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Posted

Salut, ma prezint, sunt irinel1996. Vad ca nu prea sunt multi scripteri pe aici, bunisori, sunt vreo 3-4. In fine. Aici va explic cum sa "spawnati" vehicule cu X viata, adica stricate si asa. E destul de util pentru RP...

-1º Creati un "new" la inceputul GM-ului. Ceva de genu:

new masinastricata1;
-2º Mergem la "OnGameModeInit" si punem vehiculul care vrem sa fie stricat...
AddStaticVehicle/Ex(......................................);
-3º Punem in fata la AddStaticVehicle/Ex "masinastricata1", ar ramane asa:
masinastricata1 = AddStaticVehicle/Ex(......................................);
-4º Se pune "cat de stricat vrei sa fie, adica viata, reparatiile". Punem 300, e destul, asa scoate fum motorul.
SetVehicleHealth(masinastricata1, 300);
-5º Si ar ramane asa ceva:
//===========

new masinastricata1; //Sus, la inceputul GM-ului.

//In OnGameModeInit
masinastricata1 = AddStaticVehicle/Ex(......................................);
SetVehicleHealth(masinastricata1, 300);

//============

Nu e cine stie ce, dar sper ca o sa va fie util.

Vreau sa ramana clar ca vehiculul caroseria o sa fie normala, adica reparata, doar ca motorul e stricat.

Working on:

-[FS]iTuning (With ALL components & Neons).

-[FS]iRadar (Advanced Speed Cameras).

Posted

pacat k m-am lasat de samp dar totusi tutorialul este destul de bun

mai astept si altele din partea ta

4,5/5

Posted

pacat k m-am lasat de samp dar totusi tutorialul este destul de bun

mai astept si altele din partea ta

4,5/5

O sa mai fac... Ms oricum... 

Working on:

-[FS]iTuning (With ALL components & Neons).

-[FS]iRadar (Advanced Speed Cameras).

Posted

Mda, cea mai proasta metoda, ceva mai usor: (am facut-o pe loc)

stock CreateVehicleEx(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay = -1, Float:health = 1000.0)
{
     new NewVehicle = CreateVehicle(modelid,x,y,z,angle,color1,color2,respawn_delay);
     SetVehicleHealth(NewVehicle, 300);
}

si folositi ca la orice vehicul, sub OnGameModeInit ...

Posted

stuntman-=!!" post="50130" timestamp="1294854632"]

Mda, cea mai proasta metoda, ceva mai usor: (am facut-o pe loc)

stock CreateVehicleEx(modelid, Float:x, Float:y, Float:z, Float:angle, color1, color2, respawn_delay = -1, Float:health = 1000.0)
{
     new NewVehicle = CreateVehicle(modelid,x,y,z,angle,color1,color2,respawn_delay);
     SetVehicleHealth(NewVehicle, 300);
}

si folositi ca la orice vehicul, sub OnGameModeInit ...

Si nu tot aia e ma? ¬¬ Pt ce il bagi in "stock"?

Working on:

-[FS]iTuning (With ALL components & Neons).

-[FS]iRadar (Advanced Speed Cameras).

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