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Problema: Am modificat multe chestii in GM fara sa verificat daca merge, si apoi numai mergea srv, adica cand dau sa ma loghez sau inregistrez , bag parola si ramane asa... nu ma trece mai departe .

Asa imi arata dupa ce ma loghez/Inregistrez "Bag Parola":

9aps7c.jpg

3 answers to this question

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Posted

Pardon de model.

[pawn]public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

{

new sendername[MAX_PLAYER_NAME];

new string[128];

if(dialogid == 1212)

{

    if(response)

    {

        ShowPlayerDialog(playerid, 1216, DIALOG_STYLE_MSGBOX, "Atentie.", "{FFFF00}Trebuie sa conduci mereu pe partea dreapta!\nSingura data cand poti conduce pe partea stanga este atunci cand drumul este blocat \nNu trebuie sa stai la semafoare, deoarecere ar dura prea mult \nNu ai voie sa conduci cu viteza foarte mare, poti primi amenda pentru asa ceva sau carnetul iti poate fi confiscat.", "Continua", "");

}

}

    if(dialogid == 1213)

{

    if(response)

    {

        ShowPlayerDialog(playerid, 1214, DIALOG_STYLE_LIST, "Ce trebuie sa faci daca un Politist vrea sa te opreasca?", "Fug si le arat semne obscene\nOpresc si arat permisul de conducere\nAccelerez mai mult\nOpresc ii injur si apoi fug", "OK", "Inchide");

}

}

if(dialogid == 1216)

{

    if(response)

    {

        ShowPlayerDialog(playerid, 1217, DIALOG_STYLE_MSGBOX, "Atentie.", "{FFFF00}Trebuie sa tragi pe dreapta daca o Masina de politie ti-o cere\nDeasemenea, trebuie sa tragi pe dreapta daca o Masina de politie trece cu girofarele pornite\nNu folosi nitro daca nu ai acordul unui Politist\nTine minte: Pentru curse ilegale poti fi arestat iar Masina iti va fi confiscata", "Continua", "");

}

}

if(dialogid == 1217)

{

    if(response)

    {

        ShowPlayerDialog(playerid, 1218, DIALOG_STYLE_MSGBOX, "Atentie.", "{FFFF00}Daca cineva iti fura Masina foloseste /call 911\nDeasemenea, daca esti martorul unui accident si victimele sunt prea ranite sa o faca, suna medicii\nNu ai voie sa opresti in mijlocul strazii\n\n\n{FF0000}Acesta a fost tutorialul!\nAcum urmeaza testul.", "Continua", "");

}

}

if(dialogid == 1218)

{

    if(response)

    {

        ShowPlayerDialog(playerid, 1214, DIALOG_STYLE_LIST, "Ce trebuie sa faci daca un Politist vrea sa te opreasca?", "Fug si le arat semne obscene\nOpresc si arat permisul de conducere\nAccelerez mai mult\nOpresc ii injur si apoi fug", "OK", "Inchide");

}

}

if(dialogid == 50)

{

    if(response)

    {

        if(listitem == 0)

        {

            PlayerInfo[playerid][pSex] = 1;

SCM(playerid, COLOR_ORANGE, "{FF9500}[TreiSute]: {FFFFFF}Bine, deci esti baiat.");

ShowPlayerDialog(playerid, 51, DIALOG_STYLE_LIST, "Alege unde vrei sa fi spawnat", "Los Santos \nLas Venturas", "OK", "Inchide");

}

else if(listitem == 1)

{

    PlayerInfo[playerid][pSex] = 2;

    SCM(playerid, COLOR_ORANGE, "{FF9500}[TreiSute]: {FFFFFF}Bine, deci esti fata.");

    ShowPlayerDialog(playerid, 51, DIALOG_STYLE_LIST, "Alege unde vrei sa fi spawnat", "Los Santos \nLas Venturas", "OK", "Inchide");

}

}

}

if(dialogid == SKIN)

{

if(!response)

{

SCM(playerid, 0xFF0000FF, "Ai renuntat.");

return 1;

}

switch(listitem)

{

case 0:

{

SetPlayerSkin(playerid , 1);

}

case 1:

{

SetPlayerSkin(playerid , 269);

}

case 2:

{

SetPlayerSkin(playerid , 280);

}

case 3:

{

  SetPlayerSkin(playerid , 103);

}

case 4:

{

SetPlayerSkin(playerid , 23);

}

case 5:

{

SetPlayerSkin(playerid , 106);

}

case 6:

{

SetPlayerSkin(playerid , 21);

}

case 7:

{

SetPlayerSkin(playerid , 247);

}

case 8:

{

SetPlayerSkin(playerid , 127);

}

case 9:

{

SetPlayerSkin(playerid , 3);

}

case 10:

{

SetPlayerSkin(playerid , 2);

}

case 11:

{

SetPlayerSkin(playerid , 19);

}

case 12:

{

SetPlayerSkin(playerid , 32);

}

case 13:

{

SetPlayerSkin(playerid , 33);

}

case 14:

{

SetPlayerSkin(playerid , 29);

}

case 15:

{

SetPlayerSkin(playerid , 181);

}

}

}

if(dialogid == 51)

{

    if(response)

    {

        if(listitem == 0)

        {

            PlayerInfo[playerid][pOrigin] = 1; //LS

SCM(playerid, COLOR_ORANGE, "[TreiSute]:{FFFFFF} Bine, deci vei fi spawnat in Los Santos.");

ShowPlayerDialog(playerid, 52, DIALOG_STYLE_INPUT, "Varsta", "Scrie ce varsta ai.", "OK", "Inchide");

}

else if(listitem == 1)

{

    PlayerInfo[playerid][pOrigin] = 2; //LV

    SCM(playerid, COLOR_ORANGE, "[TreiSute]: {FFFFFF}Bine, deci vei fi spawnat in Las Venturas.");

    SCM(playerid, COLOR_RED, "Daca vrei sa fi spawnat in Los Santos foloseste /spawnls.");

    ShowPlayerDialog(playerid, 52, DIALOG_STYLE_INPUT, "Varsta", "Scrie ce varsta ai.", "OK", "Inchide");

}

}

}

if(dialogid == 52)

{

    if(response)

    {

        new varsta = strval(inputtext);

        if(varsta > 5 && varsta < 90)

        {

        format(string, 256, "{FF9500}[TreiSute]: {FFFFFF}Bine, deci ai %d ani.", varsta);

        SCM(playerid, COLOR_ORANGE, string);

        PlayerInfo[playerid]


= varsta;

        RegistrationStep[playerid] = 0;

        TutTime[playerid] = 1;

OnPlayerUpdateEx(playerid);

}

else return ShowPlayerDialog(playerid, 52, DIALOG_STYLE_INPUT, "Varsta", "Scrie ce varsta ai.", "OK", "Inchide");

}

}

if(response)

{

if(dialogid == 7846 || dialogid == 7847)

{

    if(strlen(inputtext))

    {

new tmppass[64];

strmid(tmppass, inputtext, 0, strlen(inputtext), 255);

OnPlayerLogin(playerid, tmppass);

printf("Merge Login.");

}

else

{

new loginstring[128];

new loginname[64];

GetPlayerName(playerid, loginname, sizeof(loginname));

                format(loginstring, sizeof(loginstring), "{DC143C}Ai gresit parola contului!\n{FFEBCD}Tasteaz-o iar:\n{9932CC}Ai 5 incercari.", loginname);

ShowPlayerDialog(playerid, 7847, DIALOG_STYLE_PASSWORD, "{9ACD32}TreiSute RPG Login", loginstring, "Login", "Exit");

gPlayerLogTries[playerid] += 1;

if(gPlayerLogTries[playerid] == 5) { Ban(playerid); }

}

}

if(dialogid == 171)

{

if(response)

{

            new Float:x, Float:y, Float:z, Float:ang;

new idcar = GetPlayerVehicleID(playerid);

            SetVehicleNumberPlate(GetPlayerVehicleID(playerid), inputtext);

GetVehiclePos(GetPlayerVehicleID(playerid), x, y, z);

GetVehicleZAngle(GetPlayerVehicleID(playerid), ang);

SetVehicleToRespawn(GetPlayerVehicleID(playerid));

SetVehiclePos(GetPlayerVehicleID(playerid), x, y, z);

SetVehicleZAngle(GetPlayerVehicleID(playerid), ang);

    strmid(CarInfo[idcar][cLicense], inputtext, 0, strlen(inputtext), 999);

OnPropUpdate();

}

}

if(dialogid == 7845)

{

    if(strlen(inputtext))

    {

GetPlayerName(playerid, sendername, sizeof(sendername));

format(string, sizeof(string), "users/%s.ini", sendername);

new File: hFile = fopen(string, io_read);

if(hFile)

{

SCM(playerid, COLOR_YELLOW, "Acest nume este deja folosit, te rugam sa incerci altul.");

fclose(hFile);

return 1;

}

new tmppass[64];

strmid(tmppass, inputtext, 0, strlen(inputtext), 255);

OnPlayerRegister(playerid, tmppass);

printf("Merge Register.");

}

else

{

new regstring[128];

new regname[64];

GetPlayerName(playerid, regname, sizeof(regname));

format(regstring, sizeof(regstring), "{CD5C5C}Bun venit pe {ADFF2F}TreiSute RPG, {FF0000}%s!\n{FFA500}Inregistreaza-te:", regname);

ShowPlayerDialog(playerid, 7845, DIALOG_STYLE_INPUT, "{00CC00}TreiSute RPG {33CCFF}Register", regstring, "Register", "Exit");

}

}

}

else

{

if(gPlayerLogged[playerid] != 1)

{

Kick(playerid);

}

}

        if(dialogid == DIALOGIDORDER)

        {

                if(response)

                {

                        if(listitem == 0)

                        {

GivePlayerWeapon(playerid, 23, 500);

GivePlayerWeapon(playerid, 28, 300);

GivePlayerWeapon(playerid, 33, 200);

GivePlayerWeapon(playerid, 30, 100);

GivePlayerWeapon(playerid, 6, 1);

SetPlayerHealth(playerid, 100);

                                CallRemoteFunction("GivePlayerCash", "ii", playerid, -10000);

                        }

                        if(listitem == 1)

                        {

                                GivePlayerWeapon(playerid, 24, 200);

                                GivePlayerWeapon(playerid, 4, 1);

                                GivePlayerWeapon(playerid, 32, 300);

                                GivePlayerWeapon(playerid, 27, 300);

                                GivePlayerWeapon(playerid, 30, 200);

                                GivePlayerWeapon(playerid, 34, 50);

                                SetPlayerHealth(playerid, 100);

                                CallRemoteFunction("GivePlayerCash", "ii", playerid, -20000);

                        }

                        if(listitem == 2)

                        {

                                GivePlayerWeapon(playerid, 24, 400);

                                GivePlayerWeapon(playerid, 4, 1);

                                GivePlayerWeapon(playerid, 30, 300);

                                GivePlayerWeapon(playerid, 27, 400);

                                GivePlayerWeapon(playerid, 29, 300);

                                GivePlayerWeapon(playerid, 34, 100);

                                SetPlayerHealth(playerid, 100);

                                CallRemoteFunction("GivePlayerCash", "ii", playerid, -30000);

                        }

                        if(listitem == 3)

                        {

                                GivePlayerWeapon(playerid, 23, 1000);

                                GivePlayerWeapon(playerid, 31, 400);

                                GivePlayerWeapon(playerid, 32, 500);

                                GivePlayerWeapon(playerid, 4, 1);

                                GivePlayerWeapon(playerid, 26, 200);

                                GivePlayerWeapon(playerid, 34, 250);

                                SetPlayerHealth(playerid, 100);

                                CallRemoteFunction("GivePlayerCash", "ii", playerid, -45000);

                        }

                        if(listitem == 4)

                        {

                                GivePlayerWeapon(playerid, 24, 600);

                                GivePlayerWeapon(playerid, 29, 700);

                                GivePlayerWeapon(playerid, 31, 500);

                                GivePlayerWeapon(playerid, 26, 400);

                                GivePlayerWeapon(playerid, 4, 1);

                                GivePlayerWeapon(playerid, 34, 500);

                                SetPlayerHealth(playerid, 100);

                                CallRemoteFunction("GivePlayerCash", "ii", playerid, -55000);

                        }

                        if(listitem == 5)

                        {

                                GivePlayerWeapon(playerid, 34, 1000);

                                GivePlayerWeapon(playerid, 4, 1);

                                GivePlayerWeapon(playerid, 24, 1000);

                                GivePlayerWeapon(playerid, 29, 1000);

                                GivePlayerWeapon(playerid, 31, 1000);

                                GivePlayerWeapon(playerid, 26, 1000);

                                GivePlayerWeapon(playerid, 16, 5);

                                GivePlayerWeapon(playerid, 37, 50);

                                GivePlayerWeapon(playerid, 44, 1);

                                GivePlayerWeapon(playerid, 43, 1000);

                                GivePlayerWeapon(playerid, 1, 1);

                                SetPlayerHealth(playerid, 100);

                                CallRemoteFunction("GivePlayerCash", "ii", playerid, -225000);

                        }

                }

                return 1;

        }

        if(dialogid == DIALOGIDMISSION)

        {

                if(response)

                {

                        if(listitem == 0)

                        {

CP[playerid] = 315;

SetPlayerCheckpoint(playerid, 1462.8048, -1012.2016, 26.4070, 3.0);

PlayerOnMission[playerid] = 1;

RingTone[playerid] = 20;

      new name[MAX_PLAYER_NAME];

GetPlayerName(playerid, name, sizeof(name));

format(string, sizeof(string), "%s a pornit Misiunea. (Easy)", name);

BroadCast(COLOR_RED, string);

Misiune1[playerid] = 1;

Misiune2[playerid] = 0;

Misiune3[playerid] = 0;

Misiune4[playerid] = 0;

                        }

                        if(listitem == 1)

                        {

CP[playerid] = 315;

SetPlayerCheckpoint(playerid, 1462.8048, -1012.2016, 26.4070, 3.0);

PlayerInfo[playerid][pWantedLevel] += 5;

PlayerInfo[playerid][pWantedPoints] += 5;

PlayerOnMission[playerid] = 1;

RingTone[playerid] = 20;

SetPlayerCriminal(playerid, 255, "Pornire Misiune");

new name[MAX_PLAYER_NAME];

GetPlayerName(playerid, name, sizeof(name));

format(string, sizeof(string), "%s a pornit Misiunea. (Normal)", name);

BroadCast(COLOR_RED, string);

Misiune1[playerid] = 0;

Misiune2[playerid] = 1;

Misiune3[playerid] = 0;

Misiune4[playerid] = 0;

                        }

                        if(listitem == 2)

                        {

CP[playerid] = 315;

SetPlayerCheckpoint(playerid, 1462.8048, -1012.2016, 26.4070, 3.0);

PlayerInfo[playerid][pWantedLevel] += 7;

PlayerInfo[playerid][pWantedPoints] += 7;

PlayerOnMission[playerid] = 1;

RingTone[playerid] = 20;

SetPlayerCriminal(playerid, 255, "Pornire Misiune");

new name[MAX_PLAYER_NAME];

GetPlayerName(playerid, name, sizeof(name));

format(string, sizeof(string), "%s a pornit Misiunea Hard! Omoara-l daca vrei sa ii furi Banii!", name);

BroadCast(COLOR_RED, string);

Misiune1[playerid] = 0;

Misiune2[playerid] = 0;

Misiune3[playerid] = 3;

Misiune4[playerid] = 0;

                        }

                        if(listitem == 3)

                        {

                        if(PlayerInfo[playerid][pNivel] == 5)

                        {

CP[playerid] = 315;

SetPlayerCheckpoint(playerid, 1462.8048, -1012.2016, 26.4070, 3.0);

PlayerInfo[playerid][pWantedLevel] = 10;

PlayerInfo[playerid][pWantedPoints] = 10;

PlayerOnMission[playerid] = 1;

RingTone[playerid] = 20;

SetPlayerCriminal(playerid, 255, "Pornire Misiune");

new name[MAX_PLAYER_NAME];

GetPlayerName(playerid, name, sizeof(name));

format(string, sizeof(string), "%s a pornit Misiunea Expert! Omoara-l daca vrei sa ii furi Banii!", name);

BroadCast(COLOR_RED, string);

Misiune1[playerid] = 0;

Misiune2[playerid] = 0;

Misiune3[playerid] = 0;

Misiune4[playerid] = 1;

}

else return SCM(playerid, COLOR_RED, "Trebuie sa ai Nivel 5 pentru a putea face Misiunea Expert!");

                        }

                        if(listitem == 4)

                        {

SCM(playerid, COLOR_LIGHTBLUE, "Easy Mission - > Nu primesti Wanted si Primesti $100.000 daca termini Misiunea.");

SCM(playerid, COLOR_LIGHTBLUE, "Normal Mission - > Primesti Wanted 5 si Primesti $200.000 daca termini Misiunea.");

SCM(playerid, COLOR_LIGHTBLUE, "Hard Mission - > Primesti Wanted 7 si Primesti $300.000 daca termini Misiunea.");

SCM(playerid, COLOR_LIGHTBLUE, "Expert Mission - > Primesti Wanted 10 si Primesti $400.000 daca termini Misiunea. (Nivel 5+)");

SCM(playerid, COLOR_RED, "Atentie! Daca termini Expert Mission, primesti Wanted 0!");

                        }

                }

                return 1;

        }

if(dialogid == 8899)

{

if(response)

{

if(listitem == 0)

{

//blue

SetPVarInt(playerid, "Status", 1);

            SetPVarInt(playerid, "neon", CreateDynamicObject(18648, 0, 0, 0, 0, 0, 0));

            SetPVarInt(playerid, "neon1", CreateDynamicObject(18648, 0, 0, 0, 0, 0, 0));

            AttachDynamicObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);

            AttachDynamicObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);

        SCM(playerid, 0xFFFFFFAA, "Neon Instalat!");

        GivePlayerCash(playerid, -2000);

}

if(listitem == 1)

{

//red

SetPVarInt(playerid, "Status", 1);

        SetPVarInt(playerid, "neon2", CreateDynamicObject(18647, 0, 0, 0, 0, 0, 0));

        SetPVarInt(playerid, "neon3", CreateDynamicObject(18647, 0, 0, 0, 0, 0, 0));

        AttachDynamicObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);

        AttachDynamicObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);

        SCM(playerid, 0xFFFFFFAA, "Neon Instalat!");

        GivePlayerCash(playerid, -2000);

}

if(listitem == 2)

{

//green

  SetPVarInt(playerid, "Status", 1);

        SetPVarInt(playerid, "neon4", CreateDynamicObject(18649, 0, 0, 0, 0, 0, 0));

        SetPVarInt(playerid, "neon5", CreateDynamicObject(18649, 0, 0, 0, 0, 0, 0));

        AttachDynamicObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);

        AttachDynamicObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);

        SCM(playerid, 0xFFFFFFAA, "Neon Instalat!");

        GivePlayerCash(playerid, -2000);

}

if(listitem == 3)

{

//white

  SetPVarInt(playerid, "Status", 1);

        SetPVarInt(playerid, "neon6", CreateDynamicObject(18652, 0, 0, 0, 0, 0, 0));

        SetPVarInt(playerid, "neon7", CreateDynamicObject(18652, 0, 0, 0, 0, 0, 0));

        AttachDynamicObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);

        AttachDynamicObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);

        SCM(playerid, 0xFFFFFFAA, "Neon Instalat!");

        GivePlayerCash(playerid, -2000);

}

if(listitem == 4)

{

//pink

  SetPVarInt(playerid, "Status", 1);

        SetPVarInt(playerid, "neon8", CreateDynamicObject(18651, 0, 0, 0, 0, 0, 0));

        SetPVarInt(playerid, "neon9", CreateDynamicObject(18651, 0, 0, 0, 0, 0, 0));

        AttachDynamicObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);

        AttachDynamicObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);

        SCM(playerid, 0xFFFFFFAA, "Neon Instalat!");

        GivePlayerCash(playerid, -2000);

}

if(listitem == 5)

{

//yellow

  SetPVarInt(playerid, "Status", 1);

        SetPVarInt(playerid, "neon10", CreateDynamicObject(18650, 0, 0, 0, 0, 0, 0));

        SetPVarInt(playerid, "neon11", CreateDynamicObject(18650, 0, 0, 0, 0, 0, 0));

        AttachDynamicObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);

        AttachDynamicObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);

        SCM(playerid, 0xFFFFFFAA, "Neon Instalat!");

        GivePlayerCash(playerid, -2000);

}

if(listitem == 6)

{

//police

  SetPVarInt(playerid, "Status", 1);

        SetPVarInt(playerid, "neon12", CreateDynamicObject(18646, 0, 0, 0, 0, 0, 0));

        SetPVarInt(playerid, "neon13", CreateDynamicObject(18646, 0, 0, 0, 0, 0, 0));

        AttachDynamicObjectToVehicle(GetPVarInt(playerid, "neon12"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);

        AttachDynamicObjectToVehicle(GetPVarInt(playerid, "neon13"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);

        SCM(playerid, 0xFFFFFFAA, "Neon de Politie Instalat!");

        GivePlayerCash(playerid, -2000);

}

        if(listitem == 7)

{

//interior

        SetPVarInt(playerid, "Status", 1);

        SetPVarInt(playerid, "interior", CreateDynamicObject(18646, 0, 0, 0, 0, 0, 0));

        SetPVarInt(playerid, "interior1", CreateDynamicObject(18646, 0, 0, 0, 0, 0, 0));

        AttachDynamicObjectToVehicle(GetPVarInt(playerid, "interior"), GetPlayerVehicleID(playerid), 0, -0.0, 0, 2.0, 2.0, 3.0);

        AttachDynamicObjectToVehicle(GetPVarInt(playerid, "interior1"), GetPlayerVehicleID(playerid), 0, -0.0, 0, 2.0, 2.0, 3.0);

        SCM(playerid, 0xFFFFFFAA, "Lumini de Interior Instalate!");

        GivePlayerCash(playerid, -2000);

}

          if(listitem == 8)

{

//back

SetPVarInt(playerid, "Status", 1);

SetPVarInt(playerid, "back", CreateDynamicObject(18646, 0, 0, 0, 0, 0, 0));

SetPVarInt(playerid, "back1", CreateDynamicObject(18646, 0, 0, 0, 0, 0, 0));

AttachDynamicObjectToVehicle(GetPVarInt(playerid, "back"), GetPlayerVehicleID(playerid), -0.0, -1.5, -1, 2.0, 2.0, 3.0);

AttachDynamicObjectToVehicle(GetPVarInt(playerid, "back1"), GetPlayerVehicleID(playerid), -0.0, -1.5, -1, 2.0, 2.0, 3.0);

SCM(playerid, 0xFFFFFFAA, "Lumini in Spate Instalate!");

GivePlayerCash(playerid, -2000);

}

if(listitem == 9)

{

//front

SetPVarInt(playerid, "Status", 1);

SetPVarInt(playerid, "front", CreateDynamicObject(18646, 0, 0, 0, 0, 0, 0));

SetPVarInt(playerid, "front1", CreateDynamicObject(18646, 0, 0, 0, 0, 0, 0));

AttachDynamicObjectToVehicle(GetPVarInt(playerid, "front"), GetPlayerVehicleID(playerid), -0.0, 1.5, -0.6, 2.0, 2.0, 3.0);

AttachDynamicObjectToVehicle(GetPVarInt(playerid, "front1"), GetPlayerVehicleID(playerid), -0.0, 1.5, -0.6, 2.0, 2.0, 3.0);

SCM(playerid, 0xFFFFFFAA, "Neon in Fata Instalat!");

GivePlayerCash(playerid, -2000);

}

if(listitem == 10)

{

//undercover

SetPVarInt(playerid, "Status", 1);

SetPVarInt(playerid, "undercover", CreateDynamicObject(18646, 0, 0, 0, 0, 0, 0));

SetPVarInt(playerid, "undercover1", CreateDynamicObject(18646, 0, 0, 0, 0, 0, 0));

AttachDynamicObjectToVehicle(GetPVarInt(playerid, "undercover"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0);

AttachDynamicObjectToVehicle(GetPVarInt(playerid, "undercover1"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0);

SCM(playerid, 0xFFFFFFAA, "Lumini Undercover Instalate!");

GivePlayerCash(playerid, -2000);

}

if(listitem == 11)

{

//remove neon

            DestroyObject(GetPVarInt(playerid, "neon"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "neon1"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "neon2"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "neon3"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "neon4"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "neon5"));

DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "neon6"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "neon7"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "neon8"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "neon9"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "neon10"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "neon11"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "neon12"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "neon13"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "interior"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "interior1"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "back"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "back1"));

            DeletePVar(playerid, "Status");

DestroyObject(GetPVarInt(playerid, "front"));

DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "front1"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "undercover"));

            DeletePVar(playerid, "Status");

            DestroyObject(GetPVarInt(playerid, "undercover1"));

            DeletePVar(playerid, "Status");

}

}

return 1;

}

    if(!response)

    {

    SCM(playerid, COLOR_AQUAMARINE, "Dialog Box-ul a disparut.");

    }

return 1;

}[/pawn]

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