alin_samp1996 Posted February 8, 2014 Posted February 8, 2014 Cum fac sa stearga aceasta functie numai anumite obiecte nu tot![pawn] public OnPlayerPickUpPickup ( playerid , pickupid ) { DestroyPickup(pickupid); return 1; }[/pawn] Eu am acel sistem cand te omoara cineva iti ia armele... SI daca ma duc la o casa in pickup il sterge! cum as aputea face sa stearga decat armele?Mi sa spus sa fac asa:[pawn]public OnPlayerPickup ( playerid , pickupid ){ if( pickupid == WeapPick[ playerid ] ) { DestroyPickup( WeapPick[ playerid ] ); } return 1;}[/pawn]dupa ce am pus imi da!D:\sasa.pwn(34) : warning 235: public function lacks forward declaration (symbol "OnPlayerPickup") D:\sasa.pwn(36) : error 017: undefined symbol "WeapPick" D:\sasa.pwn(36) : warning 215: expression has no effect D:\sasa.pwn(36) : error 001: expected token: ";", but found "]" D:\sasa.pwn(36) : error 029: invalid expression, assumed zero D:\sasa.pwn(36) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors. 34: public OnPlayerPickup ( playerid , pickupid ) 36: if( pickupid == WeapPick[ playerid ] )si la arme sa fac variabila gen WeapPick[ playerid ] = CreatePickup(...); ProfesionalGaming Communitywww.pgc-zone.tkLet`ss goo PgC
Ph0eniX Posted February 9, 2014 Posted February 9, 2014 in primul rand...este public OnPlayerPickUpPickup(playerid, pickupid) in al 2-lea rand...posteaza tot ce apartine de WeapPick public OnPlayerConnect(playerid) { print("[ERROR] - Unable to establish a connection with the world..."); SendRconCommand("exit"); return 1; }
Question
alin_samp1996
Cum fac sa stearga aceasta functie numai anumite obiecte nu tot!
[pawn] public OnPlayerPickUpPickup ( playerid , pickupid )
{
DestroyPickup(pickupid);
return 1;
}[/pawn]
Eu am acel sistem cand te omoara cineva iti ia armele... SI daca ma duc la o casa in pickup il sterge! cum as aputea face sa stearga decat armele?
Mi sa spus sa fac asa:
[pawn]public OnPlayerPickup ( playerid , pickupid )
{
if( pickupid == WeapPick[ playerid ] )
{
DestroyPickup( WeapPick[ playerid ] );
}
return 1;
}[/pawn]
dupa ce am pus imi da!
si la arme sa fac variabila gen WeapPick[ playerid ] = CreatePickup(...);
ProfesionalGaming Community
www.pgc-zone.tk
Let`ss goo PgC
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