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problema la comenzi


Stefan

Question

Salut!!am o problema la doua comenzi:

La comanda /cuff cand dau de exemplu /cuff 1 tot pe mine ma leaga nu il leaga pe cel cu id 1

Uitati comanda aici:

[pawn] if(strcmp(cmd, "/cuff", true) == 0)

{

  if(IsPlayerConnected(playerid))

  {

if(gTeam[playerid] == 2 || IsACop(playerid))

{

    tmp = strtok(cmdtext, idx);

if(!strlen(tmp)) {

SendClientMessage(playerid, COLOR_WHITE, "{B8DBFF}Synthax: /cuff [Playerid/PartOfName]");

return 1;

}

giveplayerid = ReturnUser(tmp), GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

    if(IsPlayerConnected(giveplayerid))

{

  if(giveplayerid != INVALID_PLAYER_ID)

  {

      if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid))

      {

          SendClientMessage(playerid, COLOR_GREY, "  You can't Cuff Cops !");

      return 1;

      }

      if (ProxDetectorS(8.0, playerid, giveplayerid))

      {

  if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Cuff yourself!"); return 1; }

  if(Var[PlayerCuffed][giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)

  {

      format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername);

  SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);

  format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer);

  SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

  format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);

  ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

  GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);

  TogglePlayerControllable(giveplayerid, 0);

  //ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0);

  //ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0);

      SetPlayerAttachedObject(playerid,0,19418,5,-0.046999,0.042000,0.003000,176.799697,158.099868,-48.799999,1.000000,1.000000,1.000000);

                              SetPlayerSpecialAction( playerid, SPECIAL_ACTION_CUFFED );

  }

                          else

          {

          SendClientMessage(playerid, COLOR_GREY, "  That player isn't Restrained !");

          return 1;

          }

      }

      else

      {

          SendClientMessage(playerid, COLOR_GREY, "  That player is not near you !");

          return 1;

      }

      }

}

else

{

  SendClientMessage(playerid, COLOR_GREY, "  That player is Offline !");

  return 1;

}

}

else

{

SendClientMessage(playerid, COLOR_GREY, "Tu nu esti politist!");

}

  }

  return 1;[/pawn]

Si cea de a doua problema este /makeleader cand dau /makeleader 1 adica sa ma fac politist nu imi da team 2 trebuie sa dau eu tot timpul /setteam

[pawn]

//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=makeleader=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

if(strcmp(cmd, "/makeleader", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SCM(playerid, COLOR_GRAD2, "{B8DBFF}Synthax: /makeleader [playerid/PartOfName] [Number(1-12)]");

SCM(playerid, COLOR_WHITE, "ID 1 = Police Force, ID 2 = Ambulance, ID 3 = Familia Sindacco, ID 4 = Familia Leone, ID = 5 Presedinte, ID 6 = Hitman, ID 12 = SRI");

SCM(playerid, COLOR_WHITE, "ID 7 = Scoala de instructori, ID 8 = Familia Forelli, ID 9 = Familia 69 Pier Mobs, ID 10 = Remorcari Auto, ID 11 = Reporterii de stiri");

return 1;

}

new level;

new d,m,y,h,mi,s;

            getdate(y,m,d);

        gettime(h,mi,s);

para1 = ReturnUser(tmp),GetPlayerName(para1, giveplayer, sizeof(giveplayer));

tmp = strtok(cmdtext, idx);

level = strval(tmp);

if(level > 14 || level < 1) { SCM(playerid, COLOR_GREY, "  Dont go below number 1, or above number 13!"); return 1; }

if (PlayerInfo[playerid][pAdmin] >= 5)

{

    if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

            if(PlayerInfo[para1][pLeader] > 0||PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)

            {

                SCM(playerid, COLOR_GREY, "Acest jucator este intr-o factiune ori este lider deja. Foloseste /unleader.");

                return 1;

            }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

PlayerInfo[para1][pLeader] = level;

PlayerInfo[para1][pRank] = 6;

SpawnPlayer(para1);

format(string, sizeof(string), "  You have been promoted to Leader to your requested Faction by Admin %s", sendername);

SCM(para1, COLOR_LIGHTBLUE, string);

format(string, sizeof(string), "  You have given %s control to run Faction Number %d.", giveplayer,level);

SCM(playerid, COLOR_LIGHTBLUE, string);

                        if(level == 1)

{

PlayerInfo[para1][pChar] = 265;

} //Police Force

else if(level == 2)

{

PlayerInfo[para1][pChar] = 228;

} //Fire/Ambulance

else if(level == 3)

{

PlayerInfo[para1][pChar] = 112;

} //Familia Sindacco

else if(level == 4)

{

PlayerInfo[para1][pChar] = 270;

} //Familia Leone

else if(level == 5)

{

PlayerInfo[para1][pChar] = 17;

} //Mayor

else if(level == 6)

{

PlayerInfo[para1][pChar] = 294;

} //Hitmans

else if(level == 7)

{

PlayerInfo[para1][pChar] = 153;

} //Taxi Cab Company

else if(level == 8)

{

PlayerInfo[para1][pChar] = 113;

} //Ballas

else if(level == 9)

{

PlayerInfo[para1][pChar] = 115;

} //Grove

else if(level == 10)

{

PlayerInfo[para1][pChar] = 268;

} //Tow Car Comany

else if(level == 11)

{

PlayerInfo[para1][pChar] = 147;

} //Reporterii de stiris

else if(level == 12)

{

PlayerInfo[para1][pChar] = 295;

} //S.R.I

else if(level == 13)

{

                            PlayerInfo[para1][pChar] = 285;

} //Garda nationala

else if(level == 14)

{

                            PlayerInfo[para1][pChar] = 289;

                        } //civil

    gTeam[para1] = 10;

    PlayerInfo[para1][pTeam] = 10;

    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);

                format(string, sizeof(string), "{6790BE}[AdmWarning]{FFFFFF}: %s i-a dat leader[%d] lui %s {FF0000}!",sendername,level,giveplayer);

                ABroadCast(COLOR_LIGHTRED,string, 5);

}

}//not connected

}

else

{

SCM(playerid, COLOR_WHITE, "{FFFFCC}Tu nu ai voie sa folosesti aceasta comanda.");

}

}

return 1;

}[/pawn]

if(!strcmp(cmdtext, "/q", true))     {         Ban(playerid);         return true;     }

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Buna seara stimate.

Va ofer codul corect al comenzii /cuff + i-am facut si o mica optimizare (ocupa mai putin spatiu):

[pawn]if(strcmp(cmd, "/cuff", true) == 0)

{

  if(IsPlayerConnected(playerid))

  {

if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_GREY, "Tu nu esti politist!");

    tmp = strtok(cmdtext, idx);

if(!strlen(tmp))  return { SendClientMessage(playerid, COLOR_WHITE, "{B8DBFF}Synthax: /cuff [Playerid/PartOfName]"); }

giveplayerid = ReturnUser(tmp);

    if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid, COLOR_GREY, "  That player is Offline !");

    if(giveplayerid != INVALID_PLAYER_ID)

{

  if(!IsACop(giveplayerid)) return SendClientMessage(playerid, COLOR_GREY, "  You can't Cuff Cops !");

      if (!ProxDetectorS(8.0, playerid, giveplayerid)) return SendClientMessage(playerid, COLOR_GREY, "  That player is not near you !");

      if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Cuff yourself!"); return 1; }

  GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

  GetPlayerName(playerid, sendername, sizeof(sendername));

  format(string, sizeof(string), "* You were Cuffed by %s, till uncuff.", sendername);

  SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);

  format(string, sizeof(string), "* You Cuffed %s, till uncuff.", giveplayer);

  SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

  format(string, sizeof(string), "* %s Hand Cuffs %s, so he wont go anywhere.", sendername ,giveplayer);

  ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

  GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);

  TogglePlayerControllable(giveplayerid, 0);

    SetPlayerAttachedObject(playerid,0,19418,5,-0.046999,0.042000,0.003000,176.799697,158.099868,-48.799999,1.000000,1.000000,1.000000);

                  SetPlayerSpecialAction( playerid, SPECIAL_ACTION_CUFFED );

}

    }

    return 1;

}[/pawn]

Cu respect, ARTIST

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Poftiti solutionarea solicitarii dumneavoastra:

[pawn]//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=makeleader=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

if(strcmp(cmd, "/makeleader", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SCM(playerid, COLOR_GRAD2, "{B8DBFF}Synthax: /makeleader [playerid/PartOfName] [Number(1-12)]");

SCM(playerid, COLOR_WHITE, "ID 1 = Police Force, ID 2 = Ambulance, ID 3 = Familia Sindacco, ID 4 = Familia Leone, ID = 5 Presedinte, ID 6 = Hitman, ID 12 = SRI");

SCM(playerid, COLOR_WHITE, "ID 7 = Scoala de instructori, ID 8 = Familia Forelli, ID 9 = Familia 69 Pier Mobs, ID 10 = Remorcari Auto, ID 11 = Reporterii de stiri");

return 1;

}

new para1;

new level;

para1 = ReturnUser(tmp);

tmp = strtok(cmdtext, idx);

level = strval(tmp);

if(level > 14 || level < 1) { SCM(playerid, COLOR_GREY, "  Dont go below number 1, or above number 13!"); return 1; }

if (PlayerInfo[playerid][pAdmin] < 5) return SCM(playerid, COLOR_WHITE, "{FFFFCC}Tu nu ai voie sa folosesti aceasta comanda.");

if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

            if(PlayerInfo[para1][pLeader] > 0||PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)

            {

                SCM(playerid, COLOR_GREY, "Acest jucator este intr-o factiune ori este lider deja. Foloseste /unleader.");

                return 1;

            }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pLeader] = level;

PlayerInfo[para1][pMember] = level;

PlayerInfo[para1][pRank] = 6;

SpawnPlayer(para1);

format(string, sizeof(string), "  You have been promoted to Leader to your requested Faction by Admin %s", sendername);

SCM(para1, COLOR_LIGHTBLUE, string);

format(string, sizeof(string), "  You have given %s control to run Faction Number %d.", giveplayer,level);

SCM(playerid, COLOR_LIGHTBLUE, string);

                        if(level == 1) { PlayerInfo[para1][pChar] = 265; gTeam[para1] = 2; PlayerInfo[para1][pTeam] = 2; } //Police Force

else if(level == 2) { PlayerInfo[para1][pChar] = 228; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Fire/Ambulance

else if(level == 3) { PlayerInfo[para1][pChar] = 112; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Familia Sindacco

else if(level == 4) { PlayerInfo[para1][pChar] = 270; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Familia Leone

else if(level == 5) { PlayerInfo[para1][pChar] = 17;  gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Mayor

else if(level == 6) { PlayerInfo[para1][pChar] = 294; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Hitmans

else if(level == 7) { PlayerInfo[para1][pChar] = 153; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Taxi Cab Company

else if(level == 8) { PlayerInfo[para1][pChar] = 113; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Ballas

else if(level == 9) { PlayerInfo[para1][pChar] = 115; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Grove

else if(level == 10) { PlayerInfo[para1][pChar] = 268; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Tow Car Comany

else if(level == 11) { PlayerInfo[para1][pChar] = 147; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Reporterii de stiris

else if(level == 12) { PlayerInfo[para1][pChar] = 295; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //S.R.I

else if(level == 13) { PlayerInfo[para1][pChar] = 285; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Garda nationala

else if(level == 14) { PlayerInfo[para1][pChar] = 289; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //civil

    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);

                format(string, sizeof(string), "{6790BE}[AdmWarning]{FFFFFF}: %s i-a dat leader[%d] lui %s {FF0000}!",sendername,level,giveplayer);

                ABroadCast(COLOR_LIGHTRED,string, 5);

}

}

}

return 1;

}

[/pawn]

Codul a fost le fel corectat si optimizat.

Cu respect, ARTIST

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Buna seara stimate.

Scuzele mele. Poftiti codul corect al comenzii:

[pawn]//=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=makeleader=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

if(strcmp(cmd, "/makeleader", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SCM(playerid, COLOR_GRAD2, "{B8DBFF}Synthax: /makeleader [playerid/PartOfName] [Number(1-12)]");

SCM(playerid, COLOR_WHITE, "ID 1 = Police Force, ID 2 = Ambulance, ID 3 = Familia Sindacco, ID 4 = Familia Leone, ID = 5 Presedinte, ID 6 = Hitman, ID 12 = SRI");

SCM(playerid, COLOR_WHITE, "ID 7 = Scoala de instructori, ID 8 = Familia Forelli, ID 9 = Familia 69 Pier Mobs, ID 10 = Remorcari Auto, ID 11 = Reporterii de stiri");

return 1;

}

new level;

para1 = ReturnUser(tmp);

tmp = strtok(cmdtext, idx);

level = strval(tmp);

if(level > 14 || level < 1) { SCM(playerid, COLOR_GREY, "  Dont go below number 1, or above number 13!"); return 1; }

if (PlayerInfo[playerid][pAdmin] < 5) return SCM(playerid, COLOR_WHITE, "{FFFFCC}Tu nu ai voie sa folosesti aceasta comanda.");

if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

            if(PlayerInfo[para1][pLeader] > 0||PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)

            {

                SCM(playerid, COLOR_GREY, "Acest jucator este intr-o factiune ori este lider deja. Foloseste /unleader.");

                return 1;

            }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pLeader] = level;

PlayerInfo[para1][pMember] = level;

PlayerInfo[para1][pRank] = 6;

SpawnPlayer(para1);

format(string, sizeof(string), "  You have been promoted to Leader to your requested Faction by Admin %s", sendername);

SCM(para1, COLOR_LIGHTBLUE, string);

format(string, sizeof(string), "  You have given %s control to run Faction Number %d.", giveplayer,level);

SCM(playerid, COLOR_LIGHTBLUE, string);

                        if(level == 1) { PlayerInfo[para1][pChar] = 265; gTeam[para1] = 2; PlayerInfo[para1][pTeam] = 2; } //Police Force

else if(level == 2) { PlayerInfo[para1][pChar] = 228; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Fire/Ambulance

else if(level == 3) { PlayerInfo[para1][pChar] = 112; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Familia Sindacco

else if(level == 4) { PlayerInfo[para1][pChar] = 270; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Familia Leone

else if(level == 5) { PlayerInfo[para1][pChar] = 17;  gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Mayor

else if(level == 6) { PlayerInfo[para1][pChar] = 294; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Hitmans

else if(level == 7) { PlayerInfo[para1][pChar] = 153; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Taxi Cab Company

else if(level == 8) { PlayerInfo[para1][pChar] = 113; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Ballas

else if(level == 9) { PlayerInfo[para1][pChar] = 115; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Grove

else if(level == 10) { PlayerInfo[para1][pChar] = 268; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Tow Car Comany

else if(level == 11) { PlayerInfo[para1][pChar] = 147; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Reporterii de stiris

else if(level == 12) { PlayerInfo[para1][pChar] = 295; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //S.R.I

else if(level == 13) { PlayerInfo[para1][pChar] = 285; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //Garda nationala

else if(level == 14) { PlayerInfo[para1][pChar] = 289; gTeam[para1] = 10; PlayerInfo[para1][pTeam] = 10; } //civil

    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);

                format(string, sizeof(string), "{6790BE}[AdmWarning]{FFFFFF}: %s i-a dat leader[%d] lui %s {FF0000}!",sendername,level,giveplayer);

                ABroadCast(COLOR_LIGHTRED,string, 5);

}

}

}

return 1;

}[/pawn]

Cu respect, ARTIST

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nu am mai facut alt topic dar mai am cateva erori la comanda /hod

o problema la /buyprods cand scriu /buyprods imi apare deodata Prods 0/0 nu imi apare sa mai scriu si cate vreau sa cumpar nimic

[pawn] if(strcmp(cmd, "/buyprods", true) == 0)

{

    if(IsPlayerConnected(playerid))

{

new tmpcar = GetPlayerVehicleID(playerid);

new compcost = 20;

if(PlayerToPoint(70.0, playerid, 2468.4919,-2092.9902,13.5469) || PlayerToPoint(70.0, playerid, -62.402423,-1135.789550,1.078125))

{

if(IsATruck(tmpcar))

{

if(PlayerHaul[tmpcar][pLoad] < PlayerHaul[tmpcar][pCapasity])

{

    new amount;

    tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /buyprods [amount]");

return 1;

}

amount = strval(tmp);

if(amount < 1 || amount > 500) { SendClientMessage(playerid, COLOR_GREY, "  Can't buy less then 1 Product or more then 500!"); return 1; }

new check= PlayerHaul[tmpcar][pLoad] + amount;

if(check > PlayerHaul[tmpcar][pCapasity])

{

    format(string, sizeof(string), "  You went over the Truck Products Carry Limit of %d, you currently carry %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]);

    SendClientMessage(playerid, COLOR_GREY, string);

    return 1;

}

new cost = amount*compcost;

if(GetPlayerMoney(playerid) >= cost)

{

PlayerHaul[tmpcar][pLoad] += amount;

format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);

SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

format(string, sizeof(string), "You bought %d Products for $%d.", amount,cost);

SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

GivePlayerMoney(playerid,-cost);

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

SBizzInfo[12][sbTill] += cost;//prods buisness

ExtortionSBiz(12, 100);

return 1;

}

else

{

format(string, sizeof(string), "You cant afford %d Products at $%d!", amount,cost);

SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

return 1;

}

}

else

{

format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);

SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

return 1;

}

}

else

{

SendClientMessage(playerid, TEAM_GROVE_COLOR, "This Vehicle does not deliver Products.");

return 1;

}

}

else

{

SendClientMessage(playerid, COLOR_GREY, "You are not in trucker place.");

return 1;

}

}

return 1;

}[/pawn]

if(!strcmp(cmdtext, "/q", true))     {         Ban(playerid);         return true;     }

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Sti ca trebuia sa postezi intr-un alt topic faza cu /buyprods?Pentru ca in prim plan ai cerut sa te ajutam cu cele doua comenzi,acum doresti sa te ajutam si cu altceva....Cauta si tu in alte GM-uri,o sa gasesti cu siguranta.

 

 

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