Madu99 Posted October 12, 2013 Posted October 12, 2013 Salut samp.ro am o problema la server si inca nu am gasito... tot iau playeri crash....de la ce poate fi cauzate aceste crashuri? zicetim cateva motive... Am cam multe obiecte adaugate posibil de la asta?
97fresh Posted October 21, 2013 Posted October 21, 2013 madu nu credsi eu am aceasi problema...la mn a intrat una baybe si cica imi da timeout la playeri pana inchid serveru ..nici nu stiu ce sa cred...
Madu99 Posted October 21, 2013 Author Posted October 21, 2013 madu nu cred si eu am aceasi problema... la mn a intrat una baybe si cica imi da timeout la playeri pana inchid serveru .. nici nu stiu ce sa cred... Nu cred ca exista hack pentru crash 24/24 cel putin din cate stiu eu.
97fresh Posted October 31, 2013 Posted October 31, 2013 up dar degeaba....rezolvarea lor este sa schimbam hostu..
Mihaitza. Posted November 2, 2013 Posted November 2, 2013 madu nu credsi eu am aceasi problema...la mn a intrat una baybe si cica imi da timeout la playeri pana inchid serveru ..nici nu stiu ce sa cred...Exista protectie pentru problema ta. Daca vrei detalii PM.
97fresh Posted November 2, 2013 Posted November 2, 2013 te gandisi mult ?)uite acum iti platesc pt cn stie ce protectie...
Mihaitza. Posted November 2, 2013 Posted November 2, 2013 te gandisi mult ?)uite acum iti platesc pt cn stie ce protectie...Pretene, ti-am propus o oferta, daca nu iti convine, e problema ta.Eu am cunostintele si 'chestia' cu care da crash playerilor , tu nu ai protectia. Imi pare rau. :)
Madu99 Posted November 2, 2013 Author Posted November 2, 2013 myhaitza97 nu cred ca trb protectie... cand scot sistemul de masini nu mai da nici crash nici warning...
Madu99 Posted November 8, 2013 Author Posted November 8, 2013 am detectat crash`ul este de la salvarea tuningului. Ce este gresit???[pawn]public LoadComponents(vehicleid){ if(CarInfo[vehicleid][cOwned] == 1) { if(CarInfo[vehicleid][mod1] >= 1000 && CarInfo[vehicleid][mod1] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod1])) != CarInfo[vehicleid][mod1]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod1]); } } if(CarInfo[vehicleid][mod2] >= 1000 && CarInfo[vehicleid][mod2] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod2])) != CarInfo[vehicleid][mod2]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod2]); } } if(CarInfo[vehicleid][mod3] >= 1000 && CarInfo[vehicleid][mod3] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod3])) != CarInfo[vehicleid][mod3]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod3]); } } if(CarInfo[vehicleid][mod4] >= 1000 && CarInfo[vehicleid][mod4] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod4])) != CarInfo[vehicleid][mod4]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod4]); } } if(CarInfo[vehicleid][mod5] >= 1000 && CarInfo[vehicleid][mod5] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod5])) != CarInfo[vehicleid][mod5]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod5]); } } if(CarInfo[vehicleid][mod6] >= 1000 && CarInfo[vehicleid][mod6] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod6])) != CarInfo[vehicleid][mod6]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod6]); } } if(CarInfo[vehicleid][mod7] >= 1000 && CarInfo[vehicleid][mod7] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod7])) != CarInfo[vehicleid][mod7]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod7]); } } if(CarInfo[vehicleid][mod8] >= 1000 && CarInfo[vehicleid][mod8] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod8])) != CarInfo[vehicleid][mod8]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod8]); } } if(CarInfo[vehicleid][mod9] >= 1000 && CarInfo[vehicleid][mod9] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod9])) != CarInfo[vehicleid][mod9]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod9]); } } if(CarInfo[vehicleid][mod10] >= 1000 && CarInfo[vehicleid][mod10] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod10])) != CarInfo[vehicleid][mod10]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod10]); } } if(CarInfo[vehicleid][mod11] >= 1000 && CarInfo[vehicleid][mod11] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod11])) != CarInfo[vehicleid][mod11]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod11]); } } if(CarInfo[vehicleid][mod12] >= 1000 && CarInfo[vehicleid][mod12] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod12])) != CarInfo[vehicleid][mod12]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod12]); } } if(CarInfo[vehicleid][mod13] >= 1000 && CarInfo[vehicleid][mod13] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod13])) != CarInfo[vehicleid][mod13]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod13]); } } if(CarInfo[vehicleid][mod14] >= 1000 && CarInfo[vehicleid][mod14] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod14])) != CarInfo[vehicleid][mod14]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod14]); } } if(CarInfo[vehicleid][mod15] >= 1000 && CarInfo[vehicleid][mod15] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod15])) != CarInfo[vehicleid][mod15]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod15]); } } if(CarInfo[vehicleid][mod16] >= 1000 && CarInfo[vehicleid][mod16] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod16])) != CarInfo[vehicleid][mod16]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod16]); } } if(CarInfo[vehicleid][mod17] >= 1000 && CarInfo[vehicleid][mod17] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod17])) != CarInfo[vehicleid][mod17]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod17]); } } if(CarInfo[vehicleid][mod18] >= 1000 && CarInfo[vehicleid][mod18] <= 1193) { if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(CarInfo[vehicleid][mod18])) != CarInfo[vehicleid][mod18]) { AddVehicleComponent(vehicleid,CarInfo[vehicleid][mod18]); } } if(CarInfo[vehicleid][paintjob] > -1) { ChangeVehiclePaintjob(vehicleid,CarInfo[vehicleid][paintjob]); } if(CarInfo[vehicleid][cLicense] > 0) { SetVehicleNumberPlate(vehicleid,CarInfo[vehicleid][cLicense]); } } else { if(CarInfo[vehicleid][cLicense] > 0) { SetVehicleNumberPlate(vehicleid,CarInfo[vehicleid][cLicense]); } } return 1;}forward SaveCar(idx);public SaveCar(idx){ new file[128]; format(file, sizeof(file),"cars/%d.ini",idx); if(dini_Exists(file)) { dini_IntSet(file,"Model",CarInfo[idx][cModel]); dini_IntSet(file,"ID",CarInfo[idx][cID]); dini_FloatSet(file,"Location_X",CarInfo[idx][cLocationx]); dini_FloatSet(file,"Location_Y",CarInfo[idx][cLocationy]); dini_FloatSet(file,"Location_Z",CarInfo[idx][cLocationz]); dini_FloatSet(file,"Angle",CarInfo[idx][cAngle]); dini_IntSet(file,"Color_1",CarInfo[idx][cColorOne]); dini_IntSet(file,"Color_2",CarInfo[idx][cColorTwo]); dini_Set(file,"Plate",CarInfo[idx][cLicense]); dini_Set(file,"Owner",CarInfo[idx][cOwner]); dini_IntSet(file,"Owned",CarInfo[idx][cOwned]); dini_IntSet(file,"Mod_1",CarInfo[idx][mod1]); dini_IntSet(file,"Mod_2",CarInfo[idx][mod2]); dini_IntSet(file,"Mod_3",CarInfo[idx][mod3]); dini_IntSet(file,"Mod_4",CarInfo[idx][mod4]); dini_IntSet(file,"Mod_5",CarInfo[idx][mod5]); dini_IntSet(file,"Mod_6",CarInfo[idx][mod6]); dini_IntSet(file,"Mod_7",CarInfo[idx][mod7]); dini_IntSet(file,"Mod_8",CarInfo[idx][mod8]); dini_IntSet(file,"Mod_9",CarInfo[idx][mod9]); dini_IntSet(file,"Mod_10",CarInfo[idx][mod10]); dini_IntSet(file,"Mod_11",CarInfo[idx][mod11]); dini_IntSet(file,"Mod_12",CarInfo[idx][mod12]); dini_IntSet(file,"Mod_13",CarInfo[idx][mod13]); dini_IntSet(file,"Mod_14",CarInfo[idx][mod14]); dini_IntSet(file,"Mod_15",CarInfo[idx][mod15]); dini_IntSet(file,"Mod_16",CarInfo[idx][mod16]); dini_IntSet(file,"Mod_17",CarInfo[idx][mod17]); dini_IntSet(file,"Mod_18",CarInfo[idx][mod18]); dini_IntSet(file,"Paintjob",CarInfo[idx][paintjob]); }}[/pawn]
Ge0 Posted November 10, 2013 Posted November 10, 2013 bag? 0.3x r2 ,scapi de flood ,timeout.http://www.sa-mp.ro/forum/index.php?topic=28796.0 Orezculapte
Matrix Posted November 19, 2013 Posted November 19, 2013 Vezi ca nu cumva sa fie din cauza hostului...
Mafia. Posted November 27, 2013 Posted November 27, 2013 Nu a mai raspuns de 7 zile . Se considera ca si Problema rezolvata !Topic Closed !
Question
Madu99
Salut samp.ro am o problema la server si inca nu am gasito... tot iau playeri crash....de la ce poate fi cauzate aceste crashuri? zicetim cateva motive...
Am cam multe obiecte adaugate posibil de la asta?
14 answers to this question
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