Andrey003 Posted August 20, 2014 Posted August 20, 2014 Descriere tutorial: Am un serve cu gm PPC_Trucking si de cateva zile incerc sa ii pun un textdraw care sa arate playerii care intra si care ies de pe server. In PPC_DefTexts am definite TXT_PlayerJoinedServer si TXT_PlayerLeaveServer - astea sunt textele Vreau un tutorial cum pot aduga acel texdraw..daca se poate sa apara maxim 3 randuri si sa fie in box
Administrator WopsS Posted August 20, 2014 Administrator Posted August 20, 2014 Tu vrei sa apara la toti, sau doar la un jucator?
Administrator WopsS Posted August 20, 2014 Administrator Posted August 20, 2014 In primul rand adaugi asta undeva in gamemode. Pe la inceput. [pawn]new Text:PlayerJoinedServerTextDraw;[/pawn] Cu asta facem o variabila in care o sa stocam ID-ul textdraw-ului. Dupa ce am facut asta la OnGameModeInit adaugam [pawn]PlayerJoinedServerTextDraw = TextDrawCreate(250.0, 426.0, " "); TextDrawAlignment(PlayerJoinedServerTextDraw, 2); TextDrawUseBox(PlayerJoinedServerTextDraw, 1); TextDrawBoxColor(PlayerJoinedServerTextDraw, 0x00000066); TextDrawFont(PlayerJoinedServerTextDraw, 1); TextDrawSetShadow(PlayerJoinedServerTextDraw, 1);[/pawn] Aici, creem textdraw-ul si ii setam proprietatiile. Dupa care la OnPlayerConnect si OnPlayerDisconnect adaugam [pawn]new String[64], PlayerName[MAX_PLAYER_NAME]; GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); format(String, sizeof(String), "%s a intrat pe server", PlayerName); TextDrawSetString(PlayerJoinedServerTextDraw, String); TextDrawShowForAll(PlayerJoinedServerTextDraw); SetTimer("HideTextDraw",5000,false);[/pawn] [pawn]new String[64], PlayerName[MAX_PLAYER_NAME];[/pawn] aici facem doua variabile in care o sa tinem minte textul pe care il afisem si numele jucatorului. [pawn]GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME);[/pawn] aici luam numele jucatorului si il punem in variabila PlayerName. [pawn]TextDrawSetString(PlayerJoinedServerTextDraw, String); TextDrawShowForAll(PlayerJoinedServerTextDraw);[/pawn] aici setam textul textdraw-ului si il afisem la toti jucatorii online. [pawn]SetTimer("HideTextDraw", 5000, false);[/pawn] facem sa dispara textdraw-ul dupa 5 secunde. Si ultimul pas adaugam [pawn]forward HideTextDraw(); public HideTextDraw() { TextDrawHideForAll(PlayerJoinedServerTextDraw); return 1; }[/pawn] Care o sa faca ca textdraw-ul cu ID-ul stocat in variabila PlayerJoinedServerTextDraw sa fie ascuns pentru toti jucatorii.
Andrey003 Posted August 20, 2014 Author Posted August 20, 2014 Am facut tot ce mi-ai zis si am aceste errori [pawn] (175) : warning 219: local variable "PlayerName" shadows a variable at a preceding level (176) : error 035: argument type mismatch (argument 2) (177) : warning 213: tag mismatch (175) : warning 204: symbol is assigned a value that is never used: "PlayerName" (622) : warning 219: local variable "PlayerName" shadows a variable at a preceding level (623) : error 035: argument type mismatch (argument 2) (624) : warning 213: tag mismatch (622) : warning 204: symbol is assigned a value that is never used: "PlayerName" [/pawn] si liniile [pawn] (175) new String[64], PlayerName[MAX_PLAYER_NAME]; (176) GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); (177) format(String, sizeof(String), "%s a intrat pe server", PlayerName); (622) new String[64], PlayerName[MAX_PLAYER_NAME]; (623) GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); (624) format(String, sizeof(String), "%s a intrat pe server", PlayerName); (625) TextDrawSetString(PlayerJoinedServerTextDraw, String [/pawn] si uite cum imi apare in consola La conectare: [pawn] format(NewPlayerMsg, 128, TXT_PlayerJoinedServer, Name, playerid); SendClientMessageToAll(0xFFFFFFFF, NewPlayerMsg); [/pawn] La deconectare: [pawn] format(Msg, 128, TXT_PlayerLeftServer, Name, playerid); SendClientMessageToAll(0xFFFFFFFF, Msg); [/pawn] asa imi aparea inainte ....
Administrator WopsS Posted August 20, 2014 Administrator Posted August 20, 2014 175 / 622 - Este deja definit, sterge-l pe al doilea. Vezi ce iti mai apare dupa.
Andrey003 Posted August 20, 2014 Author Posted August 20, 2014 erorile [pawn] (175) : warning 219: local variable "PlayerName" shadows a variable at a preceding level (176) : error 035: argument type mismatch (argument 2) (177) : warning 213: tag mismatch (175) : warning 204: symbol is assigned a value that is never used: "PlayerName" [/pawn] liniile (175) new String[64], PlayerName[MAX_PLAYER_NAME]; (176) GetPlayerName(playerid, PlayerName, MAX_PLAYER_NAME); (177) format(String, sizeof(String), "%s a intrat pe server", PlayerName);
Administrator WopsS Posted August 20, 2014 Administrator Posted August 20, 2014 Ti-am spus, sterge [pawn], PlayerName[MAX_PLAYER_NAME];[/pawn]. Si vezi daca merge. La mine a mers perfect.
Andrey003 Posted August 20, 2014 Author Posted August 20, 2014 Acum imi apar aceste warninguri [pawn] (175) : warning 219: local variable "PlayerName" shadows a variable at a preceding level (176) : warning 202: number of arguments does not match definition (176) : warning 202: number of arguments does not match definition (177) : warning 213: tag mismatch (175) : warning 204: symbol is assigned a value that is never used: "PlayerName" [/pawn] am incercat sa intru in server si scrie jos y a intrat pe server iar apoi ma scoate si se inchide sever-ul,,,iar login la inceput nu mai apare .. si ti-am spus ca eu am niste texte definite alea nu ar trebui sa fie adaugate aici?
Administrator WopsS Posted August 20, 2014 Administrator Posted August 20, 2014 Ce texte definite? In primul rand, unde ai tu acele warning-uri. Arata tot warning-ul nu sterge si prima parte ... Adica unde se afla fisierul, poate sa fie dintr-un include si nu pot sa-mi dau seama daca e din gamemode sau nu. Tu unde ai adaugat alea?
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