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Salut Sa-Mp.Ro

Astazi am sters din greseala toate include-urile si am adaugat altele,care cred ca sunt vechi

Am facut un update la un server si mi-a dat eroarea asta

C:\Documents and Settings\Pc\Desktop\DarkGFv1.2\gamemodes\gf.pwn(55915) : error 017: undefined symbol "SetObjectMaterialText"

C:\Documents and Settings\Pc\Desktop\DarkGFv1.2\gamemodes\gf.pwn(55922) : error 017: undefined symbol "SetObjectMaterialText"

C:\Documents and Settings\Pc\Desktop\DarkGFv1.2\gamemodes\gf.pwn(55929) : error 017: undefined symbol "SetObjectMaterialText"

Iar acestea sunt linile

stock adtext(string[], adid)

{

    switch(adid)

    {

        case 0:

        {

            for (new i = 0; i < 12; i++)

            {

                SetObjectMaterialText(adplakat, string, 0, 90, "Impact", 24, 0, -32256, -16777216, 1);

            }

        }

        case 1:

        {

            for (new i = 12; i < 25; i++)

            {

                SetObjectMaterialText(adplakat, string, 0, 90, "Impact", 24, 0, -32256, COLOR_WHITE, 1);

            }

        }

        case 2:

        {

            for (new i = 25; i < 38; i++)

            {

                SetObjectMaterialText(adplakat, string, 0, 90, "Arial", 24, 0, -32256, COLOR_BLUE, 1);

            }

        }

    }

}

Cred ca are legatura cu niste panouri pe care le-am facut

    format(AdTxt[0][bAdTxt],64, "{FF0000}DarkGF\n{00FF00}- The GodFather 2014 -");

    format(AdTxt[1][bAdTxt],64, "{FF0000}Puteti dona la ID\n{00FF00}bestboy.4ever");

    format(AdTxt[2][bAdTxt],64, "{FF0000}DarkGF\n{00FF00}-Best Server Ever");

ialogid == 11103)

        {

        if(response==1)

        {

        if(!strlen(inputtext)) return ShowPlayerDialog (playerid,11103,DIALOG_STYLE_INPUT,"Editeaza","    Linia 1    ","Done","");

        format(AdTxt[adtxtid[playerid]][bAdTxt],256, "%s\n", inputtext);

        ShowPlayerDialog (playerid,11104,DIALOG_STYLE_INPUT,"Editeaza","    Linia 2    ","Done","");

        return 1;

        }

        else

        {

        ShowPlayerDialog (playerid,11103,DIALOG_STYLE_INPUT,"Editeaza","    Linia 1    ","Done","");

        return 1;

        }

        }

        if(dialogid == 11104)

        {

        if(response==1)

  {

        switch (adtxtid[playerid])

        {

        case 0: format(AdTxt[adtxtid[playerid]][bAdTxt],256, "{FFA500}%s{33AAFF}%s", AdTxt[adtxtid[playerid]][bAdTxt], inputtext);

        case 1: format(AdTxt[adtxtid[playerid]][bAdTxt],256, "{04B404}%s{AA3333}%s", AdTxt[adtxtid[playerid]][bAdTxt], inputtext);

        case 2: format(AdTxt[adtxtid[playerid]][bAdTxt],256, "{FFFFFF}%s{FF9900}%s", AdTxt[adtxtid[playerid]][bAdTxt], inputtext);

        }

        adtext(AdTxt[adtxtid[playerid]][bAdTxt], adtxtid[playerid]);

        ShowPlayerDialog(playerid,11007,DIALOG_STYLE_MSGBOX,"Panori",AdTxt[adtxtid[playerid]][bAdTxt],"Ok","Cancel");

        return 1;

        }

        else

        {

        ShowPlayerDialog (playerid,11104,DIALOG_STYLE_INPUT,"Editeaza","    Linia 2    ","Done","");

        return 1;

        }

        }

        if(dialogid == 11105)

        {

        if(response)

        {

        switch(listitem)

        {

        case 0:

        {

        adtxtid[playerid] = 0;

        format(string, sizeof(string), "Edit\nDefault\nView");

        ShowPlayerDialog(playerid,11006,DIALOG_STYLE_LIST,"Panou tip 1",string,"Next","Close");

        return 1;

        }

        case 1:

        {

        adtxtid[playerid] = 1;

        format(string, sizeof(string), "Edit\nDefault\nView");

        ShowPlayerDialog(playerid,11006,DIALOG_STYLE_LIST,"Panou tip 2",string,"Next","Close");

        return 1;

        }

        case 2:

        {

        adtxtid[playerid] = 2;

        format(string, sizeof(string), "Edit\nDefault\nView");

        ShowPlayerDialog(playerid,11006,DIALOG_STYLE_LIST,"Panou tip 3",string,"Next","Close");

        return 1;

        }

        }

        }

        else

        {

        return 1;

        }

        }

        if(dialogid == 11006)

        {

        if(response)

        {

        switch(listitem)

        {

        case 0:

        {

        ShowPlayerDialog (playerid,11103,DIALOG_STYLE_INPUT,"Edit","    Linia 1    ","Ok","");

        return 1;

        }

        case 1:

        {

        switch (adtxtid[playerid])

        {

        case 0: format(AdTxt[adtxtid[playerid]][bAdTxt],256, "{FF0000}DarkGF\n{00FF00}- The GodFather 2014 -");

        case 1: format(AdTxt[adtxtid[playerid]][bAdTxt],256, "{FF0000}Puteti dona la ID\n{00FF00}bestboy.4ever");

        case 2: format(AdTxt[adtxtid[playerid]][bAdTxt],256, "{FF0000}DarkGF\n{00FF00}-Best Server Ever");

        }

        adtext(AdTxt[adtxtid[playerid]][bAdTxt], adtxtid[playerid]);

        return 1;

        }

        case 2:

        {

        ShowPlayerDialog(playerid,11007,DIALOG_STYLE_MSGBOX,"Panou",AdTxt[adtxtid[playerid]][bAdTxt],"Ok","Cancel");

        return 1;

        }

        }

        }

        else

        {

        format(string, sizeof(string), "Panou 1\nPanou 2\nPanou 3");

        ShowPlayerDialog(playerid,11105,DIALOG_STYLE_LIST,"Panouri",string,"Ok","Cancel");

        }

        }

Aici e o comanda /panouri in care scrii ce sa fie scris pe acele panouri

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