kobra123 Posted July 10, 2015 Report Share Posted July 10, 2015 salut am si eu o problema la care ma chinui de vreo 2 zile deci am luat un sistem de trucking a mers totul k problema e ca am pus doar 2 curse in dialog si nush dc nu merge sa bag mai multe spre exemplu 4-5,si mai e o problema cand fac una din cele 2 curse am incercat sa setez un chackpoint sa se duca inapoi unde e jobul sa poti lua alta remorca si sa incepi o noua cursa,si nu inteleg dece nu imi afiseaza chackpointul . case 9: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { ShowPlayerDialog(playerid, DIALOG_TRUCKER1, DIALOG_STYLE_LIST, "Server: Trucker", "Sinybed /nCommerce", "Select", "Cancel"); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } /*new Float: pos[3]; GetPlayerPos(playerid, pos[0], pos[1], pos[2]); if(doesVehicleExist(playerVariables[playerid][pTruckID])) { DestroyVehicle(playerVariables[playerid][pTruckID]); } playerVariables[playerid][pTruckID] = CreateVehicle(591,pos[0], pos[1], pos[2], 1,-1, -1, -1); OnVehicleStreamIn(playerVariables[playerid][pTruckID], playerid); DisablePlayerCheckpoint(playerid); playerVariables[playerid][pCheckpoint] = 0; SetTimerEx("trucker", 1000, 0, "i", playerid);*/ } case 10: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { new randpay = 5000 + playerVariables[playerid][pTruckSkill] * 7000 + random(5000); playerVariables[playerid][pMoney] += randpay; format(szMessage, sizeof(szMessage), "You've got $%s for this transport!", NumberFormat(randpay)); SCM(playerid, -1, szMessage); DisablePlayerCheckpoint(playerid); playerVariables[playerid][pTruckRem]--; playerVariables[playerid][pTruckTimes]++; SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid))); if(playerVariables[playerid][pTruckSkill] <= 1) { if(playerVariables[playerid][pTruckRem] == 0) { playerVariables[playerid][pTruckSkill]++; playerVariables[playerid][pTruckRem] = playerVariables[playerid][pTruckSkill] * 50; format(szMessage, sizeof(szMessage), "Congratulations! Your Trucking skill is now %d.", playerVariables[playerid][pTruckSkill]); SCM(playerid, COLOR_YELLOW, szMessage); } } Truck[playerid] = 0; } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } case 11: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { ShowPlayerDialog(playerid, DIALOG_TRUCKER2, DIALOG_STYLE_LIST, "Server: Trucker Job", "Las Payasadas\nMontgomery", "Select", "Cancel"); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } case 12: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { new randpay = 5000 + playerVariables[playerid][pTruckSkill] * 7000 + random(5000); playerVariables[playerid][pMoney] += randpay; format(szMessage, sizeof(szMessage), "You've got $%s for this transport!", NumberFormat(randpay)); SCM(playerid, -1, szMessage); DisablePlayerCheckpoint(playerid); playerVariables[playerid][pTruckRem]--; playerVariables[playerid][pTruckTimes]++; SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid))); if(playerVariables[playerid][pTruckSkill] <= 2) { if(playerVariables[playerid][pTruckRem] == 0) { playerVariables[playerid][pTruckSkill]++; playerVariables[playerid][pTruckRem] = playerVariables[playerid][pTruckSkill] * 50; format(szMessage, sizeof(szMessage), "Congratulations! Your Trucking skill is now %d.", playerVariables[playerid][pTruckSkill]); SCM(playerid, COLOR_YELLOW, szMessage); } } Truck[playerid] = 0; } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } case 13: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { ShowPlayerDialog(playerid, DIALOG_TRUCKER3, DIALOG_STYLE_LIST, "Server: Trucker Job", "Randolph Industrial Estate\nLas Payasadas", "Select", "Cancel"); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } case 14: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { new randpay = 5000 + playerVariables[playerid][pTruckSkill] * 7000 + random(5000); playerVariables[playerid][pMoney] += randpay; format(szMessage, sizeof(szMessage), "You've got $%s for this transport!", NumberFormat(randpay)); SCM(playerid, -1, szMessage); DisablePlayerCheckpoint(playerid); playerVariables[playerid][pTruckRem]--; playerVariables[playerid][pTruckTimes]++; SetVehicleToRespawn(GetVehicleTrailer(GetPlayerVehicleID(playerid))); if(playerVariables[playerid][pTruckSkill] <= 3) { if(playerVariables[playerid][pTruckRem] == 0) { playerVariables[playerid][pTruckSkill]++; playerVariables[playerid][pTruckRem] = playerVariables[playerid][pTruckSkill] * 50; format(szMessage, sizeof(szMessage), "Congratulations! Your Trucking skill is now %d.", playerVariables[playerid][pTruckSkill]); SCM(playerid, COLOR_YELLOW, szMessage); } } Truck[playerid] = 0; } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } ONPLAYERENTERCHECKPOINT DIALOG-URILE if(dialogid == DIALOG_TRUCKER1) { if(response) { switch(listitem) { case 0: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SetPlayerCheckpoint(playerid, 2275.4199,64.4884,26.4844,4.0); playerVariables[playerid][pCheckpoint] = 10; Truck[playerid] = 1; SendClientMessage(playerid, COLOR_WHITE,"Drive to the checkpoint to get ~g~ paid~w~", 2000); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } case 1: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SetPlayerCheckpoint(playerid,1665.1975,1085.6539,10.8203,4.0); playerVariables[playerid][pCheckpoint] = 12; Truck[playerid] = 1; SendClientMessage(playerid, COLOR_WHITE, "Drive to the checkpoint to get ~g~ paid~w~", 2000); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } } Truck[playerid] = 1; } } if(dialogid == DIALOG_TRUCKER3) { if(response) { switch(listitem) { case 0: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SetPlayerCheckpoint(playerid, 1647.6088,-1809.1284,13.5342,4.0); playerVariables[playerid][pCheckpoint] = 14; Truck[playerid] = 1; SendClientMessage(playerid, COLOR_WHITE, "Drive to the checkpoint to get ~g~ paid~w~", 2000); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } case 1: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SetPlayerCheckpoint(playerid,-311.4373,1059.7863,19.5907,4.0); playerVariables[playerid][pCheckpoint] = 10; Truck[playerid] = 1; SendClientMessage(playerid, COLOR_WHITE,"Drive to the checkpoint to get ~g~ paid~w~", 2000); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } } } } if(dialogid == DIALOG_TRUCKER2) { if(response) { switch(listitem) { case 0: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SetPlayerCheckpoint(playerid, 1353.6324,355.0676,20.3287,10); playerVariables[playerid][pCheckpoint] = 14; Truck[playerid] = 1; SendClientMessage(playerid, COLOR_WHITE,"Drive to the checkpoint to get ~g~ paid~w~", 2000); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } case 1: { if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid))) { SetPlayerCheckpoint(playerid, -329.3604,2663.2913,63.3984,10); playerVariables[playerid][pCheckpoint] = 12; Truck[playerid] = 1; SendClientMessage(playerid, COLOR_WHITE,"Du-te inapoi da jobul trucker", 2000); } else { SCM(playerid, -1, "You need to have a trailer attached!"); } } } } } am incercat sal rezolv singur dar nu am reusit, daca ma puteti ajuta va rog ca nush ce sa mai fac... 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