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Nu imi apare textul


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Question

Problema intalnita (descriere):Am pus la /order cand dai sa nu poti lua daca nu ai licenta gun, dar cand dau si nu am licenta gun nu imi apare textul "Ai nevoie de o licenta gun.."
Ero(area / rile) / warning-(ul / urile):

CMD:order(playerid, params[])
{
   new group = playerVariables[playerid][pGroup];
   if(playerVariables[playerid][pGunLicense] != 0)
   if(groupVariables[group][gGroupType] == 0)
   {
      if((IsPlayerInRangeOfPoint(playerid, 100.000, groupVariables[group][gGroupInteriorPos][0], groupVariables[group][gGroupInteriorPos][1], groupVariables[group][gGroupInteriorPos][2])) && GetPlayerVirtualWorld(playerid) == GROUP_VIRTUAL_WORLD+group)
      {
         if(isnull(params))
         {
            SCM(playerid, COLOR_GREY, "---------------->Gang Order<----------------");
            SCM(playerid, COLOR_GREY, "/order 1 - Deagle;");
            SCM(playerid, COLOR_GREY, "/order 2 - Shotgun;");
            SCM(playerid, COLOR_GREY, "/order 3 - M4A1;");
            SCM(playerid, COLOR_GREY, "/order 4 - AK47;");
            SCM(playerid, COLOR_GREY, "/order 5 - MP5;");
            SCM(playerid, COLOR_GREY, "/order 6 - Rifle;");
            SCM(playerid, COLOR_GREY, "/order 7 - Katana.");
         }
         else
         {
            if(strcmp(params, "1", true) == 0)
            {
               if(groupVariables[playerVariables[playerid][pGroup]][gSafe][1] >= 200)
               {
                  if(playerVariables[playerid][pMoney] >= 1000)
                  {
                     playerVariables[playerid][pWeapons][2] = 24;
                     GivePlayerWeapon(playerid, 24, 200);
                     playerVariables[playerid][pMoney] -= 1000;
                     SCM(playerid, COLOR_GREY, "You have bought a Desert Eagle for $1000. 200 materials were taken from the group safe.");
                     groupVariables[playerVariables[playerid][pGroup]][gSafe][0] += 1000;
                     groupVariables[playerVariables[playerid][pGroup]][gSafe][1] -= 200;
                  }
                  else
                  {
                     SCM(playerid, -1, "You don't have enough money to purchase this!");
                  }
               }
               else
               {
                  SCM(playerid, COLOR_GREY, "Not enough materials in the group safe!");
               }
            }
            else if(strcmp(params, "2", true) == 0)
            {
               if(playerVariables[playerid][pMoney] >= 500)
               {
                  if(groupVariables[playerVariables[playerid][pGroup]][gSafe][1] >= 150)
                  {
                     playerVariables[playerid][pWeapons][3] = 25;
                     GivePlayerWeapon(playerid, 25, 200);
                     playerVariables[playerid][pMoney] -= 500;
                     SCM(playerid, COLOR_GREY, "You have bought a Shotgun for $500. 150 materials were taken from the group safe.");
                     groupVariables[playerVariables[playerid][pGroup]][gSafe][0] += 500;
                     groupVariables[playerVariables[playerid][pGroup]][gSafe][1] -= 150;
                  }
                  else
                  {
                     SCM(playerid, COLOR_GREY, "Not enough materials in the group safe!");
                  }
               }
               else
               {
                  SCM(playerid, COLOR_GREY, "You don't have enough money to purchase this!");
               }
            }
            else if(strcmp(params, "3", true) == 0)
            {
               if(playerVariables[playerid][pMoney] >= 2000)
               {
                  if(groupVariables[playerVariables[playerid][pGroup]][gSafe][1] >= 300)
                  {
                     playerVariables[playerid][pWeapons][5] = 31;
                     GivePlayerWeapon(playerid, 31, 300);
                     playerVariables[playerid][pMoney] -= 2000;
                     SCM(playerid, COLOR_GREY, "You have bought a M4A1 for $2000. 300 materials were taken from the group safe.");
                     groupVariables[playerVariables[playerid][pGroup]][gSafe][0] += 2000;
                     groupVariables[playerVariables[playerid][pGroup]][gSafe][1] -= 300;
                  }
                  else
                  {
                     SCM(playerid, COLOR_GREY, "Not enough materials in the group safe!");
                  }
               }
               else
               {
                  SCM(playerid, COLOR_GREY, "You don't have enough money to purchase this!");
               }
            }
            else if(strcmp(params, "4", true) == 0)
            {
               if(playerVariables[playerid][pMoney] >= 2000)
               {
                  if(groupVariables[playerVariables[playerid][pGroup]][gSafe][1] >= 300)
                  {
                     playerVariables[playerid][pWeapons][5] = 30;
                     GivePlayerWeapon(playerid, 30, 300);
                     playerVariables[playerid][pMoney] -= 2000;
                     SCM(playerid, COLOR_GREY, "You have bought an AK47 for $2000. 300 materials were taken from the group safe.");
                     groupVariables[playerVariables[playerid][pGroup]][gSafe][0] += 2000;
                     groupVariables[playerVariables[playerid][pGroup]][gSafe][1] -= 300;
                  }
                  else
                  {
                     SCM(playerid, COLOR_GREY, "Not enough materials in the group safe!");
                  }
               }
               else
               {
                  SCM(playerid, COLOR_GREY, "You don't have enough money to purchase this!");
               }
            }
            else if(strcmp(params, "5", true) == 0)
            {
               if(playerVariables[playerid][pMoney] >= 2000)
               {
                  if(groupVariables[playerVariables[playerid][pGroup]][gSafe][1] >= 150)
                  {
                     playerVariables[playerid][pWeapons][4] = 29;
                     GivePlayerWeapon(playerid, 29, 300);
                     playerVariables[playerid][pMoney] -= 750;
                     SCM(playerid, COLOR_GREY, "You have bought an MP5 for $750. 150 materials were taken from the group safe.");
                     groupVariables[playerVariables[playerid][pGroup]][gSafe][0] += 750;
                     groupVariables[playerVariables[playerid][pGroup]][gSafe][1] -= 150;
                  }
                  else
                  {
                     SCM(playerid, COLOR_GREY, "Not enough materials in the group safe!");
                  }
               }
               else
               {
                  SCM(playerid, COLOR_GREY, "You don't have enough money to purchase this!");
               }
            }
            else if(strcmp(params, "6", true) == 0)
            {
               if(playerVariables[playerid][pMoney] >= 1500)
               {
                  if(playerVariables[playerid][pGroupRank] >= 4)
                  {
                     if(groupVariables[playerVariables[playerid][pGroup]][gSafe][1] >= 400)
                     {
                        playerVariables[playerid][pWeapons][6] = 33;
                        GivePlayerWeapon(playerid,33, 100);
                        playerVariables[playerid][pMoney] -= 1500;
                        SCM(playerid, COLOR_GREY, "You have bought a Rifle for $1500. 400 materials were taken from the group safe.");
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] += 1500;
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][1] -= 400;
                     }
                     else
                     {
                        SCM(playerid, COLOR_GREY, "Not enough materials in the group safe!");
                     }
                  }
                  else
                  {
                     SCM(playerid, COLOR_GREY, "You don't have the necessary rank to do this! You need rank 4.");
                  }
               }
               else
               {
                  SCM(playerid, COLOR_GREY, "You don't have enough money to purchase this!");
               }
            }
            else if(strcmp(params, "7", true) == 0)
            {
               if(playerVariables[playerid][pMoney] >= 500)
               {
                  if(playerVariables[playerid][pGroupRank] >= 5)
                  {
                     if(groupVariables[playerVariables[playerid][pGroup]][gSafe][1] >= 100)
                     {
                        givePlayerValidWeapon(playerid, 8);
                        playerVariables[playerid][pMoney] -= 500;
                        SCM(playerid, COLOR_GREY, "You have bought a Katana for $500. 100 materials were taken from the group safe.");
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][0] += 500;
                        groupVariables[playerVariables[playerid][pGroup]][gSafe][1] -= 100;
                     }
                     else
                     {
                        SCM(playerid, COLOR_GREY, "Not enough materials in the group safe!");
                     }
                  }
                  else
                  {
                     SCM(playerid, COLOR_GREY, "You don't have the necessary rank to do this! You need rank 4.");
                  }
               }
               else
               {
                  SCM(playerid, COLOR_GREY, "You don't have enough money to purchase this!");
               }
            }
         }
      }
   }
   ResetPlayerMoney(playerid);
   GivePlayerMoney(playerid, playerVariables[playerid][pMoney]);
   return 1;
}

Liniile de cod / sursa / script-ul(obligatoriu): -
Imagini / Video (optional): -
Ati incercat sa rezolvati singur?: Nustiu ce sa ii fac..

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3 answers to this question

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if(playerVariables[playerid][pGunLicense] == 0)
{
	SendClientMessage(playerid, COLOR_GREY, "Ai nevoie de licenta de arma pentru a folosi comanda.");
	return 1;
}

Inlocuieste ce ai tu cu ce ti-am dat eu .

Edited by NoNamed
  • Upvote 1
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