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Ajutor!!Problema spawn!!


Sammich

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Problema intalnita (descriere):Am si eu un GM si cand vrea sa dau /v spawn dau sa se spawneze un sultan se spawneaza,si pe urma vreau sa spawnez un infernus,se despawneaza sultanul si se spawneaza infernusul
Ero(area / rile) / warning-(ul / urile):
Liniile de cod / sursa / script-ul(obligatoriu):
    if( !strcmp( sParam, "spawn", true ) )
    {
        if( !HaveOwnableVeh( playerid ) ) return SendClientMessage( playerid, -1, "Tu nu ai nicio masina personala" );
        gszString[ 0 ] = EOS;

        format( gszString, 556, "Slot 1: %s%snSlot 2: %s%snSlot 3: %s%s", ( vMySQLID[ SpawnedVeh[ playerid ] ] == pVeh[ playerid ][ VEH_SLOT_CAR ] ) ? ( "{FF0000}" ) : ( "{C0FF00}" ), ( pVeh[ playerid ][ VEH_SLOT_CAR ] == 0 || vInfo[ pVeh[ playerid ][ VEH_SLOT_CAR ] ][ vModel ] == 0 ) ? ( "-" ) : ( GetVehicleName( vInfo[ pVeh[ playerid ][ VEH_SLOT_CAR ] ][ vModel ] ) ),
                                                                            ( vMySQLID[ SpawnedVeh[ playerid ] ] == pVeh[ playerid ][ VEH_SLOT_BIKE ] ) ? ( "{FF0000}" ) : ( "{C0FF00}" ), ( pVeh[ playerid ][ VEH_SLOT_BIKE ] == 0 || vInfo[ pVeh[ playerid ][ VEH_SLOT_BIKE ] ][ vModel ] == 0 ) ? ( "-" ) : ( GetVehicleName( vInfo[ pVeh[ playerid ][ VEH_SLOT_BIKE ] ][ vModel ] ) ),
                                                                            ( vMySQLID[ SpawnedVeh[ playerid ] ] == pVeh[ playerid ][ VEH_SLOT_OTHERS ] ) ? ( "{FF0000}" ) : ( "{C0FF00}" ), ( pVeh[ playerid ][ VEH_SLOT_OTHERS ] == 0 || vInfo[ pVeh[ playerid ][ VEH_SLOT_OTHERS ] ][ vModel ] == 0 ) ? ( "-" ) : ( GetVehicleName( vInfo[ pVeh[ playerid ][ VEH_SLOT_OTHERS ] ][ vModel ] ) ) );
        if( P_DATA[ playerid ][ PSlot1 ] != 0 )
        {
            format( gszString, 556, "%snSlot 4: %s%s", gszString, ( vMySQLID[ SpawnedVeh[ playerid ] ] == pVeh[ playerid ][ VEH_SLOT_CAR2 ] ) ? ( "{FF0000}" ) : ( "{C0FF00}" ), ( pVeh[ playerid ][ VEH_SLOT_CAR2 ] == 0 || vInfo[ pVeh[ playerid ][ VEH_SLOT_CAR2 ] ][ vModel ] == 0 ) ? ( "-" ) : ( GetVehicleName( vInfo[ pVeh[ playerid ][ VEH_SLOT_CAR2 ] ][ vModel ] ) ) );
        }
        if( P_DATA[ playerid ][ PSlot2 ] != 0 )
        {
            format( gszString, 556, "%snSlot 5: %s%s", gszString, ( vMySQLID[ SpawnedVeh[ playerid ] ] == pVeh[ playerid ][ VEH_SLOT_CAR3 ] ) ? ( "{FF0000}" ) : ( "{C0FF00}" ), ( pVeh[ playerid ][ VEH_SLOT_CAR3 ] == 0 || vInfo[ pVeh[ playerid ][ VEH_SLOT_CAR3 ] ][ vModel ] == 0 ) ? ( "-" ) : ( GetVehicleName( vInfo[ pVeh[ playerid ][ VEH_SLOT_CAR3 ] ][ vModel ] ) ) );
        }
        ShowPlayerDialog( playerid, D_SpawnVeh, DIALOG_STYLE_LIST, "Select vehicle for spawn", gszString, "OK", "Close" );
        return 1;
    }
Imagini / Video (optional):  

Ati incercat sa rezolvati singur?: Da
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GM-ul tau e construit astfel incat sa poti spawna o singura masina personala, si atunci cand aplici o comanda (ex: /carplate sau alte comenzi ce tine cont de masina spawnata) efectul comenzii il preia doar masina spawnata, nu toate. Tu daca faci script-ul astfel incat sa spawnezi mai multe masini, vei da tot gm-ul peste cap, intr-un fel.

Edited by #Teddy

Ocupation: Youtube, Mined Bitcoin's, Scripting & Mapping SA:MP

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GM-ul tau e construit astfel incat sa poti spawna o singura masina personala, si atunci cand aplici o comanda (ex: /carplate sau alte comenzi ce tine cont de masina spawnata) efectul comenzii il preia doar masina spawnata, nu toate. Tu daca faci script-ul astfel incat sa spawnezi mai multe masini, vei da tot gm-ul peste cap, intr-un fel.

Si nu pot sa fac GM-ul?

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