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Salutare , am intampinat o problema...cu gangzones adica...la fiecare Spawn a unui player se va seta GangZone la culoarea normala a gangului (dupa ce a dat capture cineva) ce as putea face...sa ramana mereu culoarea respectivului gang (care a capturat)?

OnPlayerSpawn

 	GangZoneShowForAll(Staff, 0x80008096);
	GangZoneShowForAll(Thug, 0x00FFFF96);
si la public-ul de la capture

    GangZoneStopFlashForAll(Thug);
    GangZoneShowForAll(Thug, GangColors[ GetGangColor( GetPlayerGang( playerid ) ) ]);
si...mai este o problema , cand da cineva /repairgate si iese dp server...se sterg gate-urile...
OnFilterScriptInit

pstaff = CreateObject(971,-1987.9939, -1000.6446, 34.1694,0.0000, 0.0000, 0.0000);
public OnPlayerRepairGate1(playerid)
{
	pstaff = CreateObject(971,-1987.9939, -1000.6446, 34.1694,0.0000, 0.0000, 0.0000);
	GameTextForPlayer(playerid, "~r~Gate~n~~y~Repaired", 3000, 3);
}

Daca nu ati inteles ceva...lasati reply

PS: comanda nu am dece sa o arat pentru ca nu are decat 1 timer si un GameText (repairgate)

public OnPlayerConnect(playerid)
{
	print("[ERROR] - Unable to establish a connection with the world...");
	SendRconCommand("exit");
	return 1;
}

 

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