Problema intalnita (descriere):Doresc sa fie optiunea de /call 112 la comanda /call deoarece vreau atunci cand un player omoara alt player sa primeasca wanted prima data 2 si tot asa pana la 6. Ero(area / rile) / warning-(ul / urile): Nu reusesc nici cum.. Liniile de cod / sursa / script-ul(obligatoriu):
if(strcmp(cmd, "/call", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendUsage(playerid,"/call [phonenumber]");
return 1;
}
if(P_DATA[playerid][pPnumber] == 0)
{
SendClientMessage(playerid, COLOR_GRAD2, "Nu ai un telefon!");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s a scos din buzunar un telefon.", sendername);
MeBigears = 1;
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
new phonenumb = strval(tmp);
if(phonenumb == 112)
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: Foloseste T ca sa vorbesti la telefon, scrie /hangup ca sa inchizi.");
SendClientMessage(playerid, COLOR_ALLDEPT, "Urgenta: Ce serviciu doresti? Police sau Paramedic?");
Mobile[playerid] = 911;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
SetPlayerAttachedObject(playerid, 4, 330, 6);
return 1;
}
if(phonenumb == P_DATA[playerid][pPnumber])
{
SendClientMessage(playerid, COLOR_GRAD2, "Suna ocupat...");
return 1;
}
if(Mobile[playerid] != 255)
{
SendClientMessage(playerid, COLOR_GRAD2, "Deja suni pe cineva...");
return 1;
}
foreach(new i : Player)
{
if(P_DATA[i][pPnumber] == phonenumb && phonenumb != 0)
{
giveplayerid = i;
if(Mobile[giveplayerid] != 255)
{
SendClientMessage(playerid, COLOR_GRAD2, "Numar ocupat...");
return 1;
}
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(PhoneOnline[giveplayerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, "Esti in reteaua Play-Art, momentan abonatul nu este disponibil!");
return 1;
}
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
SetPlayerAttachedObject(playerid, 4, 330, 6);
Mobile[playerid] = giveplayerid; //caller connecting
if (Mobile[giveplayerid] == 255)
{
format(string, sizeof(string), "Telefonul tau suna scrie /pickup ca sa raspunzi. Te suna {FF4800}%s", sendername);
SendClientMessage(giveplayerid, COLOR_YELLOW, string);
PlayerPlaySound(giveplayerid,1052,0.0,0.0,0.0);
GetPlayerName(giveplayerid, sendername, sizeof(sendername));
RingTone[giveplayerid] = 10;
format(string, sizeof(string), "* Telefonul lui %s suna.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "HINT: Foloseste T ca sa vorbesti la telefon, scrie /hangup ca sa inchizi");
ProxDetector(30.0, i, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
CellTime[playerid] = 1;
return 1;
}
}
}
}
}
SendClientMessage(playerid, COLOR_GRAD2, "Suna ocupat...");
}
return 1;
}
Imagini / Video (optional): Ati incercat sa rezolvati singur?:Da de mi-a venit acru
Question
bimax999
Problema intalnita (descriere):Doresc sa fie optiunea de /call 112 la comanda /call deoarece vreau atunci cand un player omoara alt player sa primeasca wanted prima data 2 si tot asa pana la 6.
Ero(area / rile) / warning-(ul / urile): Nu reusesc nici cum..
Liniile de cod / sursa / script-ul(obligatoriu):
Imagini / Video (optional):
Ati incercat sa rezolvati singur?:Da de mi-a venit acru
1 answer to this question
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