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salut am si eu o problema la care ma chinui de vreo 2 zile deci am luat un sistem de trucking a mers totul k problema e ca am pus doar 2 curse in dialog si nush dc nu merge sa bag mai multe spre exemplu 4-5,si mai e o problema cand fac una din cele 2 curse am incercat sa setez un chackpoint sa se duca inapoi unde e jobul sa poti lua alta remorca si sa incepi o noua cursa,si nu inteleg dece nu imi afiseaza chackpointul .

 

case 9:
      {
         if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
         {
            ShowPlayerDialog(playerid, DIALOG_TRUCKER1, DIALOG_STYLE_LIST, "Server: Trucker", "Sinybed /nCommerce", "Select", "Cancel");
         }
         else
         {
            SCM(playerid, -1, "You need to have a trailer attached!");
         }
         /*new Float: pos[3];
         GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
         if(doesVehicleExist(playerVariables[playerid][pTruckID]))
         {
            DestroyVehicle(playerVariables[playerid][pTruckID]);
         }
         playerVariables[playerid][pTruckID] = CreateVehicle(591,pos[0], pos[1], pos[2], 1,-1, -1, -1);
         OnVehicleStreamIn(playerVariables[playerid][pTruckID], playerid);
         DisablePlayerCheckpoint(playerid);
         playerVariables[playerid][pCheckpoint] = 0;
         SetTimerEx("trucker", 1000, 0, "i", playerid);*/
      }
      case 10:
      {
         if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
         {
            new randpay = 5000 + playerVariables[playerid][pTruckSkill] * 7000 + random(5000);
            playerVariables[playerid][pMoney] += randpay;
            format(szMessage, sizeof(szMessage), "You've got $%s for this transport!", NumberFormat(randpay));
            SCM(playerid, -1, szMessage);
            DisablePlayerCheckpoint(playerid);
            playerVariables[playerid][pTruckRem]--;
            playerVariables[playerid][pTruckTimes]++;
            SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
            if(playerVariables[playerid][pTruckSkill] <= 1)
            {
               if(playerVariables[playerid][pTruckRem] == 0)
               {
                  playerVariables[playerid][pTruckSkill]++;
                  playerVariables[playerid][pTruckRem] = playerVariables[playerid][pTruckSkill] * 50;
                  format(szMessage, sizeof(szMessage), "Congratulations! Your Trucking skill is now %d.", playerVariables[playerid][pTruckSkill]);
                  SCM(playerid, COLOR_YELLOW, szMessage);
               }
            }
            Truck[playerid] = 0;
         }
         else
         {
            SCM(playerid, -1, "You need to have a trailer attached!");
         }
      }
      case 11:
      {
         if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
         {
            ShowPlayerDialog(playerid, DIALOG_TRUCKER2, DIALOG_STYLE_LIST, "Server: Trucker Job", "Las Payasadas\nMontgomery", "Select", "Cancel");
         }
         else
         {
            SCM(playerid, -1, "You need to have a trailer attached!");
         }
      }
      case 12:
      {
         if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
         {
            new randpay = 5000 + playerVariables[playerid][pTruckSkill] * 7000 + random(5000);
            playerVariables[playerid][pMoney] += randpay;
            format(szMessage, sizeof(szMessage), "You've got $%s for this transport!", NumberFormat(randpay));
            SCM(playerid, -1, szMessage);
            DisablePlayerCheckpoint(playerid);
            playerVariables[playerid][pTruckRem]--;
            playerVariables[playerid][pTruckTimes]++;
            SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
            if(playerVariables[playerid][pTruckSkill] <= 2)
            {
               if(playerVariables[playerid][pTruckRem] == 0)
               {
                  playerVariables[playerid][pTruckSkill]++;
                  playerVariables[playerid][pTruckRem] = playerVariables[playerid][pTruckSkill] * 50;
                  format(szMessage, sizeof(szMessage), "Congratulations! Your Trucking skill is now %d.", playerVariables[playerid][pTruckSkill]);
                  SCM(playerid, COLOR_YELLOW, szMessage);
               }
            }
            Truck[playerid] = 0;
         }
         else
         {
            SCM(playerid, -1, "You need to have a trailer attached!");
         }
      }
      case 13:
      {
         if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
         {
            ShowPlayerDialog(playerid, DIALOG_TRUCKER3, DIALOG_STYLE_LIST, "Server: Trucker Job", "Randolph Industrial Estate\nLas Payasadas", "Select", "Cancel");
         }
         else
         {
            SCM(playerid, -1, "You need to have a trailer attached!");
         }
      }
      case 14:
      {
         if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
         {
            new randpay = 5000 + playerVariables[playerid][pTruckSkill] * 7000 + random(5000);
            playerVariables[playerid][pMoney] += randpay;
            format(szMessage, sizeof(szMessage), "You've got $%s for this transport!", NumberFormat(randpay));
            SCM(playerid, -1, szMessage);
            DisablePlayerCheckpoint(playerid);
            playerVariables[playerid][pTruckRem]--;
            playerVariables[playerid][pTruckTimes]++;
            SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid)));
            if(playerVariables[playerid][pTruckSkill] <= 3)
            {
               if(playerVariables[playerid][pTruckRem] == 0)
               {
                  playerVariables[playerid][pTruckSkill]++;
                  playerVariables[playerid][pTruckRem] = playerVariables[playerid][pTruckSkill] * 50;
                  format(szMessage, sizeof(szMessage), "Congratulations! Your Trucking skill is now %d.", playerVariables[playerid][pTruckSkill]);
                  SCM(playerid, COLOR_YELLOW, szMessage);
               }
            }
            Truck[playerid] = 0;
         }
         else
         {
            SCM(playerid, -1, "You need to have a trailer attached!");
         }
      }



ONPLAYERENTERCHECKPOINT





DIALOG-URILE


if(dialogid == DIALOG_TRUCKER1)
      {
         if(response)
         {
            switch(listitem)
            {
               case 0:
               {
                  if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
                  {
                     SetPlayerCheckpoint(playerid, 2275.4199,64.4884,26.4844,4.0);
                     playerVariables[playerid][pCheckpoint] = 10;
                     Truck[playerid] = 1;
                     SendClientMessage(playerid, COLOR_WHITE,"Drive to the checkpoint to get ~g~ paid~w~", 2000);
                  }
                  else
                  {
                     SCM(playerid, -1, "You need to have a trailer attached!");
                  }
               }
               case 1:
               {
                  if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
                  {
                     SetPlayerCheckpoint(playerid,1665.1975,1085.6539,10.8203,4.0);
                     playerVariables[playerid][pCheckpoint] = 12;
                     Truck[playerid] = 1;
                     SendClientMessage(playerid, COLOR_WHITE, "Drive to the checkpoint to get ~g~ paid~w~", 2000);
                  }
                  else
                  {
                     SCM(playerid, -1, "You need to have a trailer attached!");
                  }
               }
            }
            Truck[playerid] = 1;
         }
      }
      if(dialogid == DIALOG_TRUCKER3)
      {
         if(response)
         {
            switch(listitem)
            {
               case 0:
               {
                  if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
                  {
                     SetPlayerCheckpoint(playerid, 1647.6088,-1809.1284,13.5342,4.0);
                     playerVariables[playerid][pCheckpoint] = 14;
                     Truck[playerid] = 1;
                     SendClientMessage(playerid, COLOR_WHITE, "Drive to the checkpoint to get ~g~ paid~w~", 2000);
                  }
                  else
                  {
                     SCM(playerid, -1, "You need to have a trailer attached!");
                  }
               }
               case 1:
               {
                  if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
                  {
                     SetPlayerCheckpoint(playerid,-311.4373,1059.7863,19.5907,4.0);
                     playerVariables[playerid][pCheckpoint] = 10;
                     Truck[playerid] = 1;
                     SendClientMessage(playerid, COLOR_WHITE,"Drive to the checkpoint to get ~g~ paid~w~", 2000);
                  }
                  else
                  {
                     SCM(playerid, -1, "You need to have a trailer attached!");
                  }
               }
            }
         }
      }
      if(dialogid == DIALOG_TRUCKER2)
      {
         if(response)
         {
            switch(listitem)
            {
               case 0:
               {
                  if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
                  {
                     SetPlayerCheckpoint(playerid, 1353.6324,355.0676,20.3287,10);
                     playerVariables[playerid][pCheckpoint] = 14;
                     Truck[playerid] = 1;
                     SendClientMessage(playerid, COLOR_WHITE,"Drive to the checkpoint to get ~g~ paid~w~", 2000);
                  }
                  else
                  {
                     SCM(playerid, -1, "You need to have a trailer attached!");
                  }
               }
               case 1:
               {
                  if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
                  {
                     SetPlayerCheckpoint(playerid, -329.3604,2663.2913,63.3984,10);
                     playerVariables[playerid][pCheckpoint] = 12;
                     Truck[playerid] = 1;
                     SendClientMessage(playerid, COLOR_WHITE,"Du-te inapoi da jobul trucker", 2000);
                  }
                  else
                  {
                     SCM(playerid, -1, "You need to have a trailer attached!");
                  }
               }
            }
         }
      }

 

am incercat sal rezolv singur dar nu am reusit, daca ma puteti ajuta va rog ca nush ce sa mai fac...

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