Ph0eniX Posted October 9, 2013 Posted October 9, 2013 warning 219: local variable "X" shadows a variable at a preceding level warning 219: local variable "Y" shadows a variable at a preceding level warning 219: local variable "Z" shadows a variable at a preceding level Linia stock CreateVehicleEx(playerid, vehicletype, Float:X, Float:Y, Float:Z, Float:rotation, color1, color2, respawn_delay) Iar tot Stock'ul este stock CreateVehicleEx(playerid, vehicletype, Float:X, Float:Y, Float:Z, Float:rotation, color1, color2, respawn_delay) { new world = GetPlayerVirtualWorld(playerid); new interior = GetPlayerInterior(playerid); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { DestroyVehicle(GetPlayerVehicleID(playerid)); GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, rotation); CurrentSpawnedVehicle[playerid] = CreateVehicle(vehicletype, X, Y, Z, rotation, color1, color2, respawn_delay); SetVehicleNumberPlate(CurrentSpawnedVehicle[playerid], "{0066CC}R{FFFF00}G{FF0000}S"); LinkVehicleToInterior(CurrentSpawnedVehicle[playerid], interior); SetVehicleVirtualWorld(CurrentSpawnedVehicle[playerid], world); SetVehicleZAngle(CurrentSpawnedVehicle[playerid], rotation); PutPlayerInVehicle(playerid, CurrentSpawnedVehicle[playerid], 0); SetPlayerInterior(playerid, interior); } if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(IsVehicleOccupied(CurrentSpawnedVehicle[playerid])) { return 1; } else { DestroyVehicle(CurrentSpawnedVehicle[playerid]); } GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, rotation); CurrentSpawnedVehicle[playerid] = CreateVehicle(vehicletype, X, Y, Z, rotation, color1, color2, respawn_delay); SetVehicleNumberPlate(CurrentSpawnedVehicle[playerid], "{0066CC}R{FFFF00}G{FF0000}S"); LinkVehicleToInterior(CurrentSpawnedVehicle[playerid], interior); SetVehicleVirtualWorld(CurrentSpawnedVehicle[playerid], world); SetVehicleZAngle(CurrentSpawnedVehicle[playerid], rotation); PutPlayerInVehicle(playerid, CurrentSpawnedVehicle[playerid], 0); SetPlayerInterior(playerid, interior); } return 1; }Din ce cauza imi da aceste 3 warnuri? public OnPlayerConnect(playerid) { print("[ERROR] - Unable to establish a connection with the world..."); SendRconCommand("exit"); return 1; }
Question
Ph0eniX
stock CreateVehicleEx(playerid, vehicletype, Float:X, Float:Y, Float:Z, Float:rotation, color1, color2, respawn_delay) { new world = GetPlayerVirtualWorld(playerid); new interior = GetPlayerInterior(playerid); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { DestroyVehicle(GetPlayerVehicleID(playerid)); GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, rotation); CurrentSpawnedVehicle[playerid] = CreateVehicle(vehicletype, X, Y, Z, rotation, color1, color2, respawn_delay); SetVehicleNumberPlate(CurrentSpawnedVehicle[playerid], "{0066CC}R{FFFF00}G{FF0000}S"); LinkVehicleToInterior(CurrentSpawnedVehicle[playerid], interior); SetVehicleVirtualWorld(CurrentSpawnedVehicle[playerid], world); SetVehicleZAngle(CurrentSpawnedVehicle[playerid], rotation); PutPlayerInVehicle(playerid, CurrentSpawnedVehicle[playerid], 0); SetPlayerInterior(playerid, interior); } if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(IsVehicleOccupied(CurrentSpawnedVehicle[playerid])) { return 1; } else { DestroyVehicle(CurrentSpawnedVehicle[playerid]); } GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, rotation); CurrentSpawnedVehicle[playerid] = CreateVehicle(vehicletype, X, Y, Z, rotation, color1, color2, respawn_delay); SetVehicleNumberPlate(CurrentSpawnedVehicle[playerid], "{0066CC}R{FFFF00}G{FF0000}S"); LinkVehicleToInterior(CurrentSpawnedVehicle[playerid], interior); SetVehicleVirtualWorld(CurrentSpawnedVehicle[playerid], world); SetVehicleZAngle(CurrentSpawnedVehicle[playerid], rotation); PutPlayerInVehicle(playerid, CurrentSpawnedVehicle[playerid], 0); SetPlayerInterior(playerid, interior); } return 1; }Din ce cauza imi da aceste 3 warnuri?
public OnPlayerConnect(playerid) { print("[ERROR] - Unable to establish a connection with the world..."); SendRconCommand("exit"); return 1; }1 answer to this question
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