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Question
InSide*
Problema intalnita (descriere): Am incercat sa mut sistemul lui n0bel de barbut din params pe strcmp
Ero(area / rile) / warning-(ul / urile): Nu sunt erori, doar ca nu functioneaza comanda cum trebuie.
Ex: /dice <playerid> <suma> ii oferi cererea de barbut, iar cand respectivul trebuie sa accepte prin comanda /accept dice <playerid> zice ca jucatorul X nu ti-a oferit o cerere de barbut, chiar daca tu ai facut asta.
Liniile de cod / sursa / script-ul(obligatoriu):
Comanda /dice:
if(strcmp(cmd, "/dice", true) == 0) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first."); if(IsPlayerConnected(playerid)) { //if(!IsPlayerInRangeOfPoint(playerid, 100, 2016.2699,1017.7790,996.8750)) return SendClientMessage(playerid, COLOR_WHITE,"{FFB870}Nu te afli in casino!"); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SCM(playerid,COLOR_WHITE,"Syntax: /dice <name/playerid> <Money>"); new targetid = ReturnUser(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) return SCM(playerid,COLOR_WHITE,"Syntax: /dice <name/playerid> <Money>"); new price = strval(tmp); if(price < 1 || price > 1000000) return SCM(playerid,COLOR_WHITE,"{F05E6C}Limita de bani este de $1,000,000."); if(IsPlayerConnected(targetid)) { if(GetPlayerMoney(playerid) < price) return SCM(playerid,COLOR_WHITE,"{FFB870}Nu ai destui bani."); if(GetPlayerMoney(targetid) < price) return SCM(playerid,COLOR_WHITE,"{FFB870}Acel jucator nu are destui bani."); if(targetid == playerid) return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Nu poti juca."); if(ProxDetectorS(10.0, playerid, targetid)) { GetPlayerName(targetid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); SendClientMessage(playerid, COLOR_WHITE, "{F05E6C}Cerere de barbut trimisa"); format(string, sizeof(string), "{F05E6C}%s te-a invitat sa joci barbut cu el pe %s$. Scrie /accept dice %d pentru a juca.",sendername,Bani(price),playerid); SendClientMessage(targetid, COLOR_WHITE, string); Diceid[targetid] = playerid; Dicem[targetid] = price; } else return SendClientMessage(playerid, COLOR_WHITE, "{FFFFFF}Acel jucator nu este langa tine."); } } return 1; }Comanda /accept "dice":
if(strcmp(cmd,"/accept",true)==0) { if(IsPlayerConnected(playerid)) { new x_job[128]; x_job = strtok(cmdtext, idx); if(!strlen(x_job)) { SendClientMessage(playerid, COLOR_WHITE, "|__________________ Accept __________________|"); SendClientMessage(playerid, COLOR_WHITE, "{D580FE}Foloseste:{FFFFFF} /accept [name]"); SendClientMessage(playerid, COLOR_GREEN, "Poti folosi: Sex, Drugs, Materials, Pills, Repair, Lawyer, Dice, Job, Live, Refill"); SendClientMessage(playerid, COLOR_GREEN, "Poti folosi: Car, Taxi, Bus, Boxing, Medic, Mechanic, Paper, Ticket"); SendClientMessage(playerid, COLOR_WHITE, "|____________________________________________|"); return 1; } if(strcmp(x_job,"dice",true) == 0) { //if(!IsPlayerInRangeOfPoint(playerid, 100, 2016.2699,1017.7790,996.8750)) return SendClientMessage(playerid, COLOR_WHITE,"{FFB870}Nu te afli in casino!"); if(Diceid[playerid] == 999) return SCM(playerid,COLOR_WHITE,"{FFFFFF}Nu ai primit nici o cerere de barbut."); if(Diceid[playerid] != idx) return SCM(playerid,COLOR_WHITE,"{FFFFFF}Acel jucator nu te-a invitat sa joci barbut cu el."); if(GetPlayerMoney(playerid) < Dicem[playerid]) return SCM(playerid,COLOR_WHITE,"{FFFFFF}Nu ai destui bani."); if(GetPlayerMoney(idx) < Dicem[playerid]) return SCM(playerid,COLOR_WHITE,"{FFB870}Acel jucator nu are destui bani."); if(ProxDetectorS(10.0, playerid, Diceid[playerid])) { new dice1[MAX_PLAYERS],dice2[MAX_PLAYERS],dice3[MAX_PLAYERS],dice4[MAX_PLAYERS]; dice1[playerid] = random(6) + 1; dice2[Diceid[playerid]] = random (6) + 1; dice3[playerid] = random (6) + 1; dice4[Diceid[playerid]] = random (6) + 1; GetPlayerName(playerid,sendername,sizeof(sendername)); GetPlayerName(Diceid[playerid],giveplayer,sizeof(giveplayer)); if(dice1[playerid] + dice1[playerid] > dice2[Diceid[playerid]] + dice4[Diceid[playerid]]) { format(string,sizeof(string),"{CA99CE}%s rolls %d %d. %s rolls %d %d. %s won %s$.",sendername,dice1[playerid],dice3[playerid],giveplayer,dice2[Diceid[playerid]],dice4[Diceid[playerid]],sendername,Bani(Dicem[playerid])); ProxDetector(10.0,playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); format(string, sizeof(string), "{048E24}(-) Ai pierdut $%s!",Bani(Dicem[playerid])); SendClientMessage(Diceid[playerid], COLOR_WHITE, string); format(string, sizeof(string), "{048E24}(+) Ai castigat $%s!",Bani(Dicem[playerid])); SendClientMessage(playerid, COLOR_WHITE, string); GivePlayerMoney(playerid,Dicem[playerid]); GivePlayerMoney(Diceid[playerid],-Dicem[playerid]); } if(dice2[Diceid[playerid]] + dice4[Diceid[playerid]] > dice1[playerid] + dice3[playerid]) { format(string,sizeof(string),"{CA99CE}%s rolls %d %d. %s rolls %d %d. %s won %s$.",giveplayer,dice2[Diceid[playerid]],dice2[Diceid[playerid]],sendername,dice1[playerid],dice3[playerid],giveplayer,Bani(Dicem[playerid])); ProxDetector(10.0,playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); format(string, sizeof(string), "{048E24}(-) Ai pierdut $%s!",Bani(Dicem[playerid])); SendClientMessage(playerid, COLOR_WHITE, string); format(string, sizeof(string), "{048E24}(+) Ai castigat $%s!",Bani(Dicem[playerid])); SendClientMessage(Diceid[playerid], COLOR_WHITE, string); GivePlayerMoney(playerid,-Dicem[playerid]); GivePlayerMoney(Diceid[playerid],Dicem[playerid]); } if(dice2[Diceid[playerid]] + dice4[Diceid[playerid]] == dice1[playerid] + dice3[playerid]) { format(string,sizeof(string),"{CA99CE}%s rolls %d %d. %s rolls %d %d. No one won.",giveplayer,dice2[Diceid[playerid]],dice4[Diceid[playerid]],sendername,dice1[playerid],dice3[playerid]); ProxDetector(10.0,playerid, string, COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE); } Diceid[playerid] = 999; Dicem[playerid] = 0; } else return SendClientMessage(playerid, COLOR_WHITE, "{FFB870}Player is not near you."); return 1; }Imagini / Video (optional):
Ati incercat sa rezolvati singur?: Da, am incercat mai multe metode.
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