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Buna seara, am un server ce dispune de playeri , dar totusi sunt cam multe restarturi pe zi pentru problema asta.

La un momentdat , timpul la jail find tutorial etc se blocheaza. In log e ceva legat de setplayerunjail si array out of budding sau ceva de gen ( nu sunt scripter bun ).

Am intrebat scripteri marisori si nimeni nu a gasit o explicat

aveti aici comanda si am rugamintea de a ma ajuta , ofer si ceva in schimb ( paysafe ) daca problema se rezolva , pentru ca am nevoie.

function SetPlayerUnjail()
{
    new string[300];
    foreach(new i : Player)
    {
        if(IsPlayerConnected(i))
        {
            new level = PlayerData[pLevel];
            if(level >= 0 && level <= 2) { PlayerData[pPayCheck] += 10; }
            else if(level >= 3 && level <= 4) { PlayerData[pPayCheck] += 11; }
            else if(level >= 5 && level <= 6) { PlayerData[pPayCheck] += 12; }
            else if(level >= 7 && level <= 8) { PlayerData[pPayCheck] += 13; }
            else if(level >= 9 && level <= 10) { PlayerData[pPayCheck] += 14; }
            else if(level >= 11 && level <= 12) { PlayerData[pPayCheck] += 15; }
            else if(level >= 13 && level <= 14) { PlayerData[pPayCheck] += 16; }
            else if(level >= 15 && level <= 16) { PlayerData[pPayCheck] += 17; }
            else if(level >= 17 && level <= 18) { PlayerData[pPayCheck] += 18; }
            else if(level >= 19 && level <= 20) { PlayerData[pPayCheck] += 19; }
            else if(level >= 21) { PlayerData[pPayCheck] += 20; }
            if(PlayerData[pJailed] > 0)
            {
                if(PlayerData[pJailTime] > 0 && WantLawyer == 0)
                {
                    PlayerData[pJailTime]--;
                    format(string, sizeof(string),"~y~Time Left in Jail: ~n~~w~%d Seconds.",PlayerData[pJailTime]);
                    TextDrawSetString(JailTD,string);//jail
                }
                if(PlayerData[pJailTime] <= 0 && WantLawyer == 0)
                {
                    PlayerData[pJailTime] = 0;
                    if(PlayerData[pJailed] == 1)
                    {
                        SetPlayerInterior(i, 0);
                        SetPlayerPos(i,1546.4282,-1675.6783,13.5623);
                    }
                    else if(PlayerData[pJailed] == 2)
                    {
                        SetPlayerWorldBounds(i,20000.0000,-20000.0000,20000.0000,-20000.0000); //Reset world to player
                        SetPlayerInterior(i, 0);
                        SetPlayerPos(i, 90.2101,1920.4854,17.9422);
                    }
                    PlayerData[pJailed] = 0;
                    SendClientMessage(i, COLOR_GRAD1,"   You have paid your debt to society.");
                    format(string, sizeof(string), "~g~Freedom~n~~w~Try to be a better citizen");
                    GameTextForPlayer(i, string, 5000, 1);
                    if(gTeam == 4) { gTeam = 3; }
                    ClearCrime(i);
                    SetPlayerToTeamColor(i);
                    TextDrawHideForPlayer(i, JailTD);
                    SetPlayerVirtualWorld(i, 0);
                }
            }

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