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Posted (edited)

Buna seara,va rog frumos sa ma ajutati cu comanda /suspect de la politisti,nu ramane wanted-ul dat cu ea. De ex dau wanted 1 pentru furt vehicul dar playerul primeste doar pentru 3 secunde apoi dispare.

Edited by AlexanderSMG
Posted

Daca poti sa mi-o modifici tu direct, ca mi-ai mai explicat odata dar nu am inteles. Fami-o tu sa mearga si sa fie pana la wanted 6 maxim!

//----------------------------------[SetCrim]-----------------------------------------------
if(strcmp(cmd, "/suspect", true) == 0 || strcmp(cmd, "/su", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp)) return SendClientMessage(playerid, -1, "USAGE: /(su)spect [PlayerID/PartOfName] [Wanted] [Reason]");
            new playa;
            new money;
            playa = ReturnUser(tmp);
            tmp = strtok(cmdtext, idx);
            money = strval(tmp);
            if (IsACop(playerid))
            {
                if(IsPlayerConnected(playa))
                {
                    if(playa != INVALID_PLAYER_ID)
                    {
                        new length = strlen(cmdtext);
                        while ((idx < length) && (cmdtext[idx] <= ' '))
                        {
                            idx++;
                        }
                        new offset = idx;
                        new result[64];
                        while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
                        {
                            result[idx - offset] = cmdtext[idx];
                            idx++;
                        }
                        result[idx - offset] = EOS;
                        result[0] = toupper(result[0]);
                        if(!strlen(result)) return SendClientMessage(playerid, -1, "USAGE: /(su)spect [PlayerID/PartOfName] [Wanted] [Reason]");
                        if (gTeam[playa] == 2 || IsACop(playa)) return SendClientMessage(playerid, -1, "You can't Suspect a Cop!");
                        if(PlayerInfo[playa][pJailed] == 1 || PlayerInfo[playa][pJailed] == 2) return SendClientMessage(playerid, COLOR_WHITE, "You can't suspect a jailed player");
                        if(money > 10) return SendClientMessage(playerid, COLOR_GREY, "Maximum wanted level is 10!");
                        if(money == 0) return SendClientMessage(playerid, COLOR_GREY, "Minimum wanted level is 0!");
                        if(PlayerInfo[playa][pWanted] > 9) return SendClientMessage(playerid, COLOR_GREY, "That player have Maxim Wanted Level! (Wanted 10)");
                        format(string, sizeof(string), "Thay player have Wanted %d , give him a lower wanted level", PlayerInfo[playa][pWanted]);
                        if(PlayerInfo[playa][pWanted] + money > 10) return SendClientMessage(playerid, COLOR_GREY, string);
                        PlayerInfo[playa][pWanted] += money;
                        new wl = PlayerInfo[playa][pWanted];
                        SetPlayerWantedLevel(playa, wl);
                        GetPlayerName(playa, giveplayer, sizeof(giveplayer));
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "You commited a crime ( %s ) [+%d],Raportat de: %s",result,money,sendername);
                        SendClientMessage(playa, COLOR_LIGHTRED, string);
                        for(new i = 0; i < MAX_PLAYERS; i++)
                        {
                            if(IsPlayerConnected(i))
                            {
                                if(PlayerInfo[pMember] == 1 || PlayerInfo[pLeader] == 1 || PlayerInfo[pMember] == 2 || PlayerInfo[pLeader] == 2 || PlayerInfo[pMember] == 3 || PlayerInfo[pLeader] == 3)
                                {
                                    format(string, sizeof(string), "HQ: All units APB: Reporter: %s.",sendername);
                                    SendClientMessage(i, 0x0000C1FF, string);
                                    format(string, sizeof(string), "HQ: Crime: %s[+%d], Suspect: %s. ",result,money,giveplayer);
                                    SendClientMessage(i, 0x0000C1FF, string);
                                }
                            }
                        }
                    }
                }
            } else return SendClientMessage(playerid, COLOR_GREY, "You are not a Cop!");
        }
        return 1;
    }

Posted

//----------------------------------[SetCrim]-----------------------------------------------
if(strcmp(cmd, "/suspect", true) == 0 || strcmp(cmd, "/su", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp)) return SendClientMessage(playerid, -1, "USAGE: /(su)spect [PlayerID/PartOfName] [Wanted] [Reason]");
            new playa;
            new money;
            playa = ReturnUser(tmp);
            tmp = strtok(cmdtext, idx);
            money = strval(tmp);
            if (IsACop(playerid))
            {
                if(IsPlayerConnected(playa))
                {
                    if(playa != INVALID_PLAYER_ID)
                    {
                        new length = strlen(cmdtext);
                        while ((idx < length) && (cmdtext[idx] <= ' '))
                        {
                            idx++;
                        }
                        new offset = idx;
                        new result[64];
                        while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
                        {
                            result[idx - offset] = cmdtext[idx];
                            idx++;
                        }
                        result[idx - offset] = EOS;
                        result[0] = toupper(result[0]);
                        if(!strlen(result)) return SendClientMessage(playerid, -1, "USAGE: /(su)spect [PlayerID/PartOfName] [Wanted] [Reason]");
                        if (gTeam[playa] == 2 || IsACop(playa)) return SendClientMessage(playerid, -1, "You can't Suspect a Cop!");
                        if(PlayerInfo[playa][pJailed] == 1 || PlayerInfo[playa][pJailed] == 2) return SendClientMessage(playerid, COLOR_WHITE, "You can't suspect a jailed player");
                        if(money > 10) return SendClientMessage(playerid, COLOR_GREY, "Maximum wanted level is 10!");
                        if(money == 0) return SendClientMessage(playerid, COLOR_GREY, "Minimum wanted level is 0!");
                        if(PlayerInfo[playa][pWanted] > 6) return SendClientMessage(playerid, COLOR_GREY, "That player have Maxim Wanted Level! (Wanted 6)");
                        format(string, sizeof(string), "Thay player have Wanted %d , give him a lower wanted level", PlayerInfo[playa][pWanted]);
                        if(PlayerInfo[playa][pWanted] + money > 6) return SendClientMessage(playerid, COLOR_GREY, string);
                        PlayerInfo[playa][pWanted] += money;
                        new wl = PlayerInfo[playa][pWanted];

                       if(PlayerInfo[playa][pWanted] >= 7)

                        {

                        SetPlayerWantedLevel(playa, 6)

                        }

                        else

                         {
                        SetPlayerWantedLevel(playa, wl);

                        }
                        GetPlayerName(playa, giveplayer, sizeof(giveplayer));
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "You commited a crime ( %s ) [+%d],Raportat de: %s",result,money,sendername);
                        SendClientMessage(playa, COLOR_LIGHTRED, string);
                        for(new i = 0; i < MAX_PLAYERS; i++)
                        {
                            if(IsPlayerConnected(i))
                            {
                                if(PlayerInfo[pMember] == 1 || PlayerInfo[pLeader] == 1 || PlayerInfo[pMember] == 2 || PlayerInfo[pLeader] == 2 || PlayerInfo[pMember] == 3 || PlayerInfo[pLeader] == 3)
                                {
                                    format(string, sizeof(string), "HQ: All units APB: Reporter: %s.",sendername);
                                    SendClientMessage(i, 0x0000C1FF, string);
                                    format(string, sizeof(string), "HQ: Crime: %s[+%d], Suspect: %s. ",result,money,giveplayer);
                                    SendClientMessage(i, 0x0000C1FF, string);
                                }
                            }
                        }
                    }
                }
            } else return SendClientMessage(playerid, COLOR_GREY, "You are not a Cop!");
        }
        return 1;
    }

Posted (edited)

Eroare la compilare.

C:\Users\Alexander\Desktop\XX RPG\gamemodes\XX.pwn(32978) : error 033: array must be indexed (variable "PlayerInfo")
Pawn compiler 3.2.3664              Copyright (c) 1997-2006, ITB CompuPhase
 

uite si linia 3297 :

                                if(PlayerInfo[pMember] == 1 || PlayerInfo[pLeader] == 1 || PlayerInfo[pMember] == 2 || PlayerInfo[pLeader] == 2 || PlayerInfo[pMember] == 3 || PlayerInfo[pLeader] == 3)

Edited by AlexanderSMG
Posted

if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)

 

 

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