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Crearea fasctiunilor +Crearea HQ +Crearea comenzilor!


paulich

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Buna,in acest tutorial voi incerca sa va explic cat mai pe larg cum puteti crea factiuni,comenzi pentr-u factiuni si comenzi.

Tin sa mentionez ca este primul meu tutorial.Daca considerati ca este in plus sau nefolositor va rog sa il stergeti!

1.Includem plughinurile in gamemode!

[pawn]

#include <a_samp>                                           

#include <zcmd>                       

#include <sscanf2>                   

#include <Dini>

[/pawn]

2.Definim factiunile!

[pawn]

enum pInfo

{

FactionMember,

FactionLeader,

}

new PlayerInfo[MAX_PLAYERS][pInfo];

[/pawn]

3.Creem folderul unde se vor salva datele.

[pawn]

public OnPlayerConnect(playerid)

{

GetPlayerName(playerid, name, sizeof(name));//daca playerul este nou

format(file, sizeof(file), "Factiuni/%s.ini", name);

dini_IntSet(file, "FactionMember",PlayerInfo[playerid][FactionMember] = 0);

dini_IntSet(file, "FactionLeader",PlayerInfo[playerid][FactionLeader] = 0);

return 1;

}

[/pawn]

4.Facem ca atunci cand playerul se conecteaza sa i se atribuie datele din folderul creat.

[pawn]

{

GetPlayerName(playerid, name, sizeof(name));//daca playerul deja are creat folderul de factiuni

format(file, sizeof(file), "Factiuni/%s.ini", name);

PlayerInfo[playerid][FactionMember] = dini_Int(file, "FactionMember");

PlayerInfo[playerid][FactionLeader] = dini_Int(file, "FactionLeader");

return 1;

}

[/pawn]

5.Acum facem ca atunci cand playerul se deconecteaza sa i se salveze eventualele modificari...

[pawn]

public OnPlayerDisconnect(playerid, reason)

{

    new name[24];

    GetPlayerName(playerid,name,24);

    format(file,sizeof(file),"Users/%s.ini",name);

    if(dini_Exists(file))

    {

        dini_IntSet(file,"AdminLevel",PlayerInfo[playerid][AdminLevel]);

dini_IntSet(file,"FactionMember",PlayerInfo[playerid][FactionMember]);

        return 1;

    }

    return 0;

}

[/pawn]

6.Cream comanda care v-a face playerului sa fie lider la o factiune.

[pawn]

COMMAND:makeleader(playerid, params[])

{

new id;//pentru a fi mai usor...

new leader;

if(IsPlayerConnected(id))

{

if(!sscanf(params, “ui”, id, leader))// u=id jucator, i= un numar.

      {

        new stringh[64];

new name[MAX_PLAYER_NAME], PlayerName[MAX_PLAYER_NAME];

  GetPlayerName(id,name sizeof(name));

                        GetPlayerName(id,name sizeof(PlayerName));

  format(string, sizeof(string),”%s te-a promovat la rankul de lider al unei factiuni”,name,leader);

SendClientMessage(id,-1, string);

PlayerInfo[id][FactionLeader] = leader;

                        return 1;

                }

                else return SendClientMessage(id,-1,"/makeleader <id><faction id>");

        }

        else return SendClientMessage(id,-1,"Acest player nu este online!");

     

        return 0;

}

[/pawn]

7.Cream comanda cu care liderul unei factiuni face un player membru.

[pawn]

COMMAND:invite(playerid,params[])

{

          new id;

          new member;

          if(IsPlayerConnected(id))

          {

                      if(PlayerInfo[id][FactionLeader] == 1)//aceasta linie face comanda accesibila doar liderului factiuni cu id-ul!

                      {

                                    if(!sscanf(params, “u”, id))

                                    {

                                            PlayerInfo[id][FactionMember] = 1;

                                            SpawnPlayer(id); 

                                            retuen 1;                 

                                    }

                                    else return SendClientMessage(id,-1,"/invite <id>");

                      }

                      else return SendClientMessage(id,-1,"Nu esti lider al unei factiuni!");

          }

          else return SendClientMessage(id,-1,"Acest player nu este online");

          return 0;     

}

[/pawn]

8.Creem HQ-ul unei factiuni.

[pawn]

COMMAND:enter(playerid,params[])

{

          new id;

          if( PlayerInfo[playerid][FactionMember] == 1 || PlayerInfo[playerid][FactionLeader] == 1 )

        {

                  if(IsPlayerInRangeOfPoint(playerid,7.0,-315.0122,1774.5361,43.6406)) // Aceasta este acea casa din desert....

                  {

                            SetPlayerPos(id,2324.419921,-1145.568359,1050.710083);

                            CreatePickup(1239,14,2324.419921,-1145.568359,1050.710083,1);

                            SendClientMessage(id,-1,"Ai intrat in HQ Hitman!"); 

                            SetPlayerInterior(id,12);

                            SetPlayerVirtualWorld(id,1);

                            return 1;

                  }

          }

}

COMMAND:exit(playerid, params[])

{

          new id;

          if( PlayerInfo[playerid][FactionMember] == 5 || PlayerInfo[playerid][FactionLeader] == 5 )

          {

                        if(IsPlayerInRangeOfPoint(playerid,7.0,2324.419921,-1145.568359,1050.710083))

                      {

                                  SetPlayerPos(id,-315.0122,1774.5361,43.6406);

                                  CreatePickup(1239,14,-315.0122,1774.5361,43.6406);

                                  SendClientMessage(id,-1,"Ai intrat in HQ Hitman!");

                                  SetPlayerInterior(id,0);

                                  SetPlayerVirtualWorld(id,0);

                                  return 1;

                      }

            }

}

[/pawn]

9.Acum creem un stock care sa seteze unde vor spawna playeri care sunt membir ai factiuni Hitman.

[pawn]

stock FactionSpawn ( playerid )

{

          new id;

          if ( PlayerInfo[playerid][FactionMember] == 0 || PlayerInfo[playerid][FactionLeader] == 0 )

          {

                      SetPlayerPos(id,1958.3783, 1343.1572, 15.3746);

                      SendClientMessage(id,-1,"Esti civil!");

                      SetPlayerSkin ( playerid , 0 ) ;

                      SetPlayerInterior(id,0);

                      SetPlayerVirtualWorld(id,0);

                      SetPlayerColor(id, 1);

                      return 1;

          }

            return 0;

}

[/pawn]

10.Acum facem ca acest stock sa intre in functiune cand playerul spawneaza.

[pawn]

public OnPlayerSpawn (playerid)

{

            FactioSpawn (playerid);

            return 1;

}

[/pawn]

Sper ca v-am ajutat si ca ati inteles cum sta treaba,astept pareri de toate felurile!

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