11][bEntranceCost])); GameTextForPlayer(playerid, gString, 1000, 1); GivePlayerCash(playerid, -BizzInfo[11][bEntranceCost]); BizzInfo[11][bSafe] += BizzInfo[11][bEntranceCost]; bUpdate(11,bSafex); BizzPayLog(playerid, 11, BizzInfo[11][bEntranceCost]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), playerid+1); SetPlayerVirtualWorld(playerid, playerid+1); foreach(new i : Player) { if(IsPlayerInVehicle(i, GetPlayerVehicleID(playerid))) SetPlayerVirtualWorld(i, playerid+1); } SetVehiclePos(GetPlayerVehicleID(playerid), 2064.9763, -1831.3236, 13.1724); SetVehicleZAngle(GetPlayerVehicleID(playerid), 90.0); TogglePlayerControllableEx(playerid, 0); SetTimerEx("AfterSpray", 4000, false, "ii", playerid, 2); } else if(IsPlayerInRangeOfPoint(playerid, 4.0, 488.6419, -1731.3525, 10.8720) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // PNS 3 { if(GetPlayerCash(playerid) < BizzInfo[12][bEntranceCost]) return SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money."); format(gString, sizeof(gString), "~r~~h~-$%s", FormatNumber(BizzInfo[12][bEntranceCost])); GameTextForPlayer(playerid, gString, 1000, 1); GivePlayerCash(playerid, -BizzInfo[12][bEntranceCost]); BizzInfo[12][bSafe] += BizzInfo[12][bEntranceCost]; bUpdate(12,bSafex); BizzPayLog(playerid, 12, BizzInfo[12][bEntranceCost]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), playerid+1); SetPlayerVirtualWorld(playerid, playerid+1); foreach(new i : Player) { if(IsPlayerInVehicle(i, GetPlayerVehicleID(playerid))) SetPlayerVirtualWorld(i, playerid+1); } SetVehiclePos(GetPlayerVehicleID(playerid), 487.4325, -1739.9144, 10.7542); SetVehicleZAngle(GetPlayerVehicleID(playerid), 170.0); TogglePlayerControllableEx(playerid, 0); SetTimerEx("AfterSpray", 4000, false, "ii", playerid, 3); } else if(IsPlayerInRangeOfPoint(playerid, 4.0, 720.0894, -464.7029, 16.3359) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) // PNS 4 { if(GetPlayerCash(playerid) < BizzInfo[28][bEntranceCost]) return SendClientMessage(playerid, COLOR_ERROR, "You don't have enough money."); format(gString, sizeof(gString), "~r~~h~-$%s", FormatNumber(BizzInfo[28][bEntranceCost])); GameTextForPlayer(playerid, gString, 1000, 1); GivePlayerCash(playerid, -BizzInfo[28][bEntranceCost]); BizzInfo[28][bSafe] += BizzInfo[28][bEntranceCost]; bUpdate(28,bSafex); BizzPayLog(playerid, 28, BizzInfo[28][bEntranceCost]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), playerid+1); SetPlayerVirtualWorld(playerid, playerid+1); foreach(new i : Player) { if(IsPlayerInVehicle(i, GetPlayerVehicleID(playerid))) SetPlayerVirtualWorld(i, playerid+1); } SetVehiclePos(GetPlayerVehicleID(playerid), 720.2044, -458.1455, 15.9609); SetVehicleZAngle(GetPlayerVehicleID(playerid), 360.0); TogglePlayerControllableEx(playerid, 0); SetTimerEx("AfterSpray", 4000, false, "ii", playerid, 4); } return 1; }
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Ati incercat sa rezolvati singur?: Da, dar fara succes.
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