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Puncte asigurare masina (insurance)


MAXYMUSS

Question

Problema intalnita (descriere): Vreau ca atunci cand cumpar insurance sa nu pot cumpara mai mult de 10 , de ex daca am deja 10 sa nu mai mearga sa cumpar , daca am 9 sa mai pot cumpara 1 .
Ero(area / rile) / warning-(ul / urile): -
Liniile de cod / sursa / script-ul(obligatoriu): 

			if(listitem == 3)
			{
			    if(playerVariables[playerid][pCarSelected] == 1)
				{
				    new da[500];
				    format(da, 500, "Cate puncte de asigurare vrei sa cumperi? %d / insurance point (%d/10)", playerVariables[playerid][pInsurance],playerVariables[playerid][pInsurancePoints]);
					ShowPlayerDialog(playerid, 22521, DIALOG_STYLE_INPUT,"Insurance",da,"Ok","Cancel");
				}
				else if(playerVariables[playerid][pCarSelected] == 2)
				{
					new da[500];
				    format(da, 500, "Cate puncte de asigurare vrei sa cumperi? %d / insurance point (%d/10)", playerVariables[playerid][pInsurance2],playerVariables[playerid][pInsurancePoints2]);
					ShowPlayerDialog(playerid, 22521, DIALOG_STYLE_INPUT,"Insurance",da,"Ok","Cancel");
				}
				else if(playerVariables[playerid][pCarSelected] == 3)
				{
					new da[500];
				    format(da, 500, "Cate puncte de asigurare vrei sa cumperi? %d / insurance point (%d/10)", playerVariables[playerid][pInsurance3],playerVariables[playerid][pInsurancePoints3]);
					ShowPlayerDialog(playerid, 22521, DIALOG_STYLE_INPUT,"Insurance",da,"Ok","Cancel");
				}
				else if(playerVariables[playerid][pCarSelected] == 4)
				{
					new da[500];
				    format(da, 500, "Cate puncte de asigurare vrei sa cumperi? %d / insurance point (%d/10)", playerVariables[playerid][pInsurance4],playerVariables[playerid][pInsurancePoints4]);
					ShowPlayerDialog(playerid, 22521, DIALOG_STYLE_INPUT,"Insurance",da,"Ok","Cancel");
				}
			
			}
		}
	}
	if(dialogid == 22521) 
 	{
 	    if(response)
 	    {
 	        if(!isnull(inputtext))
 	        {
 	            new points = strval(inputtext);
 	            new saveQuery[369];
	 	        if(playerVariables[playerid][pCarSelected] == 1)
	 	        {
					//if(points > 0)
					if(points >= 0 && points <= 10)
					{
					    new bani = playerVariables[playerid][pInsurance]*points;
					    if(playerVariables[playerid][pMoney] > bani)
					    {
							playerVariables[playerid][pInsurancePoints] += points;
		                    playerVariables[playerid][pMoney] -= bani;
		                    format(szMessage,256,"Ai cumparat %d puncte de asigurare cu $%s.", points, NumberFormat(bani));
		                    SCM(playerid,COLOR_ATTACK, szMessage);
		                    format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerInsurancePoints = '%d'", playerVariables[playerid][pInsurancePoints]);
							mysql_tquery(handle,saveQuery);
		                }
		                else SCM(playerid, -1,"You don't have enought money.");
					}
	 	        }
	 	        else if(playerVariables[playerid][pCarSelected] == 2)
	 	        {
					//if(points > 0)
					if(points >= 0 && points <= 10)
					{
					    new bani = playerVariables[playerid][pInsurance2]*points;
					    if(playerVariables[playerid][pMoney] > bani)
					    {
							playerVariables[playerid][pInsurancePoints2] += points;
		                    playerVariables[playerid][pMoney] -= bani;
		                    format(szMessage,256,"Ai cumparat %d puncte de asigurare cu $%s.", points, NumberFormat(bani));
		                    SCM(playerid,COLOR_ATTACK, szMessage);
		                    format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerInsurancePoints2 = '%d'", playerVariables[playerid][pInsurancePoints2]);
							mysql_tquery(handle,saveQuery);
		                }
		                else SCM(playerid, -1,"You don't have enought money.");
					}
	 	        }
	 	        else if(playerVariables[playerid][pCarSelected] == 3)
	 	        {
					//if(points > 0)
					if(points >= 0 && points <= 10)
					{
					    new bani = playerVariables[playerid][pInsurance3]*points;
					    if(playerVariables[playerid][pMoney] > bani)
					    {
							playerVariables[playerid][pInsurancePoints3] += points;
		                    playerVariables[playerid][pMoney] -= bani;
		                    format(szMessage,256,"Ai cumparat %d puncte de asigurare cu $%s.", points, NumberFormat(bani));
		                    SCM(playerid,COLOR_ATTACK, szMessage);
		                    format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerInsurancePoints3 = '%d'", playerVariables[playerid][pInsurancePoints3]);
							mysql_tquery(handle,saveQuery);
		                }
		                else SCM(playerid, -1,"You don't have enought money.");
					}
	 	        }
	 	        else if(playerVariables[playerid][pCarSelected] == 4)
	 	        {
					//if(points > 0)
					if(points >= 0 && points <= 10)
					{
					    new bani = playerVariables[playerid][pInsurance4]*points;
					    if(playerVariables[playerid][pMoney] > bani)
					    {
							playerVariables[playerid][pInsurancePoints4] += points;
		                    playerVariables[playerid][pMoney] -= bani;
		                    format(szMessage,256,"Ai cumparat %d puncte de asigurare cu $%s.", points, NumberFormat(bani));
		                    SCM(playerid,COLOR_ATTACK, szMessage);
		                    format(saveQuery, sizeof(saveQuery), "UPDATE playeraccounts SET playerInsurancePoints4 = '%d'", playerVariables[playerid][pInsurancePoints4]);
							mysql_tquery(handle,saveQuery);
		                }
		                else SCM(playerid, -1,"You don't have enought money.");
					}
	 	        }
	 	    }
 	    }
 	}

Imagini / Video (optional): -
Ati incercat sa rezolvati singur?: da

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3 answers to this question

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  • 0

Problema ta are raspuns aici: 

Imi pare rau sa te anunt,dar raspunsul pentru problema lui nu e in acel topic.

 

Raspunsul lui este aici:

Pune aceste 2 coduri in locul celorlalte din GM.

if(listitem == 3)
			{
			    if(playerVariables[playerid][pCarSelected] == 1)
				{
    				if(playerVariables[playerid][pInsurancePoints] == 10)
        			{
           				SendClientMessage(playerid, COLOR_ATTACK, "Ai deja 10 puncte de asigurare .");
               			return 1;
             		}
				    new da[500];
				    format(da, 500, "Cate puncte de asigurare vrei sa cumperi? $%d / insurance point (%d/10)", playerVariables[playerid][pInsurance],playerVariables[playerid][pInsurancePoints]);
					ShowPlayerDialog(playerid, 22521, DIALOG_STYLE_INPUT,"Insurance",da,"Ok","Cancel");
				}
				else if(playerVariables[playerid][pCarSelected] == 2)
				{
					if(playerVariables[playerid][pInsurancePoints2] == 10)
        			{
           				SendClientMessage(playerid, COLOR_ATTACK, "Ai deja 10 puncte de asigurare .");
               			return 1;
             		}
					new da[500];
				    format(da, 500, "Cate puncte de asigurare vrei sa cumperi? $%d / insurance point (%d/10)", playerVariables[playerid][pInsurance2],playerVariables[playerid][pInsurancePoints2]);
					ShowPlayerDialog(playerid, 22521, DIALOG_STYLE_INPUT,"Insurance",da,"Ok","Cancel");
				}
				else if(playerVariables[playerid][pCarSelected] == 3)
				{
					if(playerVariables[playerid][pInsurancePoints3] == 10)
        			{
           				SendClientMessage(playerid, COLOR_ATTACK, "Ai deja 10 puncte de asigurare .");
               			return 1;
             		}
					new da[500];
				    format(da, 500, "Cate puncte de asigurare vrei sa cumperi? $%d / insurance point (%d/10)", playerVariables[playerid][pInsurance3],playerVariables[playerid][pInsurancePoints3]);
					ShowPlayerDialog(playerid, 22521, DIALOG_STYLE_INPUT,"Insurance",da,"Ok","Cancel");
				}
				else if(playerVariables[playerid][pCarSelected] == 4)
				{
					if(playerVariables[playerid][pInsurancePoints4] == 10)
        			{
           				SendClientMessage(playerid, COLOR_ATTACK, "Ai deja 10 puncte de asigurare .");
               			return 1;
             		}
					new da[500];
				    format(da, 500, "Cate puncte de asigurare vrei sa cumperi? $%d / insurance point (%d/10)", playerVariables[playerid][pInsurance4],playerVariables[playerid][pInsurancePoints4]);
					ShowPlayerDialog(playerid, 22521, DIALOG_STYLE_INPUT,"Insurance",da,"Ok","Cancel");
				}
			
			}
if(!isnull(inputtext))
        	{
  				if(playerVariables[playerid][pInsurancePoints] < playerVariables[playerid][pMaxInsurance])
				{
        			new amount = strval(inputtext);
					if(amount > 10) return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Nu poti cumpara mai putin de 1, dar nici mai mult de 10 puncte.");
					if(playerVariables[playerid][pCarSelected] == 1)
 					{
 						if(amount + playerVariables[playerid][pInsurancePoints] > 10)
						{
							SendClientMessage(playerid, -1, "Nu poti detine mai mult de 10 puncte de asigurare.");
							return 1;
						}
	 					else if(amount >= 0)
   						{
							new bani = playerVariables[playerid][pInsurance]*amount;
     						if(playerVariables[playerid][pMoney] > bani)
          					{
	          					playerVariables[playerid][pInsurancePoints] += amount;
	            				playerVariables[playerid][pMoney] -= bani;
              					format(szMessage,256,"Ai cumparat %d puncte de asigurare cu $%s.", amount, NumberFormat(bani));
	                			SCM(playerid,COLOR_ATTACK, szMessage);
                   			}
	                     	else SCM(playerid, -1,"You don't have enought money.");
	                   	}
	               	}
        			else if(playerVariables[playerid][pCarSelected] == 2)
	           		{
     					if(amount + playerVariables[playerid][pInsurancePoints2] > 10)
						{
							SendClientMessage(playerid, -1, "Nu poti detine mai mult de 10 puncte de asigurare.");
							return 1;
						}
    					else if(amount >= 0)
     					{
	           				new bani = playerVariables[playerid][pInsurance2]*amount;
	             			if(playerVariables[playerid][pMoney] > bani)
               				{
	                			playerVariables[playerid][pInsurancePoints2] += amount;
                  				playerVariables[playerid][pMoney] -= bani;
	                    		format(szMessage,256,"Ai cumparat %d puncte de asigurare cu $%s.", amount, NumberFormat(bani));
	                     		SCM(playerid,COLOR_ATTACK, szMessage);
	                       	}
	                        else SCM(playerid, -1,"You don't have enought money.");
	              		}
	               	}
	                else if(playerVariables[playerid][pCarSelected] == 3)
    				{
 						if(amount + playerVariables[playerid][pInsurancePoints3] > 10)
						{
							SendClientMessage(playerid, -1, "Nu poti detine mai mult de 10 puncte de asigurare.");
							return 1;
						}
   						else if(amount >= 0)
    					{
	       					new bani = playerVariables[playerid][pInsurance3]*amount;
	         				if(playerVariables[playerid][pMoney] > bani)
           					{
	            				playerVariables[playerid][pInsurancePoints3] += amount;
	             				playerVariables[playerid][pMoney] -= bani;
	              				format(szMessage,256,"Ai cumparat %d puncte de asigurare cu $%s.", amount, NumberFormat(bani));
	                			SCM(playerid,COLOR_ATTACK, szMessage);
                   			}
	                     	else SCM(playerid, -1,"You don't have enought money.");
	                  	}
	               	}
	               	else if(playerVariables[playerid][pCarSelected] == 4)
	               	{
  						if(amount + playerVariables[playerid][pInsurancePoints4] > 10)
						{
							SendClientMessage(playerid, -1, "Nu poti detine mai mult de 10 puncte de asigurare.");
							return 1;
						}
    					else if(amount >= 0)
	           			{
	           				new bani = playerVariables[playerid][pInsurance4]*amount;
	             			if(playerVariables[playerid][pMoney] > bani)
	              			{
	              				playerVariables[playerid][pInsurancePoints4] += amount;
	                			playerVariables[playerid][pMoney] -= bani;
                 				format(szMessage,256,"Ai cumparat %d puncte de asigurare cu $%s.", amount, NumberFormat(bani));
                   				SCM(playerid,COLOR_ATTACK, szMessage);
	                  		}
	                   		else SCM(playerid, -1,"You don't have enought money.");
	                   	}
	               	}
	      		}
     		}

Astept raspunsul tau,ma astept sa iti mearga perfect.Cum ti-ai dorit.

Edited by angel
  • Upvote 2

Daca ti-am fost de ajutor +1 Respect!Multumesc

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