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FPS Textdraw by De4dpOol.


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Hello, I made a FPS textdraw today. I took like 15 - 20 minutes (including textdraw). This is my third FS and I tested it, it works fine.

- Updates the textdraw every 500 milliseconds. (Changing it might cause bugs and wrong FPS detection)
- A Good/Bad text. If player have FPS less than 20 he will see [bAD] and if he have FPS more than 20 he will see [GOOD].
- Removed the lag problem (not using OnPlayerUpdate anymore).


No bugs found. Please report if you found any.


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  • 1 month later...

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