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Comanda /v lock , lock2 nu functioneaza


MAXYMUSS

Question

Nu merge /v lock , v lock2 , etc , se blocheaza temporar , de ex daca ma departez de masina sau dau lock de la departare nu se blocheaza , sau cand intru pe server , folosesc gm raven's , multumesc !

else if(strcmp(x_nr,"lock",true) == 0)
	        {
                new keycar = PlayerInfo[playerid][pPcarkey];
                if(keycar != 9999)
                {
                    new Float:X,Float:Y,Float:Z;
                    GetVehiclePos(keycar,X,Y,Z);
					if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z))
					{
	                    new locked[128];
	                    locked = strtok(cmdtext, idx);
	                    if(CarInfo[keycar][cLock] == 1)
	                    {
							format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
							GameTextForPlayer(playerid, string, 4000, 3);
							CarInfo[keycar][cLock] = 0;
							OnPropUpdate(4,keycar);
							return 1;
						}
						else if(CarInfo[keycar][cLock] == 0)
						{
							format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
							GameTextForPlayer(playerid, string, 4000, 3);
							CarInfo[keycar][cLock] = 1;
							OnPropUpdate(4,keycar);
							return 1;
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!");
					    return 1;
					}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "* You don't have a vehicle at slot 1");
                    return 1;
                }
	        }
	        else if(strcmp(x_nr,"lock2",true) == 0)
	        {
                new keycar = PlayerInfo[playerid][pPcarkey2] if(keycar != 9999) && new keycar = PlayerInfo[playerid][pPcarkey2] if(keycar != 0)
                {
                    new Float:X,Float:Y,Float:Z;
                    GetVehiclePos(keycar,X,Y,Z);
					if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z))
					{
	                    new locked[128];
	                    locked = strtok(cmdtext, idx);
	                    if(CarInfo[keycar][cLock] == 1)
	                    {
							format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
							GameTextForPlayer(playerid, string, 4000, 3);
							CarInfo[keycar][cLock] = 0;
							OnPropUpdate(4,keycar);
							return 1;
						}
						else if(CarInfo[keycar][cLock] == 0)
						{
							format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
							GameTextForPlayer(playerid, string, 4000, 3);
							CarInfo[keycar][cLock] = 1;
							OnPropUpdate(4,keycar);
							return 1;
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY,"* You must be Near or in Your car to lock it!");
					    return 1;
					}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 2");
                    return 1;
                }
			}
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