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problema cu skin-urile
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Question
Seven
Salut. Am si eu o problema cu skin-urile de la factiuni . Deci ca dau fac pe cineva lider la o factiune , ex: armata si ii dau respawn are skin de lider armata ... dar dupa ce intra iar pe server are skin id - 7 [ ]
O seara buna in continuare si Sarbatori Fericite!
Sa va dau codul /makeleader
[pawn] if(strcmp(cmd, "/makeleader", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeleader [playerid/PartOfName] [Number(1-16)]");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(level > 17 || level < 0) { SendClientMessage(playerid, COLOR_GREY, " Dont go below number 0, or above number 17 !"); return 1; }
if (PlayerInfo[playerid][pAdmin] >= 6)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255 || PlayerInfo[para1][pPunish] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Acel player este deja in Factiune/Familie/Punished!");
return 1;
}
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pLeader] = level;
format(string, sizeof(string), " Ai fost promovat Lider la factiunea dorita de catre Adminul %s", sendername);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " Ai dat lui %s Lider la factiunea numarul %d.", giveplayer,level);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
if(level == 0) { PlayerInfo[para1][pChar] = 60; PlayerInfo[para1][pRank] = 0; gTeam[para1] = 3; PlayerInfo[para1][pTeam] = 0; return 1; }
else if(level == 1) { PlayerInfo[para1][pChar] = 295; } //Police Force
else if(level == 2) { PlayerInfo[para1][pChar] = 285; } //FBI/ATF
else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //Armata Romana
else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance
else if(level == 5) { PlayerInfo[para1][pChar] = 115; } //Dragonu
else if(level == 6) { PlayerInfo[para1][pChar] = 113; } //Camataru
else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor
else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans
else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //Stirile RPG
else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company
else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School
else if(level == 12) { PlayerInfo[para1][pChar] = 271; } //Sadoveanu Family
else if(level == 13) { PlayerInfo[para1][pChar] = 110; } //Duuianu Family
else if(level == 14) { PlayerInfo[para1][pChar] = 104; } //Capone Family
else if(level == 15) { PlayerInfo[para1][pChar] = 272; } //Corsicanu
else if(level == 16) { PlayerInfo[para1][pChar] = 23; } //Need For Speed
else if(level == 17) { PlayerInfo[para1][pChar] = 3; } //Blood Mafia
if(level == 0)
{
gTeam[para1] = 3;
PlayerInfo[para1][pTeam] = 3;
}
else if(level == 1 || level == 2 || level == 3)
{
gTeam[para1] = 2;
PlayerInfo[para1][pTeam] = 2;
}
else if(level == 4)
{
gTeam[para1] = 1;
PlayerInfo[para1][pTeam] = 1;
}
else
{
gTeam[para1] = 15;
PlayerInfo[para1][pTeam] = 15;
}
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
if(level == 0)
{
PlayerInfo[para1][pRank] = 0;
}
else
{
PlayerInfo[para1][pRank] = 6;
}
}[/pawn]
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